Swift Wind wrote:Seems like a potential mistake. Cats spend 70% of their lives asleep, but replicating lethargy does not constitute rewarding gameplay. While realistic, making the character sleep away time or perform on reduced stats seems like negative reinforcement for completing a successful hunt.
In single player, having a sleep doesn't take anything from the player.
I imagine people will just figure out how to judge how many bites to eat to heal up as much as you can without tipping into 'gorged myself silly, must sleep' territory.
I like it. I've always felt it's a flaw in the game that it rewards killing anything you come across, and even requires surplus-killing (or at least, hunting near some nice scavengable carcasses) to succeed. I'd agree that this change could make that problem more annoying, but I think the vid hints that there will be more not-so-strenuous things to do, and we know the new maps are massive so there will be some exploring.
It might be a gaming-style thing. If the developers were my playthings and I could force them to make my personal Ultimate WolfQuest, I'd take this to an extreme and have a much more complex and differently paced game where you'd have to meet needs for sleep, food, exercise, water and social contact, suffer injuries that just stun you/knock the wind out of you, and others that heal slowly or never, and your goal would not be to take a lot of prey but to balance this stuff to maintain your wolf in Splendid Condition. And then rear pups so they're Splendid all through their growth so the next generation wolf you can jump into has greater potential than the previous. Points would be for finding novel stuff, you'd get lots as a youngster (first time you see an elk, first time you chase one, first time you bite one, etc) but then they'd be pretty rare. You'd spend them to unlock clever behaviors like flipping over porcupines, catching fish, opening gates, and packmates might learn them if you can get them to be watching when you do them, so you could eventually create a dynasty of nearly-super superwolves.