Search found 1223 matches
- Tue Jun 02, 2020 2:55 pm
- Forum: WolfQuest News, Announcements, and Contests
- Topic: WolfQuest: AE Release Notes Replies: 22
- Views: 2312
Re: WolfQuest: AE Release Notes
Patch 1.0.3i - released on May 22, 2020 IMPROVEMENTS * Controls remapping: You can now remap mouse buttons to keyboard inputs and vice versa. * In Graphics Quality, new option for Grass and Bush Variety: Low will be a bit faster. * Some physics optimizations, which should improve performance if limi...
- Tue Jun 02, 2020 2:54 pm
- Forum: WolfQuest News, Announcements, and Contests
- Topic: WolfQuest: AE Release Notes Replies: 22
- Views: 2312
Re: WolfQuest: AE Release Notes
Patch 1.0.3h - Released on May 9, 2020 IMPROVEMENTS: * New music track, a fingerstyle guitar version of the old High Hunt theme; plays when hunting mule deer and moose at night. * Reduced amount of RAM memory used by the game. Should allow the game to run more reliably on computers with less RAM. * ...
- Thu May 28, 2020 1:18 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Boulderiffic! Replies: 4
- Views: 836
Boulderiffic!
https://youtu.be/-Rx33fczVXo The large granite boulders that are scattered across Yellowstone, and our game maps, are distinctive elements of the landscape. But due to technical constraints, in WolfQuest: Anniversary Edition, they’ve only been visible on higher quality levels, when Enhanced Sky & V...
- Fri May 22, 2020 1:36 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Big Bad Bull Bison Replies: 10
- Views: 1397
Re: Big Bad Bull Bison
Yes, once we have living bison in the game, then bison carcasses will be more common.

You weren't before!?

- Fri May 22, 2020 8:15 am
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Big Bad Bull Bison Replies: 10
- Views: 1397
Re: Big Bad Bull Bison
Tbey certainly are!
- Thu May 21, 2020 3:15 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Big Bad Bull Bison Replies: 10
- Views: 1397
Big Bad Bull Bison
https://youtu.be/98uOe4FyMig Anyone who has visited Yellowstone and played WolfQuest has one question: Where are the bison? We did not include bison in the original game, back in 2007, because historically bison have not been very numerous in Yellowstone, and represented a small portion of a wolf’s...
- Thu May 14, 2020 12:49 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Multiplayer Momentum Replies: 8
- Views: 1198
Multiplayer Momentum
https://youtu.be/Y42gCjTJdmA While Tommi builds out mate and pup AI for Slough Creek, Mikko has been plugging away on multiplayer. We had a team test session a few days ago and today’s devblog video shows some snippets from our 75-minute session. It’s really coming together! (Hint: In the video, sw...
- Sat May 09, 2020 9:41 am
- Forum: WolfQuest News, Announcements, and Contests
- Topic: WolfQuest: AE Release Notes Replies: 22
- Views: 2312
Re: WolfQuest: AE Release Notes
Patch 1.0.3g - Released on April 27, 2020 IMPROVEMENTS: * New music track, a fingerstyle guitar version of the old High Hunt theme; plays when hunting mule deer and moose at night. * Reduced amount of RAM memory used by the game. Should allow the game to run more reliably on computers with less RAM....
- Thu May 07, 2020 5:10 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Stop and Smell the Arnica Replies: 4
- Views: 921
Stop and Smell the Arnica
https://youtu.be/JHI2-bQcpn8 We’re all busy working on various aspects of the game. Tommi is creating the mate and pup AI for life at the den. Mikko is making some important refinements to multiplayer. Andrei is expanding features in many of the game’s secondary systems. And Susan is taking time t...
- Thu Apr 30, 2020 2:20 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Swamping Slough Creek Replies: 3
- Views: 952
Swamping Slough Creek
https://youtu.be/uEqZYEKntvY One of our goals with WolfQuest: Anniversary Edition is to recreate seasonal changes of Yellowstone’s Northern Range in accurate and immersive ways. As we work on the upcoming Slough Creek episode, while Tommi works on the den quest, Mikko works on refinements to multip...
- Thu Apr 23, 2020 4:17 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Creeking Along Replies: 2
- Views: 859
Creeking Along
https://youtu.be/SfdOFaJqP9c Slough Creek may get all the attention, but it depends on many smaller tributary creeks to put it on the map. Today’s devblog looks at the process of creating one of these: an unnamed creek that feeds into McBride Lake above First Meadow. I start with satellite data, at...
- Thu Apr 16, 2020 2:12 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Name the Lost River Packs! (and updates) Replies: 13
- Views: 1813
Name the Lost River Packs! (and updates)
https://youtu.be/d2h1mFgcDM4 We’re looking for your ideas! One of our longtime players (DinoDogDude209) pointed out that the dispersal wolves that you meet in Lost River come from the same packs as those you meet in Amethyst Mountain — which doesn’t really make sense, since Lost River is quite some...
- Thu Apr 09, 2020 1:50 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Multiplayer Test Session Replies: 5
- Views: 1036
Multiplayer Test Session
https://youtu.be/OwohGJ1MjgM We are making good progress with multiplayer. Today’s video features snippets from the dev team’s test session this week, which shows both overall progress and some new bugs arising from parallel development of a new physics/collision system by Tommi and Mikko’s work on...
- Thu Apr 02, 2020 1:58 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Lost...and Found Replies: 5
- Views: 1297
Re: Lost...and Found
Hmm, the dispersal wolves are supposed to have different names. Will check that. (And add placenames to the map, thanks for noting that.)
- Thu Apr 02, 2020 1:56 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Hard Rock Den Replies: 4
- Views: 1078
Hard Rock Den
https://youtu.be/wGCcebI0Heo The upcoming Slough Creek episode (in WQ: Anniversary Edition) will offer a variety of dens for player to choose from, from holes in the ground to tree root hollows to the topic of today’s devblog: rock dens. Drawing inspiration from wolf den camera footage from the Voy...