Stranger Danger

Find out what we're doing and thinking as we develop WolfQuest 3: Anniversary Edition and the Tower Fall expansion!

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Phasoli
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Re: Stranger Danger

Post by Phasoli » Mon Dec 17, 2018 6:05 pm

Those sound effects are amazing! The AI and the new fighting mechanics are working together so seamlessly now. Look how far all of this has come! The environment of gorgeous as well. Hopefully I’ll have a computer to play on by the time that the new game comes out. Can’t wait to explore!

I’m personally curious about the Bighorn Sheep family and the new Cougar. I’ve been wondering how hunting the Bighorn Sheep might differ from pursuing elk, Mule Deer, or Moose. Can’t wait to see more!

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Paradiigm
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Re: Stranger Danger

Post by Paradiigm » Wed Dec 19, 2018 8:34 am

Phasoli wrote:
Mon Dec 17, 2018 6:05 pm
Those sound effects are amazing! The AI and the new fighting mechanics are working together so seamlessly now. Look how far all of this has come! The environment of gorgeous as well. Hopefully I’ll have a computer to play on by the time that the new game comes out. Can’t wait to explore!

I’m personally curious about the Bighorn Sheep family and the new Cougar. I’ve been wondering how hunting the Bighorn Sheep might differ from pursuing elk, Mule Deer, or Moose. Can’t wait to see more!
I could not have said this better myself xDD

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airbones
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Re: Stranger Danger

Post by airbones » Wed Dec 19, 2018 3:16 pm

I haven't posted on one of these in a while, but seeing them every Thursday is always a highlight of my day. It's amazing to see how far WQ has come and how all of these little systems are starting to come together. Stranger wolves are going to be a lot more exciting to encounter now, I can't wait to pick fights and cause trouble. (:< I also wonder how this system will work when we have our own den and pups to defend. The idea of strangers just lurking around in the territory is terrifying but so so cool.

Looking forward to tomorrow's update!

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Reiwynn
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Re: Stranger Danger

Post by Reiwynn » Wed Dec 19, 2018 8:38 pm

I really like the new encounters that WolfQuest is adding to the new version. More variety, and less predictable encounters add to the realism of the game and reference the endless possibilities that wolves live through in real life.

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Starbender2000
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Re: Stranger Danger

Post by Starbender2000 » Thu Dec 20, 2018 4:17 pm

I love how interaction has improved between stranger wolves can't wait to see it happen in WQ 3! :D

-StarBender2000 :wolf:

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elkhunter123456
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Re: Stranger Danger

Post by elkhunter123456 » Sun Apr 14, 2019 6:41 am

I was going on a wolfquest developers blog marathon and this blog brought up a couple of questions.
Will the npc wolf packs have pups?
What will the rendezvous site of each pack do?

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katlove
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Re: Stranger Danger

Post by katlove » Mon Jun 03, 2019 8:16 pm

Did I catch a glimpse of a check box that said " is pup" on the wolf pack panel? Anyway, looking good!

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elkhunter123456
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Re: Stranger Danger

Post by elkhunter123456 » Tue Jun 04, 2019 5:40 am

katlove wrote:
Mon Jun 03, 2019 8:16 pm
Did I catch a glimpse of a check box that said " is pup" on the wolf pack panel? Anyway, looking good!
Oh jeez! I never noticed that! Maybe its one of the things in the "unrevealed section" in "100 new things coming in WolfQuest 3".

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