WolfQuest Game, Version 2.0.2, released!

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loboLoco
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WolfQuest Game, Version 2.0.2, released!

Post by loboLoco » Wed Jan 27, 2010 9:32 am

Okay, folks, let's try this again...

We have released the latest version of the game, available now as a free download via the "Get the Game" button on the left. This version allows numbers in multiplayer usernames and fixes about a dozen bugs and tweaks affecting gameplay, which should make for a much smoother and more enjoyable game experience. We appreciate all the bug reports we've received in the past few weeks. They really helped us identify the critical bugs to fix in this release.

I apologize for the ever-receding launch date for this version (and, for that matter, for the original release). What happened in this case? Last Friday we were about ready to go, but at the last minute found an unreported bug that was critical enough to require a fix. The fix took two solid days of work.

Regarding multiplayer: This version fixes a bug with the "Start" button in multiplayer, so you shouldn't see that one anymore. However, we know that many players are having other troubles getting into multiplayer games. We are unable to replicate those problems and are, at the moment, baffled about the problem. We know that this is a significant issue for many people, and so we will be turning our attention to it, but it will require a substantial amount of investigation, so we have no forecast for a fix on that. Unfortunately, the output log does not give any clues, so there is no need to send those to us until we have some idea of what we're looking for.

BUGFIXES

Multiplayer:
  • Usernames are not filtered, and numbers are allowed in usernames.
  • Start button should work reliably.
  • Long usernames are not truncated in Chat.
  • List of Private Games is not displayed; players must type in both game name and password.
Single Player:
  • Player wolf no longer gets stuck in animation loop when feeding or walking.
  • Saved game data is loaded reliably. All previous saved games should work now. (The bug was in reloading game data, not in saving data.)
  • Territory marking minimap fixed so markers and percentage should always be displayed.
  • The mate is smarter: helping protect puppies from predators, not carrying pups through deep sections of river, not getting stuck in animation loops, and other improvements.
  • Predators will not attack when player wolf is in a stranger wolf encounter.
GAMEPLAY ADJUSTMENTS
  • Territory markings fade more slowly.
  • Pack Affinity declines more slowly.
  • Puppies are shown on World Map as small blue circles.
  • Coyotes and grizzles appear less frequently.
  • Predator Camera is faster, smoother and less glitchy. Press SPACEBAR to cancel PredatorCam and return to player-wolf camera.
  • Predators will not attack pups when you are more than 50 meters away from the den, looking for food, marking, etc.
  • In the Journey to Rendezvous mission, the eagle is more aggressive.

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Kivia
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Re: WolfQuest Game, Version 2.0.2, released!

Post by Kivia » Wed Jan 27, 2010 9:36 am

Wow, you guys have been working hard! Thank you for the update and information loboLoco; I bet a lot of people are going to be very happy to hear this^^

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Re: WolfQuest Game, Version 2.0.2, released!

Post by jupiterdog » Wed Jan 27, 2010 9:45 am

Cool! Thanks a ton you guys! :mrgreen:

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Re: WolfQuest Game, Version 2.0.2, released!

Post by Sasuke Wolf » Wed Jan 27, 2010 9:53 am

Tywm guys! ^^

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Re: WolfQuest Game, Version 2.0.2, released!

Post by Masika » Wed Jan 27, 2010 9:58 am

WOW! You guys have definitely been working hard! Thank you guys so much for fixing a bunch of things =D!

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Re: WolfQuest Game, Version 2.0.2, released!

Post by Nor-easter Forecast » Wed Jan 27, 2010 10:10 am

Oh no, bad eagle. xD
Thanks for posting this, hopefully it will help with the game bugs and make it a bit more enjoyable (If that is possible). And I'm sure we all understand that when a major bug comes in, it's best to fix it while you still can.

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Re: WolfQuest Game, Version 2.0.2, released!

Post by ShatteredSoul » Wed Jan 27, 2010 10:24 am

That's great. Thank you for fixing those bugs and glitches... And, really, there was no need to make the eagle more agressive ^^ :)

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Re: WolfQuest Game, Version 2.0.2, released!

Post by Schokol » Wed Jan 27, 2010 10:30 am

Thank you for making this fix! I am mostly happy about the multiplayer name issue, since I really felt bad for those people that name wouldn´t show up. Especially in roleplays. D:

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Re: WolfQuest Game, Version 2.0.2, released!

Post by SonyWolf » Wed Jan 27, 2010 10:34 am

Awesome! Thank you! Wow, you really need a good rest xD

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Re: WolfQuest Game, Version 2.0.2, released!

Post by Sarine » Wed Jan 27, 2010 10:36 am

WOW!!! I just played the new version! WQ Teem you worked really hard, congratulations!!! :D :D The eagle is more aggressive?! Noooooo...! He was already too aggressive..! >.< xD

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Re: WolfQuest Game, Version 2.0.2, released!

Post by Angel » Wed Jan 27, 2010 10:37 am

Thank you so much for all your hard work, and thank you so very much for improving the game.

Hopefully all your hard work will pay off when wolf lovers all over the world unite to protect our beautiful wolf populations.

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Re: WolfQuest Game, Version 2.0.2, released!

Post by Fr0stDog » Wed Jan 27, 2010 10:42 am

Aw Fanatastic! Thanks very much ^-^

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Re: WolfQuest Game, Version 2.0.2, released!

Post by Neamara » Wed Jan 27, 2010 10:50 am

That's all good news ^^ thanks for the update, loboLoco!

A more aggressive eagle? Finally, a challenge!
;)

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Re: WolfQuest Game, Version 2.0.2, released!

Post by Chelski09 » Wed Jan 27, 2010 10:51 am

Thank You! And I really hope the mate hunts with you in sc now, hunting alone is hard...

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Re: WolfQuest Game, Version 2.0.2, released!

Post by Kouga » Wed Jan 27, 2010 11:35 am

I_I The eagle is more aggressive? Aw, that was cruel ~~ But well, if the mate helps with the pups it'll be less of a problem, won't it?

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