Search found 30 matches

by Invar
Wed Apr 04, 2018 5:17 pm
Forum: Wolf Q&A
Topic: Why wouldn't wolves and dogs normally "get along"?
Replies: 3
Views: 4308

Re: Why wouldn't wolves and dogs normally "get along"?

They're not just similar, they're arguably the same species.

Probably this is why they don't get along -- wolves typically don't like stranger wolves, and drive them off or kill them.
by Invar
Wed Apr 04, 2018 5:13 pm
Forum: Wolf Q&A
Topic: Can wolves be Gay/Lesbian?
Replies: 12
Views: 7972

Re: Can wolves be Gay/Lesbian?

Lots of animals have shown homosexual behaviour, but it’s almost always for dominance reasons between males. (A strong male climbing on top of a weaker male.) They will still have sex with the opposite gender to reproduce, so they’re not actually homosexual. The only animals which can be homosexual...
by Invar
Mon Apr 02, 2018 10:01 am
Forum: Wolf Q&A
Topic: Do/would wolves recognize their names?
Replies: 5
Views: 4312

Re: Do/would wolves recognize their names?

Yes. I've known a few. They knew their names.
by Invar
Sun Apr 01, 2018 9:22 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Verisimilitude (and behind the scenes of Yellowstone trip)
Replies: 15
Views: 11720

Re: Verisimilitude (and behind the scenes of Yellowstone tri

I'm surprised elk would turn to look directly at you, I thought they had a blind spot from their nose outwards. Yeah, me too! Or at least, even though their vision does overlap a bit, that'd be like using peripheral vision for us. This is cool. A human field of vision is a bit under 180 degrees, an...
by Invar
Sun Apr 01, 2018 12:48 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Design Challenge! The First 15 Minutes
Replies: 52
Views: 21533

Re: Design Challenge! The First 15 Minutes

Drop you into the pack with your father the alpha leading you on a hunt with your siblings. The tutorial ends with you fighting off a grizzly from your kill Just this. You get some messages like 'Mother is telling you to come with the pack, infographic of the movement controls' and so on, telling y...
by Invar
Fri Mar 30, 2018 10:38 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Flock Around the Clock
Replies: 63
Views: 30284

Re: Flock Around the Clock

Yellowstone is full of wildlife, but most of those animals live hidden lives most of the time -- especially smaller animals that fear being preyed upon by the larger carnivores. In our hikes around the park in September, we saw evidence of ground squirrels, badgers, and beavers, but we never spotte...
by Invar
Fri Mar 30, 2018 12:15 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Feeling Territorial
Replies: 41
Views: 14892

Re: Feeling Territorial

This is gonna rock. I hope this will be a multi-player pack v pack feature, too. *drool*
by Invar
Thu Mar 29, 2018 12:35 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: The Fate of the Mate
Replies: 89
Views: 37127

Re: The Fate of the Mate

I'd let you revive your mate as often as you want, or let it be dead, independent of difficulty levels.
by Invar
Wed Mar 28, 2018 10:44 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Hungry (Sometimes) Like The Wolf
Replies: 46
Views: 19457

Re: Hungry (Sometimes) Like The Wolf

Seems like a potential mistake. Cats spend 70% of their lives asleep, but replicating lethargy does not constitute rewarding gameplay. While realistic, making the character sleep away time or perform on reduced stats seems like negative reinforcement for completing a successful hunt. In single play...
by Invar
Tue Mar 27, 2018 3:20 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Moveable Feasts
Replies: 46
Views: 20888

Re: Moveable Feasts

Yeah -- I am hoping for more small game. Like a marmot, it's very slow but never far from its hole so you must sneak up on it from downwind and get close before it sees you. And grouse that you must catch in one jump or they fly away, but you might find a nest of eggs. Also grouse that try to lead y...
by Invar
Mon Mar 26, 2018 10:25 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: New Tricks for the Pack: Improving MP functionality
Replies: 115
Views: 39178

Re: New Tricks for the Pack: Improving MP functionality

The compass in the game-window's frame, and show packmates on it. 'The Endless Forest' multi-player game/screensaver had this, with landmarks and other players indicated by little symbols in the frame, which got brighter or changed colour depending on how far away you were from them. It feels (at le...
by Invar
Sun Mar 25, 2018 5:32 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Mission Simpossible
Replies: 96
Views: 39814

Re: Mission Simpossible

Denning could be made richer -- you might find an existent den-site (possibly pups will not perform as well in a fleasome well-used site?) OR dig a new den entirely, choosing your site (and here's where you could make a mistake and somewhere too low, and need to move your pups to a new site when the...
by Invar
Sun Mar 25, 2018 3:11 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: New Tricks for the Pack: Improving MP functionality
Replies: 115
Views: 39178

Re: New Tricks for the Pack: Improving MP functionality

Make the colour of a wolf's hover-text name settable by the player. Make that wolf's scent trail the same colour as its name.
by Invar
Sat Mar 24, 2018 3:58 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Hungry (Sometimes) Like The Wolf
Replies: 46
Views: 19457

Re: Hungry (Sometimes) Like The Wolf

What I'd love to see, to go with this: I wag and bow, if you (or my AI mate in single) wag and bow back, we're in 'play mode' and we can run around doing the new hunt-moves on one another, but with no damage. If we're full, we'll get tired and flop down after a minute. If one earned xp in play that ...
by Invar
Sat Mar 24, 2018 12:42 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Let It Snow!
Replies: 34
Views: 18228

Re: Let It Snow!

Very exciting! I hope eventually weather will matter -- keeping warm takes energy. :wolf:

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