This is a very interesting idea for an introduction and tutorial based storyline! If this was remotely implemented, hopefully we would be able to shorten it to around the 15min mark. Like say the 'flashbacks' go in a very swift tone- fade in to early pup days, fade out - fade in, early adolescent days, fade out - etc etc.FallieWolf wrote:You start as a pup scrambling to your feet as one of your pack mates have come to feed you and your siblings. (This is where you learn the basic controls for moving) You walk towards the food and take a bite. (Now you learn how to eat) After you have eaten your desired amount you sibling wants to play! (Here you can learn how to use emotes/actions) You decide to explore around your den unaware of the lurking dangers. A bear tries to take you but your pack was watching and came to your defence, scaring away the bear and taking you safely home. You lay down by your family exhausted from the days events, you sleep, (This is where you'll learn to lay down and sleep. Plus a time skip to when your around 3-4 months old)
You wake up and follow your pack mates out in a field. (Here you learn how to use your scent) Following your pack mates and the scent of elk you come across a grazing herd. The adults and you start a chase trying to pick out a weak cow or foal but you are too slow and retreat back into the bushes with some other younger wolves. When the hunt is done your pack howls trying to pin your location. (You learn how to howl) After howling back you use scent to find your pack and the carcass. (This is done your actually learning how to use scent view as it will be a vital part in the game. Once you reach the carcass and your family another time skip will happen.)
You are now a dispersal wolf near a carcass which has a pair of coyotes feeding off of it. You approach the carcass to fill your health (If your health isn't completely full it will give the player a reason to go for the carcass. This is also where you'll learn to bite.)
NOTES: if the game still has a compass and plays a critical part in the game it might be a good idea to add that in when your learning to use scents since wind direction is a big part of scent view and tracking in WQ 3.
I am loving this idea, good job!