Game Design Challenges: Why don’t you just add…??

Find out what we're doing and thinking as we develop WolfQuest 3: Anniversary Edition and the Tower Fall expansion!

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Re: Game Design Challenges: Why don’t you just add…??

Post by Pegasos » Thu Jun 29, 2017 6:42 am

The new animation of waterfall looks absolute a spectacular! Keep continue!

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Re: Game Design Challenges: Why don’t you just add…??

Post by Sunset-Light » Thu Jun 29, 2017 1:45 pm

I know that I've already posted here, but this question has kind of been nagging at me for a while- will Tim Buzza return for the soundtrack?

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Re: Game Design Challenges: Why don’t you just add…??

Post by PearlyReborn » Thu Jun 29, 2017 2:42 pm

Sunset-Light wrote:I know that I've already posted here, but this question has kind of been nagging at me for a while- will Tim Buzza return for the soundtrack?
Doesn't it say so in the FAQ? I'm pretty sure somewhere on the forums it said Tim Buzza would be making the soundtrack.

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Re: Game Design Challenges: Why don’t you just add…??

Post by Neamara » Thu Jun 29, 2017 5:05 pm

Sunset-Light wrote:I know that I've already posted here, but this question has kind of been nagging at me for a while- will Tim Buzza return for the soundtrack?
PearlyReborn wrote:Doesn't it say so in the FAQ? I'm pretty sure somewhere on the forums it said Tim Buzza would be making the soundtrack.
Yep, it was answered in the FAQ found in the announcements section of this devblog forum.
loboLoco wrote:Will Tim Buzza create the soundtrack?

Yes! He's excited about the prospect -- and so are we.
Source: FAQs about Episode 3
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Re: Game Design Challenges: Why don’t you just add…??

Post by Sunset-Light » Thu Jun 29, 2017 6:03 pm

Ah, sorry, I didn't see that. Thanks!

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Re: Game Design Challenges: Why don’t you just add…??

Post by Brinnadaze » Mon Jul 03, 2017 4:00 pm

A friend of mine told me that there was a request blog for WolfQuest, but I can't seem to find it....

Ah, well. I have fairly small request that I'm putting here for the time being. Could you consider adding a mini description in-game of how wolf packs actually function? Because, as I've come to know, wild wolves don't have ranks such as alpha, beta or omega.
In WolfQuest I've noticed that a lot of players seem to think otherwise, which frustrates me. The original purpose (And perhaps, still, current purpose) of this game was to educate, right?

If yes, then I don't see too much of an issue with requesting this, especially with the Towerfall expansion coming up.

Yeah. So... that's my request.

Sincerely, Brinnadaze.

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Re: Game Design Challenges: Why don’t you just add…??

Post by PearlyReborn » Mon Jul 03, 2017 6:17 pm

Brinnadaze wrote:A friend of mine told me that there was a request blog for WolfQuest, but I can't seem to find it....

Ah, well. I have fairly small request that I'm putting here for the time being. Could you consider adding a mini description in-game of how wolf packs actually function? Because, as I've come to know, wild wolves don't have ranks such as alpha, beta or omega.
In WolfQuest I've noticed that a lot of players seem to think otherwise, which frustrates me. The original purpose (And perhaps, still, current purpose) of this game was to educate, right?

If yes, then I don't see too much of an issue with requesting this, especially with the Towerfall expansion coming up.

Yeah. So... that's my request.

Sincerely, Brinnadaze.
Yes, yes, yes, 8 million times yes, please add this (and the right topic is here http://www.wolfquest.org/bb/viewtopic.php?f=3&t=78137!)

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Re: Game Design Challenges: Why don’t you just add…??

Post by wolfluvr101 » Thu Jul 06, 2017 7:19 pm

I love the waterfall! I know I am going to be spending lots of time when in game around it. Well, I have a feeling I'll be all over the map all the time, I'm excited for this new episode.

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Re: Game Design Challenges: Why don’t you just add…??

Post by Arctic » Fri Jul 07, 2017 3:56 am

Yes! A rainbow! I can't wait to exploring the new map.

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Re: Game Design Challenges: Why don’t you just add…??

Post by Ecliptic » Tue Jul 11, 2017 9:39 am

I just noticed the mist rising from the waterfall! This makes me even more excited for the update.

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Re: Game Design Challenges: Why don’t you just add…??

Post by 7KodaWolf7 » Wed Jul 12, 2017 8:05 pm

I love the look and sound of the waterfall and the newer animation for the howl! :wolf:

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Re: Game Design Challenges: Why don’t you just add…??

Post by Tlitoo » Fri Jul 14, 2017 2:44 pm

I love the way the howl looks so much smoother, and from what I saw of he trees the graphics look uite realistic. But I do have a question. Will you be adding an emote to fold back your wolf's ears? I saw in the opening image/gif of 2.7 start menu that the whiteish wolf folds his/her ears back. It would honestly be something I'd love to see placed into the game <3 :pawprint:

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Re: Game Design Challenges: Why don’t you just add…??

Post by Windstrider » Thu Jul 20, 2017 8:37 am

arrowlove18 demon wrote:I love the way the howl looks so much smoother, and from what I saw of he trees the graphics look uite realistic. But I do have a question. Will you be adding an emote to fold back your wolf's ears? I saw in the opening image/gif of 2.7 start menu that the whiteish wolf folds his/her ears back. It would honestly be something I'd love to see placed into the game <3 :pawprint:
Agreed; the effects look and sound great, and the howl motion is way smoother. Also seconding the wolf ear movement idea, that's be neat.

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Re: Game Design Challenges: Why don’t you just add…??

Post by Koa » Sat Jul 22, 2017 4:06 pm

Remember to suggest ideas on this thread, rather than posting them here or asking if something will be added, as the dev team may not know the answer just yet.
YOU SAY YOU WANT TO GET BETTER AND YOU DON'T KNOW HOW.

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Re: Game Design Challenges: Why don’t you just add…??

Post by CapriciousCeilican » Tue Aug 01, 2017 1:13 pm

I didn't notice it before but... Why does the wolf bounce at the end of the howl? Was that intentional?

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