Search found 414 matches

by Windstrider
Fri May 25, 2018 1:45 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: At World's End
Replies: 26
Views: 9649

Re: At World's End

Also, I agree about the invisible walls and keeping them. Most people seem to like them. A pop-up might be ok as long as it doesn't interrupt a hunt. Maybe there could be a pop-up the first time or so you run into the border, and after that there could be some sort of non-interrupting, slightly more...
by Windstrider
Thu May 24, 2018 4:55 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: At World's End
Replies: 26
Views: 9649

Re: At World's End

I also agree with the Batman idea. It would definitely be nice for hunts to simply turn around seamlessly instead of running into a wall and having to re-orient and go back after the elk (or whatever animal).
by Windstrider
Fri May 18, 2018 3:21 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Picnic in the Grass
Replies: 25
Views: 9171

Re: Picnic in the Grass

Aw that fawn is adorable! And the landscape is looking beautiful, I love the clouds! Also gonna agree with Isela, the music is really nice. I'm looking forward to the new soundtrack as well.
by Windstrider
Thu May 10, 2018 4:26 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: May Q&A
Replies: 31
Views: 13802

Re: May Q&A

Lol those glitches tho

But in all seriousness, 0:33 that face tho! That wolf model is beautiful!
by Windstrider
Thu Apr 26, 2018 6:20 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: New Tricks for the Pack: Improving MP functionality
Replies: 115
Views: 45188

Re: New Tricks for the Pack: Improving MP functionality

ElectricalHowl wrote:One idea I have is maybe to show when other players are typing. I find in role plays that players have trouble estimating if their fellow players are typing or not and post a reply before the other does. I believe this could be useful.
This would be so useful! Seconded!
by Windstrider
Thu Apr 26, 2018 6:15 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Growlin' Grizzly
Replies: 38
Views: 17537

Re: Growlin' Grizzly

Bob looks amazing! Everything down to that lip shape bears have (not quite a pout but idk how else to describe it?) is perfect; it looks like a real bear!

And even if WQ3 has a while to go, all the progress is great, and it will be worth it!
by Windstrider
Fri Apr 20, 2018 11:35 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Genes Behind the Scenes
Replies: 69
Views: 28665

Re: Genes Behind the Scenes

This will make things pretty interesting! And those pups at the end are adorable >w<
by Windstrider
Thu Apr 12, 2018 5:31 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Cliff Notes
Replies: 27
Views: 12131

Re: Cliff Notes

Everything looks beautiful! And I can't wait to see the bighorn model when it moves, it looks really nice so far!
by Windstrider
Sun Apr 08, 2018 11:47 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: New Tricks for the Pack: Improving MP functionality
Replies: 115
Views: 45188

Re: New Tricks for the Pack: Improving MP functionality

I definitely agree with the rally and afk ideas!
by Windstrider
Fri Mar 30, 2018 9:54 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Feeling Territorial
Replies: 41
Views: 15737

Re: Feeling Territorial

This should make things really interesting! Also, agreed; the new icon looks beautiful.
by Windstrider
Thu Mar 08, 2018 4:13 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 920
Views: 124253

Re: Ideas for New Episodes V2

Wow, it certainly seems like a while until both maps will be complete in scenery and textures alone, but I’m delighted to see the time and effort put into them being rich and lifelike. At this rate I’ll likely challenge myself to plant identification when the game is released. I can see even more n...
by Windstrider
Thu Mar 08, 2018 4:10 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Texturing the Terrain
Replies: 19
Views: 9700

Re: Texturing the Terrain

Wow, it certainly seems like a while until both maps will be complete in scenery and textures alone, but I’m delighted to see the time and effort put into them being rich and lifelike. At this rate I’ll likely challenge myself to plant identification when the game is released. I can see even more n...
by Windstrider
Fri Mar 02, 2018 12:44 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Design Challenge! The First 15 Minutes
Replies: 52
Views: 22729

Re: Design Challenge! The First 15 Minutes

I like the ideas that involve your family pack teaching you how to hunt, then it can fade or cutscene to the way WQ starts as of now, with minimal instruction, but enough to get started but not so much that it's unrealistic or too easy. Though some starter missions with basic instructions would be h...
by Windstrider
Mon Feb 19, 2018 2:39 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 920
Views: 124253

Re: New Tricks for the Pack: Improving MP functionality

I think it would be super cool to interact with the other members. 1. Play fight 2. Groom each other are the ones I would love to see Maybe a play-fight duel that will let you earn EXP? Yass! And the wolves' stats could affect their fighting/sparring style (speed=agile, strength=hard-hitting, stami...

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