Search found 69 matches

by Lebron BMT
Sun Mar 18, 2018 5:59 am
Forum: General WolfQuest Discussion
Topic: Do you think Wolfquest could be like this one day?
Replies: 9
Views: 3840

Re: Do you think Wolfquest could be like this one day?

@Anduril Well yes the graphics, but also the gameplay. The large number of animals (big wolf pack and bison herd) and the unique strategy involved in hunting bison.
by Lebron BMT
Sat Mar 17, 2018 2:11 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: WolfQuest Goes to the International Wolf Center
Replies: 15
Views: 9314

Re: WolfQuest Goes to the International Wolf Center

Watching some of the International Wolf Center's youtube videos really shows how complex and important social dynamics are to wolves. Hopefully we can include them in the game one day.
by Lebron BMT
Sat Mar 17, 2018 2:07 pm
Forum: General WolfQuest Discussion
Topic: Do you think Wolfquest could be like this one day?
Replies: 9
Views: 3840

Do you think Wolfquest could be like this one day?



I hope Wolfquest one day evolves into this.
by Lebron BMT
Fri Mar 02, 2018 12:08 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Design Challenge! The First 15 Minutes
Replies: 52
Views: 22729

Re: Design Challenge! The First 15 Minutes

I agree with the other suggestions of a story-driven open. For Wolfquest that could be seeing your created wolf being booted from his/her previous family and running off. Another way to start the game could be an animated montage of the game world. The camera could zoom in and out of places on the m...
by Lebron BMT
Fri Dec 01, 2017 6:28 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Flock Around the Clock
Replies: 63
Views: 31559

Re: Flock Around the Clock

As long as the ambient animals have believeable lives with a good variety of animations and responses to different stimuli when they react with not only the player but also with each other (inter-species and intra-species), then we can't ask for anything more. Things like cougars hunting elk, fight ...
by Lebron BMT
Fri Nov 17, 2017 3:26 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Mission Simpossible
Replies: 97
Views: 44700

Re: Mission Simpossible

Using the scent system is better. For side missions, to make them more naturalistic make them less 'official' and more dependent on other animal AI--things like cougars or bears trying to steal your carcass or even trying to hunt you if they're really hungry. Similarly, more complex AI interactions ...
by Lebron BMT
Sat Aug 12, 2017 12:09 pm
Forum: General WolfQuest Discussion Archive
Topic: Poll and Discussion: Increasing the age of Wolfquest users
Replies: 13
Views: 2453

Re: Poll and Discussion: Increasing the age of Wolfquest use

@ Anduril I was just thinking of WOLF actually. I'm just thinking of the future of WolfQuest that's what inspired this thread. Looking at other games and wolf documentaries and imagining how WolfQuest can maybe get there one day. The other reasons for this thread are as follows: 1) I think the user...
by Lebron BMT
Sat Aug 12, 2017 11:23 am
Forum: General WolfQuest Discussion Archive
Topic: Poll and Discussion: Increasing the age of Wolfquest users
Replies: 13
Views: 2453

Re: Poll and Discussion: Increasing the age of Wolfquest use

@ PearlyReborn

Sure they can. Mates can die while hunting with you. Try killing a bull elk with your mate. Of course, they always respawn yes.
by Lebron BMT
Sat Aug 12, 2017 10:59 am
Forum: General WolfQuest Discussion Archive
Topic: Poll and Discussion: Increasing the age of Wolfquest users
Replies: 13
Views: 2453

Poll and Discussion: Increasing the age of Wolfquest users

This is the full poll question (it's too long for the poll question): Should the target audience of WolfQuest be increased to some age range the devs determine appropriate? What do you all think about increasing the target audience age for the game? Right now the target audience is still 9-13, but a...
by Lebron BMT
Sat Aug 12, 2017 6:32 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Community and Competition
Replies: 62
Views: 32483

Re: Community and Competition

Quikke wrote: I can't really see how multi-player seems to be getting more attention than single player. Again, it's a concern for the future given the current trend in WolfQuest more than anything. The two game modes of singleplayer and multiplayer divide dev time since they have to work on both, ...
by Lebron BMT
Fri Aug 11, 2017 9:27 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Community and Competition
Replies: 62
Views: 32483

Re: Community and Competition

@SolitaryHowl You're missing my point, which is simply that the devs are being forced to split their precious efforts between multiplayer and single-player. It's gotten to the point where they have to develop separate mechanics for each--it's not how it used to be. Given that WolfQuest is obviously...
by Lebron BMT
Fri Aug 11, 2017 5:42 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Community and Competition
Replies: 62
Views: 32483

Re: Community and Competition

Hopefully that's the case. But that's very difficult to do and very resource intensive. With other mainstream games, the best single-player games and the best multiplayer games are very different and have very clear priorities that focus on one more than the other (for instance, the Uncharted Series...
by Lebron BMT
Wed Aug 09, 2017 11:52 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Community and Competition
Replies: 62
Views: 32483

Re: Community and Competition

@Phasoli My concern as just a player is the single-player experience. As far as I can tell a lot of resources are being put into multiplayer (both funding & moderation efforts). It's pretty obvious that bringing something like pack vs pack competition with real players rather than AI in multiplayer...
by Lebron BMT
Tue Aug 08, 2017 4:06 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 920
Views: 124254

Re: Ideas for New Episodes V2

@koa wew. I was agreeing with Wolvencall, and I just have some free time this week to read older posts. Whatever happened to this place to make the mods so tense?
by Lebron BMT
Tue Aug 08, 2017 12:12 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Mapmaking
Replies: 67
Views: 33392

Re: Mapmaking

Does this mean the Amethyst Mountain episode will no longer take place in the fall? I hope that's not the case as it would disrupt the progression of the story and the game that we have so far (finding a mate in the fall, having pups in spring, and now raising them in the summer in Tower Fall). Also...

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