Game Design Challenges: Why don’t you just add…??

Find out what we're doing and thinking as we develop WolfQuest 3: Anniversary Edition and the Tower Fall expansion!

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Wolvencall
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Re: Game Design Challenges: Why don’t you just add…??

Post by Wolvencall » Tue Aug 08, 2017 9:55 am

Is the wolf in this video the new model, the fur texturing and render looks fantastic with this wolf in the video and the one in the anniversary video look spectacular

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SolitaryHowl
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Re: Game Design Challenges: Why don’t you just add…??

Post by SolitaryHowl » Tue Aug 08, 2017 2:08 pm

Wolvencall wrote:Is the wolf in this video the new model, the fur texturing and render looks fantastic with this wolf in the video and the one in the anniversary video look spectacular
Yes, its the new model.

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ValorWolf
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Re: Game Design Challenges: Why don’t you just add…??

Post by ValorWolf » Wed Aug 09, 2017 2:36 pm

I'm just... blown away. That waterfall looks so beautiful and with that rainbow there? This is like wolf heaven!

Tails82
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Re: Game Design Challenges: Why don’t you just add…??

Post by Tails82 » Sat Jan 19, 2019 12:51 am

I will just sit and listen to the sound of the waterfall :D :D

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Starbender2000
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Re: Game Design Challenges: Why don’t you just add…??

Post by Starbender2000 » Sat Jan 19, 2019 4:00 pm

I feel your pain its so much easier to say something looks easy rather than just doing... XD Once in trying out a game engine I quickly discovered I would need a lot more than just a plan on what I wanted and how it would be run. It's that sudden sinking feeling, "This is going to take a lot longer and be a lot more complicated than I thought it would be! lol... Good Luck to ya'll~ Happy testing! :D

-StarBender2000 :wolf:

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Koa
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Re: Game Design Challenges: Why don’t you just add…??

Post by Koa » Tue Jan 29, 2019 4:27 pm

There's some outdated posts/information on this page-- the gameplay, design and graphics of WolfQuest have changed significantly since WolfQuest 3 went underway, so I will be locking this.
Topic locked.

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