Search found 88 matches

by Weylenn
Fri Dec 01, 2017 3:22 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Flock Around the Clock
Replies: 63
Views: 30571

Re: Flock Around the Clock

loboLoco wrote:
Weylenn wrote:The coyotes shown in the video-- What do they look like now? It looked like the model was quite smoothed out. O:
It's a totally new model. They're just coyotes, but they deserved it.
Care to upload a turntable/picture of the new model? O:
by Weylenn
Fri Dec 01, 2017 2:14 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Flock Around the Clock
Replies: 63
Views: 30571

Re: Flock Around the Clock

The coyotes shown in the video-- What do they look like now? It looked like the model was quite smoothed out. O: Secondly, have you seen this study/observation on mountain lions having a type of social group? https://news.nationalgeographic.com/2017/10/pumas-mountain-lions-cougars-society-social-cat...
by Weylenn
Fri Nov 03, 2017 3:35 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Power Tools
Replies: 11
Views: 6803

Re: Power Tools

YESSSS. Thank you so much Dave for the nerd info! Oh my goodness I'm so hellin' amped!!!
by Weylenn
Mon Oct 23, 2017 8:10 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Hooves of Hurt
Replies: 58
Views: 26089

Re: Hooves of Hurt

That actually leads me to wonder-- What kind of controller support will you have? Clickable joysticks? Gyro? Analog movement? Touchpad like on the PS4 controller or Steam controller? (Both of which can be used with a PC)
by Weylenn
Fri Oct 20, 2017 4:14 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Hooves of Hurt
Replies: 58
Views: 26089

Re: Hooves of Hurt

Hehe. Dave and Dave... Dan and Dan. :> The other Dave being Mech lol.
by Weylenn
Thu Oct 19, 2017 7:54 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Announcing a New Episode: Tower Fall!
Replies: 188
Views: 58592

Re: Announcing a New Episode: Tower Fall!

Kekefangdan wrote:Dave will this be free for the ones who have WQ 2.7??
Yes, but it will arrive later if I'm not mistaken!
by Weylenn
Fri Oct 13, 2017 5:19 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Ride of the Wapiti
Replies: 57
Views: 29685

Re: Ride of the Wapiti

I love how the animations look. You guys have done a fantastic job with the animation, but I do think the run animation should have a little more "stride". Though you did say you needed to find a proper gait considering you had only two. With the new codebase, would it be possible to add a dash func...
by Weylenn
Wed Sep 27, 2017 3:49 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Putting on the Fur
Replies: 41
Views: 14242

Re: Putting on the Fur

Is it possible to create the fur in 'chunks', similar to locks of human hair, to give it a more natural, less frizzy appearance? Agreed. Is this possible? I'd love to see more of a gruff appearance rather than fur that just sticks straight up. Something that goes at an angle almost and follows natu...
by Weylenn
Fri Sep 15, 2017 8:31 am
Forum: General WolfQuest Discussion
Topic: Got questions? Post here for next blog post!
Replies: 13
Views: 2450

Re: Got questions? Post here for next blog post!

Will there be a 60 FPS cap? I hope not. I'd like to see buttery smooth gameplay on a 120hz monitor. What type of Anti Aliasing are you guys using? Are there going to be options other than fxaa? SSAO/MSAA are nice. What about texture filtering? (Very cheap for performance but good results) Resolution...
by Weylenn
Fri Jul 07, 2017 7:49 pm
Forum: Developer's Blog Archive
Topic: Teen Pup for Tower Fall
Replies: 125
Views: 55045

Re: Teen Pup for Tower Fall

are you guys gonna up the polycount on the original pup, maybe mess around with the mesh? it feels a teensy bit outdated! also would you mind posting a pic of the new wolf rig? i'm super interested in how you guys did it. edit; the corner of the mouth on the adult wolf also seems to go back a bit fa...
by Weylenn
Fri Jun 23, 2017 1:28 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Game Design Challenges: Why don’t you just add…??
Replies: 50
Views: 16246

Re: Game Design Challenges: Why don’t you just add…??

Will there be higher anti-aliasing settings? I noticed quite a few jaggies (unless this is just super preliminary ;p)
by Weylenn
Fri Jun 23, 2017 1:23 pm
Forum: Tips, Hints, and Help
Topic: Game Size
Replies: 3
Views: 898

Re: Game Size

If you set the installation directory to the USB it might work. I'd recommend a 32GB one from Samsung or something. Nothing too cheap or off-brand or else it runs the risk of corrupting. Or you could download it onto an external harddrive. @Dave would it be possible to make a full download without t...
by Weylenn
Wed Jun 21, 2017 10:15 am
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 896
Views: 114733

Re: Ideas for New Episodes V2

Dynamic day/night cycles please and thanks! Sleeping to pass time is very outdated and feels clunky.
by Weylenn
Thu Jun 08, 2017 8:11 pm
Forum: Developer's Blog Archive
Topic: Wolf 3.0
Replies: 106
Views: 54879

Re: Wolf 3.0

This is looking awesome so far. Also would you guys be open to having a Patreon for early access to development news?
by Weylenn
Thu Mar 30, 2017 6:43 pm
Forum: General WolfQuest Discussion
Topic: What other platforms do you wish WQ 2.7 were on?
Replies: 10
Views: 1909

Re: What other platforms do you wish WQ 2.7 were on?

Switch dev kit is about 400$, by the way, compared to ps4 dev kit which is 2000$.

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