Search found 88 matches

by Weylenn
Sat Sep 17, 2016 2:39 pm
Forum: WolfQuest News, Announcements, and Contests
Topic: WolfQuest is finally available for Android and Kindle!
Replies: 22
Views: 12737

Re: WolfQuest is finally available for Android and Kindle!

Actually, Apple products are just ridiculously overpriced. Android phones and their power depend on the vendor, because the Nexus 6P (an android phone made by Google) is incredibly powerful and has 6GB of ram. My Samsung Note 3 (Oct 2013) has 3GB ram compared to the iPhone 6 ( 2014, 1gb ram).
by Weylenn
Fri Jun 10, 2016 1:30 pm
Forum: WolfQuest News and Announcements Archive
Topic: WolfQuest 2.7.2 Preview
Replies: 196
Views: 28472

Re: WolfQuest 2.7.2 Preview

When you feel it appropriate could we get a turnaround of the cougar model maybe? :3 Also would you consider updating the wolf run animation and adding more frames? And maybe later on instead of just speeding up the animation when your wolf is high in the speed stat, add a longer stride? I just feel...
by Weylenn
Mon May 16, 2016 1:59 pm
Forum: WolfQuest News and Announcements Archive
Topic: WQ 2.7 Mobile Version Update
Replies: 105
Views: 24532

Re: WQ 2.7 Mobile Version Update

Is it possible to have the updated textures but no shaders that iOS can't render? Placeholder shaders that iOS can handle? It does use the same textures. The magic is in the shaders. Is it possible to use alternate shaders and implement it as a patch later? I saw some iPad games that looked to have...
by Weylenn
Sun May 15, 2016 11:03 am
Forum: WolfQuest News and Announcements Archive
Topic: WQ 2.7 Mobile Version Update
Replies: 105
Views: 24532

Re: WQ 2.7 Mobile Version Update

Is it possible to have the updated textures but no shaders that iOS can't render? Placeholder shaders that iOS can handle?
by Weylenn
Sat May 14, 2016 4:41 pm
Forum: WolfQuest News and Announcements Archive
Topic: WQ 2.7 Mobile Version Update
Replies: 105
Views: 24532

Re: WQ 2.7 Mobile Version Update

Any info regarding the Ipad Pro? It has 4 gigs of ram, plus the fact the screen is bigger. I can imagine it being able to run the improved terrain.
by Weylenn
Thu Jan 14, 2016 4:47 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 896
Views: 114734

Re: Ideas for New Episodes V2

Improved run animations, motion blur (can be toggled and intensified/detensified), better lighting effects. I want to see a wolf model with noticeably better anatomy, I know Dave spiffied some things up but something more akin to "True Wolves of Skyrim" would be nice. Generally, I want to see more v...
by Weylenn
Fri Dec 11, 2015 7:00 pm
Forum: General WolfQuest Discussion
Topic: Buying a computer? Some suggestions
Replies: 57
Views: 45798

Re: Buying a computer? Some suggestions

Perhaps you could make a part of the thread describing seperate parts and stuff? I know an NVIDIA 750 TI is only 109 dollars or so, ect ect. It could help people who are somewhat-techie or people who have techie-parents ect ect. Or just a page that links to afforadble builds. :P
by Weylenn
Sat Dec 05, 2015 11:28 am
Forum: WolfQuest News, Announcements, and Contests
Topic: Lexicon Chat disabled in WQ 2.5
Replies: 192
Views: 79016

Re: Lexicon Chat disabled in WQ 2.5

I have an idea. Why not make a separate server for the younger kids, that have phrase chat? But for the teens, older, and MUCH older, have text chat? You do ask for our ages before we register, so I would hope you can separate the two by doing that. You can still have the censored chat and all, but...
by Weylenn
Thu Dec 03, 2015 5:24 pm
Forum: WolfQuest News, Announcements, and Contests
Topic: Lexicon Chat disabled in WQ 2.5
Replies: 192
Views: 79016

Re: Lexicon Chat disabled in WQ 2.5

I'm surprised you guys didn't get in tons of trouble with those kinds of RPs happening. Hopefully this will allow for a push in sales and also maybe a smartening-up in player behavior. On that note.. Did you guys ever have like, any scary lawsuit threats or whatever? Also: To those talking about it ...
by Weylenn
Wed Nov 18, 2015 1:53 pm
Forum: WolfQuest News and Announcements Archive
Topic: WolfQuest 2.7 Released!
Replies: 303
Views: 26341

Re: WolfQuest 2.7 Released!

Dave, how much did you spend making this game? Did you guys make the amount back and then some? Maybe we could make a little thread showing how close we are to having made the money back to encourage users to purchase? Sorry for all of these questions, lol. I just find it fun to know statistics.
by Weylenn
Tue Nov 17, 2015 2:22 pm
Forum: WolfQuest News and Announcements Archive
Topic: WQ 2.7 Pricing
Replies: 199
Views: 28200

Re: WQ 2.7 Pricing

I was right! xD I knew Dave would get to 1000 posts before release. Made this bet to myself when he was at 500. Grats on 1k though, and it's cool the game is coming out one day before my birthday. Also, will these threads be closed upon release? Secondly, are the textures you added into the game com...
by Weylenn
Sun Nov 15, 2015 2:53 pm
Forum: General WolfQuest Discussion
Topic: WQ 2.7 menu layout
Replies: 24
Views: 2291

Re: WQ 2.7 menu layout

I like the new, but I'd prefer if it was a bit wider, because I find it hard to visually navigate because of my ADHD. It's almost like my brain starts to block things out and I can't actually read it without feeling mentally disoriented.
by Weylenn
Thu Nov 12, 2015 11:27 pm
Forum: General WolfQuest Discussion
Topic: 2.7 Demo Discussion
Replies: 248
Views: 12617

Re: 2.7 Demo Discussion

by Weylenn
Thu Nov 12, 2015 7:40 pm
Forum: General WolfQuest Discussion
Topic: 2.7 Demo Discussion
Replies: 248
Views: 12617

Re: 2.7 Demo Discussion

Ohhh my GOODNESSS!!! I am excited! It's almost done downloading. Will edit post with my reaction! (HYPE TRAIN!!)

Wow! Looks great tbh. I'm enjoying it. Not enjoying that bull elk though. o:< I gotta eat! (Really well done on the AI and stuff. Good job!)
by Weylenn
Tue Nov 10, 2015 11:55 pm
Forum: WolfQuest Screenshots & Videos
Topic: WolfQuest 2.7 Beta Screenshots: Then to now comparisons
Replies: 33
Views: 5203

Re: WolfQuest 2.7 Beta Screenshots: Then to now comparisons

O: Do I spot bump mapping? What kind of fancy light stuff did you guys do? Like, a whole description maybe? (So like tesselation, displacement.. ect.. all that fancy jazz.) The terrains have normal and displacement mapping, plus some perlin and other effects to break up tiling patterns. Check out R...

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