Search found 414 matches
- Fri May 25, 2018 1:45 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: At World's End Replies: 26
- Views: 9649
Re: At World's End
Also, I agree about the invisible walls and keeping them. Most people seem to like them. A pop-up might be ok as long as it doesn't interrupt a hunt. Maybe there could be a pop-up the first time or so you run into the border, and after that there could be some sort of non-interrupting, slightly more...
- Thu May 24, 2018 4:55 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: At World's End Replies: 26
- Views: 9649
Re: At World's End
I also agree with the Batman idea. It would definitely be nice for hunts to simply turn around seamlessly instead of running into a wall and having to re-orient and go back after the elk (or whatever animal).
- Fri May 18, 2018 3:21 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Picnic in the Grass Replies: 25
- Views: 9171
Re: Picnic in the Grass
Aw that fawn is adorable! And the landscape is looking beautiful, I love the clouds! Also gonna agree with Isela, the music is really nice. I'm looking forward to the new soundtrack as well.
- Thu May 10, 2018 4:26 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: May Q&A Replies: 31
- Views: 13802
Re: May Q&A
Lol those glitches tho
But in all seriousness, 0:33 that face tho! That wolf model is beautiful!
But in all seriousness, 0:33 that face tho! That wolf model is beautiful!
- Thu Apr 26, 2018 6:20 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: New Tricks for the Pack: Improving MP functionality Replies: 115
- Views: 45188
Re: New Tricks for the Pack: Improving MP functionality
This would be so useful! Seconded!ElectricalHowl wrote:One idea I have is maybe to show when other players are typing. I find in role plays that players have trouble estimating if their fellow players are typing or not and post a reply before the other does. I believe this could be useful.
- Thu Apr 26, 2018 6:15 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Growlin' Grizzly Replies: 38
- Views: 17537
Re: Growlin' Grizzly
Bob looks amazing! Everything down to that lip shape bears have (not quite a pout but idk how else to describe it?) is perfect; it looks like a real bear!
And even if WQ3 has a while to go, all the progress is great, and it will be worth it!
And even if WQ3 has a while to go, all the progress is great, and it will be worth it!
- Fri Apr 20, 2018 11:35 am
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Genes Behind the Scenes Replies: 69
- Views: 28665
Re: Genes Behind the Scenes
This will make things pretty interesting! And those pups at the end are adorable >w<
- Thu Apr 12, 2018 5:31 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Cliff Notes Replies: 27
- Views: 12131
Re: Cliff Notes
Everything looks beautiful! And I can't wait to see the bighorn model when it moves, it looks really nice so far!
- Sun Apr 08, 2018 11:47 am
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: New Tricks for the Pack: Improving MP functionality Replies: 115
- Views: 45188
Re: New Tricks for the Pack: Improving MP functionality
I definitely agree with the rally and afk ideas!
- Sat Apr 07, 2018 4:48 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: WolfQuest Goes to Yellowstone: Slough Creek Replies: 29
- Views: 10217
Re: WolfQuest Goes to Yellowstone: Slough Creek
Those mule deer ears tho, lol
- Fri Mar 30, 2018 9:54 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Feeling Territorial Replies: 41
- Views: 15737
Re: Feeling Territorial
This should make things really interesting! Also, agreed; the new icon looks beautiful.
- Thu Mar 08, 2018 4:13 pm
- Forum: General WolfQuest Discussion
- Topic: Ideas for New Episodes/Future Updates Replies: 920
- Views: 124253
Re: Ideas for New Episodes V2
Wow, it certainly seems like a while until both maps will be complete in scenery and textures alone, but I’m delighted to see the time and effort put into them being rich and lifelike. At this rate I’ll likely challenge myself to plant identification when the game is released. I can see even more n...
- Thu Mar 08, 2018 4:10 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Texturing the Terrain Replies: 19
- Views: 9700
Re: Texturing the Terrain
Wow, it certainly seems like a while until both maps will be complete in scenery and textures alone, but I’m delighted to see the time and effort put into them being rich and lifelike. At this rate I’ll likely challenge myself to plant identification when the game is released. I can see even more n...
- Fri Mar 02, 2018 12:44 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Design Challenge! The First 15 Minutes Replies: 52
- Views: 22729
Re: Design Challenge! The First 15 Minutes
I like the ideas that involve your family pack teaching you how to hunt, then it can fade or cutscene to the way WQ starts as of now, with minimal instruction, but enough to get started but not so much that it's unrealistic or too easy. Though some starter missions with basic instructions would be h...
- Mon Feb 19, 2018 2:39 pm
- Forum: General WolfQuest Discussion
- Topic: Ideas for New Episodes/Future Updates Replies: 920
- Views: 124253
Re: New Tricks for the Pack: Improving MP functionality
I think it would be super cool to interact with the other members. 1. Play fight 2. Groom each other are the ones I would love to see Maybe a play-fight duel that will let you earn EXP? Yass! And the wolves' stats could affect their fighting/sparring style (speed=agile, strength=hard-hitting, stami...