Those elk and their animations look so beautiful! With everything that is coming to the new game, 2.7 seems so dull in comparison!
I think you should implement your idea of a small chance that your wolf will be killed by a single kick. Wolves are very careful and like to bite when the elk is turned away from them, so it would encourage people to play more thoughtfully.
Currently, failed hunts aren't really a thing in WQ because people will just keep respawning if they die, but I think it would be cool if the elk had a chance to get away, triggered by the right circumstances. I have a suggestion which might make hunts more interesting, and at the same time, introduce the possibility for a hunt to fail:
Injured wolves - wolves who have been kicked - will want to take less risks than their healthier packmates, to avoid a second hit which would likely be fatal. (Maybe injured wolves would have a slower dodge function, depending on how injured they are.) This means the members of a pack should naturally assume different roles, with the healthy wolves doing most of the provocation and dodging, allowing other wolves to damage the elk while he's distracted. If everyone is injured and no one is attacking the elk (i.e., the elk is not being provoked by at least one wolf at any time) then - in order to avoid a stalemate, where the pack has surrounded the animal but no one is attacking it - the elk will bolt and attempt to rejoin his herd. This would make standoffs pretty crazy and fast-paced.
Oh and, the dodge function sounds really fun, will it also be utilised in wolf vs. bear fights, or even wolf vs. wolf fights?
It would also be cool if you could be gored by elk and moose antlers..

This would make prey more dangerous during the different times of year, which is reflected by the varying exp yields in 2.7 for killing a bull moose in autumn, winter and spring.
Good job guys!
