The WolfQuest 2.5 Design Contest!
- AWolfSpirit
- Adult Wolf
- Posts: 1314
- Joined: Sat Dec 20, 2008 12:30 pm
Re: The WolfQuest 2.5 Design Contest!
Yes, or they could put something totally irrelivent, by saying the idea was:
Less carcasses
And the reason voted:
I like having night and day in the game
Less carcasses
And the reason voted:
I like having night and day in the game
- mmpppgreenpearl3
- Adult Wolf
- Posts: 1321
- Joined: Tue Aug 04, 2009 6:37 am
- Gender: Female
- Location: Behind you with a bucket of water
- Contact:
Re: The WolfQuest 2.5 Design Contest!
True. But if they have to put more that 3 sentences they can't just put " I like this Idea".Shusuke wrote:Ooh, that's a cool idea. You wouldn't be able to vote unless you had to put in why.mmpppgreenpearl3 wrote:Thats true AWolfSpirit. Maybe a way to fx that is to ask why they voted for that idea.AWolfSpirit wrote:Good point, but if they don't vote, people who aren't lazy and take the time to read it will. Even if that is only one person, that one vote would make the winner.
But then again, people can be silly and put "I like this idea" and then vote.
- AWolfSpirit
- Adult Wolf
- Posts: 1314
- Joined: Sat Dec 20, 2008 12:30 pm
Re: The WolfQuest 2.5 Design Contest!
Okay, but what if someone did this:
I like this idea. It looks fun. I want it in the game.
Three sentences. And if they ask for 4?
I like this idea. It looks fun. I want it in the game. That's why I'm voting for it
And so on.
I like this idea. It looks fun. I want it in the game.
Three sentences. And if they ask for 4?
I like this idea. It looks fun. I want it in the game. That's why I'm voting for it
And so on.
- RoarOriole
- Senior Member
- Posts: 1058
- Joined: Tue Jul 14, 2009 12:55 pm
- Location: Michigan
- Contact:
Re: The WolfQuest 2.5 Design Contest!
Yeah, but they could still put gibberish or just highlight the first three sentences for their reason. People will always find shortcutes. It's a very good idea though.mmpppgreenpearl3 wrote: True. But if they have to put more that 3 sentences they can't just put " I like this Idea".
- WQ Coordinator
- Former WQ Team Member
- Posts: 5586
- Joined: Tue Oct 14, 2008 7:11 pm
- Gender: Female
- Location: Minnesota
- Contact:
Re: The WolfQuest 2.5 Design Contest!
Alright, the poll mod is well on its way and we're figuring out the final details for the contest. We will be including both a summary (bullet points or just a couple sentences if the bullet points don't make sense) as well as the original (though perhaps edited by the team) contest submission. I really like the idea of the summary because that's what you should be voting on- if you're too into the details and we end up figuring out a new way to implement the idea, then you might not get what you want anyway. So focus on the idea rather than how exactly the idea will be put into the game. That will be decided when the Development Team meets with the Grand Prize Winner in the end of August. I'll remind everyone of that when I post the polls, but just something to mentally prepare yourself for before then. (And sorry, but the poll mod does not include any way to leave a reason for your vote. It'll probably work better that way, logistically, anyway.)
Thanks for the avatar, Silverness!
I am no longer the acting administrator of these forums, so please read the WolfQuest FAQ and Tips, Hints, and Help forums for answers to any questions you may have.
I am no longer the acting administrator of these forums, so please read the WolfQuest FAQ and Tips, Hints, and Help forums for answers to any questions you may have.
-
- Former WQ Moderator
- Posts: 1574
- Joined: Sun Mar 07, 2010 2:23 pm
- Gender: Female
- Location: District 12
- Contact:
Re: The WolfQuest 2.5 Design Contest!
Thanks for updating us, Cana! I look forward to seeing the poll and the ideas. =DWQ Coordinator wrote:Alright, the poll mod is well on its way and we're figuring out the final details for the contest. We will be including both a summary (bullet points or just a couple sentences if the bullet points don't make sense) as well as the original (though perhaps edited by the team) contest submission. I really like the idea of the summary because that's what you should be voting on- if you're too into the details and we end up figuring out a new way to implement the idea, then you might not get what you want anyway. So focus on the idea rather than how exactly the idea will be put into the game. That will be decided when the Development Team meets with the Grand Prize Winner in the end of August. I'll remind everyone of that when I post the polls, but just something to mentally prepare yourself for before then. (And sorry, but the poll mod does not include any way to leave a reason for your vote. It'll probably work better that way, logistically, anyway.)
- Masika
- Former User of the Month
- Posts: 7589
- Joined: Sun Oct 11, 2009 2:47 am
- Gender: Female
- Location: England, United Kingdom
Re: The WolfQuest 2.5 Design Contest!
Sounds good Cana; I like that you've gone for a summary and the full idea together, it'll be interesting to see how its done =3 Thanks for that update!WQ Coordinator wrote:Alright, the poll mod is well on its way and we're figuring out the final details for the contest. We will be including both a summary (bullet points or just a couple sentences if the bullet points don't make sense) as well as the original (though perhaps edited by the team) contest submission. I really like the idea of the summary because that's what you should be voting on- if you're too into the details and we end up figuring out a new way to implement the idea, then you might not get what you want anyway. So focus on the idea rather than how exactly the idea will be put into the game. That will be decided when the Development Team meets with the Grand Prize Winner in the end of August. I'll remind everyone of that when I post the polls, but just something to mentally prepare yourself for before then. (And sorry, but the poll mod does not include any way to leave a reason for your vote. It'll probably work better that way, logistically, anyway.)
- AWolfSpirit
- Adult Wolf
- Posts: 1314
- Joined: Sat Dec 20, 2008 12:30 pm
Re: The WolfQuest 2.5 Design Contest!
Thank you for the update, Cana! Sounds good, on how you plan on setting it up, I'm glad that way everyone will get what they want! =3 Can't wait to vote, may the best idea win!WQ Coordinator wrote:Alright, the poll mod is well on its way and we're figuring out the final details for the contest. We will be including both a summary (bullet points or just a couple sentences if the bullet points don't make sense) as well as the original (though perhaps edited by the team) contest submission. I really like the idea of the summary because that's what you should be voting on- if you're too into the details and we end up figuring out a new way to implement the idea, then you might not get what you want anyway. So focus on the idea rather than how exactly the idea will be put into the game. That will be decided when the Development Team meets with the Grand Prize Winner in the end of August. I'll remind everyone of that when I post the polls, but just something to mentally prepare yourself for before then. (And sorry, but the poll mod does not include any way to leave a reason for your vote. It'll probably work better that way, logistically, anyway.)
- Jinkrules
- Hunter-in-training
- Posts: 107
- Joined: Fri Sep 18, 2009 8:20 pm
- Gender: Female
- Location: Mt. Everest
- Contact:
Re: The WolfQuest 2.5 Design Contest!
WQ Coordinator wrote:Alright, the poll mod is well on its way and we're figuring out the final details for the contest. We will be including both a summary (bullet points or just a couple sentences if the bullet points don't make sense) as well as the original (though perhaps edited by the team) contest submission. I really like the idea of the summary because that's what you should be voting on- if you're too into the details and we end up figuring out a new way to implement the idea, then you might not get what you want anyway. So focus on the idea rather than how exactly the idea will be put into the game. That will be decided when the Development Team meets with the Grand Prize Winner in the end of August. I'll remind everyone of that when I post the polls, but just something to mentally prepare yourself for before then. (And sorry, but the poll mod does not include any way to leave a reason for your vote. It'll probably work better that way, logistically, anyway.)
Thanks for that update, Cana. It's good to know about the summary thing, I think things will go a lot smoother that way. Good luck to all who entered!
- Alpha Female
- Former WQ Moderator
- Posts: 6112
- Joined: Wed Dec 31, 1969 6:00 pm
- Gender: Female
- Location: Living the dream
Re: The WolfQuest 2.5 Design Contest!
Thanks for the update Cana, I'm very eager to see all the ideas. ^ ^WQ Coordinator wrote:Alright, the poll mod is well on its way and we're figuring out the final details for the contest. We will be including both a summary (bullet points or just a couple sentences if the bullet points don't make sense) as well as the original (though perhaps edited by the team) contest submission. I really like the idea of the summary because that's what you should be voting on- if you're too into the details and we end up figuring out a new way to implement the idea, then you might not get what you want anyway. So focus on the idea rather than how exactly the idea will be put into the game. That will be decided when the Development Team meets with the Grand Prize Winner in the end of August. I'll remind everyone of that when I post the polls, but just something to mentally prepare yourself for before then. (And sorry, but the poll mod does not include any way to leave a reason for your vote. It'll probably work better that way, logistically, anyway.)
- cbako01
- Pup
- Posts: 80
- Joined: Thu Aug 21, 2008 9:22 pm
- Location: That's the thing about a dream. Not really here. Or there...
Re: The WolfQuest 2.5 Design Contest!
Thanks for the updateWQ Coordinator wrote:Alright, the poll mod is well on its way and we're figuring out the final details for the contest. We will be including both a summary (bullet points or just a couple sentences if the bullet points don't make sense) as well as the original (though perhaps edited by the team) contest submission. I really like the idea of the summary because that's what you should be voting on- if you're too into the details and we end up figuring out a new way to implement the idea, then you might not get what you want anyway. So focus on the idea rather than how exactly the idea will be put into the game. That will be decided when the Development Team meets with the Grand Prize Winner in the end of August. I'll remind everyone of that when I post the polls, but just something to mentally prepare yourself for before then. (And sorry, but the poll mod does not include any way to leave a reason for your vote. It'll probably work better that way, logistically, anyway.)
- AWolfSpirit
- Adult Wolf
- Posts: 1314
- Joined: Sat Dec 20, 2008 12:30 pm
Re: The WolfQuest 2.5 Design Contest!
I am getting quite eager to see the wonderful ideas us community members have come up with!
- jaguartail
- New Pack Member
- Posts: 3172
- Joined: Sat Oct 17, 2009 9:45 am
- Gender: Male
- Location: Somewhere
Re: The WolfQuest 2.5 Design Contest!
thanks for the update.WQ Coordinator wrote:Alright, the poll mod is well on its way and we're figuring out the final details for the contest. We will be including both a summary (bullet points or just a couple sentences if the bullet points don't make sense) as well as the original (though perhaps edited by the team) contest submission. I really like the idea of the summary because that's what you should be voting on- if you're too into the details and we end up figuring out a new way to implement the idea, then you might not get what you want anyway. So focus on the idea rather than how exactly the idea will be put into the game. That will be decided when the Development Team meets with the Grand Prize Winner in the end of August. I'll remind everyone of that when I post the polls, but just something to mentally prepare yourself for before then. (And sorry, but the poll mod does not include any way to leave a reason for your vote. It'll probably work better that way, logistically, anyway.)
-
- Guest
Re: The WolfQuest 2.5 Design Contest!
Great Cana! This will be a good compromise for all the community voters, since there were good points on both sides of the presentation issue. Picking just one side may have effected the voting in some way; I'm glad balance could be found.WQ Coordinator wrote:Alright, the poll mod is well on its way and we're figuring out the final details for the contest. We will be including both a summary (bullet points or just a couple sentences if the bullet points don't make sense) as well as the original (though perhaps edited by the team) contest submission. I really like the idea of the summary because that's what you should be voting on- if you're too into the details and we end up figuring out a new way to implement the idea, then you might not get what you want anyway. So focus on the idea rather than how exactly the idea will be put into the game. That will be decided when the Development Team meets with the Grand Prize Winner in the end of August. I'll remind everyone of that when I post the polls, but just something to mentally prepare yourself for before then. (And sorry, but the poll mod does not include any way to leave a reason for your vote. It'll probably work better that way, logistically, anyway.)
I also agree with the mods editing the summaries. I am not a big fan of word vomit !
I shall await the poll eagerly,
Overcast
The WolfQuest 2.5 Design Contest!
Hi, I've been away for a while and I guess I have missed out on a lot of things. Have the finalists been notified yet? Thanks!