Re: Wolf 3.0
Posted: Fri Jun 30, 2017 2:26 pm
That looks awesome! :O I'm sure 3.0 is gonna be exciting!
WolfQuest Community Forum
Oh, I interpreted shades as tints. I see browns, reds, and more tans in the coat colors as acceptable, though. I wouldn't want to see any unrealistic coat colors. Wolf pelts are often a multitude of earthy colors, anyway.Pursue wrote:I understand your point and it's the good one, Noala, but I must to say I don't wanna see unrealistic colors or accessories on multiplayer or even on wolf customize (like, blue/purple wolves, wings, tattoos). No, that's not my thing at all and I think that would ruin game of explore the realistic wolf life..Noala wrote:The eye colorations are beautiful, I can't wait to be able to apply them to my wolf!
Aside from being able to choose eye color I would also really appreciate a slightly broader color range for our wolfs coats. Maybe more differentiation between shades like browns, reds, and tans. The majority of the coat patterns already have a somewhat preset color and I tend to run into many other players who are almost or are identical to me. I'd like to a able to personalize my wolf a little further with their color and pattern so that while still being realistic my wolf can also be more unique.
Between I agree with you about that idea of more differentiation between shades like browns, reds, and tans and about the majority of the coat patterns already have a somewhat preset color.
There is no definitive release date for the update or for Tower Fall, but an estimate was provided in the latest developer's thread under the hunt gameplay code section.Cleonia wrote:Hello! I have been with WolfQuest since this game first came out on PC (just not under this account hahah). When is this going to be added into the update for PC and IOS? please reply asap!
Much love, Cleonia
http://www.wolfquest.org/bb/viewtopic.php?f=97&t=82999loboLoco wrote:Wolf vs. Prey Gameplay Code
Our Unity developer Tommi Horttana is currently working on prey attacks, implementing better game mechanics to make this — a core part of the game — more exciting, more challenging, and more realistic. (...) . This new gameplay will be added to the existing game later this year, if all goes well, and then be part of Tower Fall, which we’re aiming to release early in 2018
http://www.wolfquest.org/bb/viewtopic.p ... 0#p2499768loboLoco wrote:We will be adding the new wolf model to all maps and modes, though not for awhile due to technical factors.
We mainly use Maya for character modeling and animation.
I imagine panting will be an aesthetic animation rather than something you would do manually (like the emotes), but I could be wrong.interlunar wrote:I have a question, will panting be automatic or something you can choose to do to regain stamina faster?
It would be nice, but that model also isn't for a game, though. As Dave has expressed in the most recent thread on fur:PearlyReborn wrote:This could take a lot of effort and may not be possible, but I hope one day the game will have models as realistic as in this video:
http://www.wolfquest.org/bb/viewtopic.php?f=97&t=83067loboLoco wrote:Hollywood movies with realistic fur require hours to render each frame, but of course we can't afford that kind of rendering time in a game -- in fact, each frame must render in less than .03 seconds.