Search found 67 matches

by CapriciousCeilican
Mon Aug 07, 2017 8:17 am
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 882
Views: 112349

Re: Ideas for New Episodes V2

I like the idea of an injured animal having a different scent trail. I feel like that would help a lot in case you lost it among the herd again, or it got too far ahead of you.
by CapriciousCeilican
Tue Aug 01, 2017 1:13 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Game Design Challenges: Why don’t you just add…??
Replies: 50
Views: 16124

Re: Game Design Challenges: Why don’t you just add…??

I didn't notice it before but... Why does the wolf bounce at the end of the howl? Was that intentional?
by CapriciousCeilican
Sun Jul 30, 2017 1:40 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Mapmaking
Replies: 67
Views: 32130

Re: Mapmaking

My excitement is exceeding healthy limits. This is just incredible, I am so happy and proud of how far the game has come, and cannot wait to run around the larger maps. I have one question though! If Slough Creek too will be getting bigger will we get to have more den options spread throughout the ...
by CapriciousCeilican
Sun Jul 30, 2017 12:34 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 882
Views: 112349

Re: Ideas for New Episodes V2

Something I noticed is that wolves communicate with their whole bodies, not just parts of it. The growl seems odd to me because the ears perk forward, yet the tail doesn't move, whereas it should go up if you're growling at someone. The whine should have some body language attached as well, particul...
by CapriciousCeilican
Sat Jul 29, 2017 4:56 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Mapmaking
Replies: 67
Views: 32130

Re: Mapmaking

This is super neat. One question though. What will happen to our old saves?
by CapriciousCeilican
Mon Jul 24, 2017 12:38 am
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 882
Views: 112349

Re: Ideas for New Episodes V2

I feel like it would be easier if it popped up in the chat log who was carrying the pup only if the pup died. That way the chat isn't spammed. Imagine a pop-up every time someone moved a pup. That would get super annoying. As for the names, perhaps a space near where the pup's names are that tells y...
by CapriciousCeilican
Sun Jul 09, 2017 9:06 am
Forum: Tips, Hints, and Help
Topic: Why do I have to pay twice?
Replies: 11
Views: 1438

Re: Why do I have to pay twice?

You'd be paying for a different version of the same game. The mobile version has fewer features (e.g. 6 players max instead of 8 ) because mobile devices are not as powerful as PCs. So, while yes, your account accessible from both platforms, the game is set up differently depending on which one you'...
by CapriciousCeilican
Fri Jun 16, 2017 11:11 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Summertime Snack
Replies: 39
Views: 17033

Re: Summertime Snack

Oh my goodness, this is wonderful news. I can't wait to eat them.
by CapriciousCeilican
Mon Jun 05, 2017 12:46 pm
Forum: WolfQuest News, Announcements, and Contests
Topic: [HIATUS] Username Change Request Thread
Replies: 791
Views: 113382

Re: Username Change Request Thread

HollowedWyld>CapriciousCeilican
by CapriciousCeilican
Wed May 31, 2017 6:28 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: A Fresh Start
Replies: 23
Views: 12000

Re: A Fresh Start

First: We won't be adding ambulatory calves to Slough Creek. There are some technical reasons which we'll explain in a future blog post, but it's also due to timing: Elk and moose calves aren't born until late May/early June. Wolves make the journey to the rendezvous site in early June, so those of...
by CapriciousCeilican
Fri May 26, 2017 7:45 pm
Forum: Developer's Blog Archive
Topic: Wolf 3.0
Replies: 106
Views: 54338

Re: Wolf 3.0

Oh. My. Gosh. It's beautiful. Keep up the good work!

Edit: I noticed there were claws on this one; will those be customizable as well?
by CapriciousCeilican
Wed May 24, 2017 10:56 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 882
Views: 112349

Re: Ideas for New Episodes V2

I was wondering if you could add bison herds in the new episode just like in Yellowstone. Just like real wolves you would have to chase them and expose the weakest animal. And that they will charge if you get their calf or herd member. Also add whitetail deer or mule deer. On more thing, add baby A...
by CapriciousCeilican
Sat May 13, 2017 3:20 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: A Fresh Start
Replies: 23
Views: 12000

Re: A Fresh Start

I'm really excited to see this. Are you planning to redo the previous episodes as well?
by CapriciousCeilican
Fri Apr 28, 2017 9:44 pm
Forum: Tips, Hints, and Help
Topic: How to do camera orbit on mobile?
Replies: 3
Views: 708

Re: How to do camera orbit on mobile?

Sorry, I could've been more clear. Glad you figured it out! But the camera control is a bit weird, and took me a bit to figure out, you have to press on your wolf and drag in the direction you want to go.
by CapriciousCeilican
Fri Apr 28, 2017 7:40 pm
Forum: Tips, Hints, and Help
Topic: How to do camera orbit on mobile?
Replies: 3
Views: 708

Re: How to do camera orbit on mobile?

Press and drag your finger along your screen horizontally.

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