Search found 62 matches
- Wed Jun 19, 2019 10:09 pm
- Forum: General WolfQuest Discussion
- Topic: Ideas for New Episodes/Future Updates Replies: 873
- Views: 110745
Re: Ideas for New Episodes/Future Updates
I have a suggestion about sound tracking. The only means of finding prey is through scent, but wolves have really good hearing too, and there are so many animal sound effects in the game: elk bugle, coyote call, moose call, stranger wolf howl etc. Instead of having a sound compass, which I think I ...
- Wed Dec 26, 2018 7:15 am
- Forum: General WolfQuest Discussion
- Topic: Ideas for New Episodes/Future Updates Replies: 873
- Views: 110745
Re: Ideas for New Episodes V2
Speaking of pups, some other games have a good example of baby animal experiences. Getting lessons from those other games may be a good way of refining pup and juvenile gameplay when it comes to adding those features. And here comes my other suggestions. Insects causing problems - If you don't leave...
- Tue Aug 21, 2018 10:40 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Mission Simpossible Replies: 96
- Views: 39818
Re: Mission Simpossible
Seasonal Gameplay - WINTER 1) Make the winter season longer. Find a way to make winter last longer -- perhaps putting a set amount of real time players have to play in winter waiting for spring before pups can be born. 2) Make it more difficult to run through snow in the winter. Equally slow all an...
- Sun Aug 19, 2018 7:20 pm
- Forum: General WolfQuest Discussion
- Topic: WolfQuest merchandise discussion Replies: 42
- Views: 12528
Re: WolfQuest merchandise discussion
Being an ecology simulation. I think goods That are sold in WQ stores should be eco-friendly. And why are we trapped in only wolves themselves? I also think we can also make goods themed from Non-Playable animals or wolves interacting with them-such as mugs with picture of moose-wolf combat or elks ...
- Sun Aug 19, 2018 6:58 pm
- Forum: General WolfQuest Discussion
- Topic: Ideas for New Episodes/Future Updates Replies: 873
- Views: 110745
Re: Ideas for New Episodes V2
PREY & OTHER PREDATOR STAMINA Please make it possible to hunt other animals in the game with a high stamina wolf rather than just a high speed or strength wolf. This could simply be done if other animals in the game (everything from elk to foxes) lost stamina/health while running away from you. I l...
- Mon Feb 19, 2018 7:34 am
- Forum: General WolfQuest Discussion
- Topic: Ideas for New Episodes/Future Updates Replies: 873
- Views: 110745
Re: New Tricks for the Pack: Improving MP functionality
Maybe a play-fight duel that will let you earn EXP?TalaKnight wrote:I think it would be super cool to interact with the other members.
1. Play fight
2. Groom each other
are the ones I would love to see
- Wed Feb 14, 2018 1:05 am
- Forum: General WolfQuest Discussion
- Topic: Ideas for New Episodes/Future Updates Replies: 873
- Views: 110745
Re: Ideas for New Episodes V2
Field Guide / Nature Log A naturalist/field guide sort of function that lets you flip through it and view profiles of all the endemic wildlife in Yellowstone that's been included in the game. Either an artist depiction (like an illustration) or a close up of the game model of the animal (useful for...
- Wed Feb 07, 2018 3:30 am
- Forum: General WolfQuest Discussion
- Topic: Have you killed stranger wolves? Replies: 34
- Views: 8386
Re: Have you killed stranger wolves?
I died some and killed once
- Sat Feb 03, 2018 9:20 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Flock Around the Clock Replies: 63
- Views: 30318
Re: Flock Around the Clock
- Voles, Groundsqirrels - Fish - Bobcat - Badger - Frogs, lizards(prey for pups!) Perhaps episode four. They have't even added bison yet. And if you look in "Summertime Snack", you will see that I have asked for fish (And I'm not the only one!) and they disagreed, because there is too much elk, dee...
- Wed Jan 31, 2018 9:53 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Mission Simpossible Replies: 96
- Views: 39818
Re: Mission Simpossible
Escape the scientists You have to escape from an helicopter which holds rangers and scientists who want to collar you. If you fail, you'll get shot and go unconscious for a while, and will wake up with a radio collar. It can be a good way of getting radio collar. Instead of simply starting with one....
- Wed Jan 31, 2018 9:31 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Flock Around the Clock Replies: 63
- Views: 30318
Re: Flock Around the Clock
Coyote I know. They are in WQ and about to be improved. But I think coyotes would not raid wolf dens as often as previous WQ. and are unlikely to keep raiding til death. I also heard that coyotes will harass young adult wolves in groups. Black bear An addiction of cowardly big friend looks nice. May...
- Wed Jan 31, 2018 9:15 pm
- Forum: General WolfQuest Discussion
- Topic: What Time Do You Log Onto WQ? (Poll) Replies: 12
- Views: 4313
Re: What Time Do You Log Onto WQ? (Poll)
About afternoon(1~4pm). But I'm in Korea and I seriously don't know what time is that in EST
- Tue Jan 23, 2018 3:16 am
- Forum: General WolfQuest Discussion
- Topic: What is your Singleplayer Personality? Replies: 9
- Views: 3238
Re: What is your Singleplayer Personality?
I'm definitely aggressive, aggressive enough to kill moosens!
- Fri Jan 19, 2018 10:49 pm
- Forum: General WolfQuest Discussion
- Topic: Ideas for New Episodes/Future Updates Replies: 873
- Views: 110745
Re: Ideas for New Episodes V2
Ability to 'Order' or 'Ask Favor' mates, pups, MP players to do something using social interactions
More animals(Voles, Groundsquirrels, Fish)
Disease(Mange, CDV disease etc)
Pack wars(Future episode/ambient)
More animals(Voles, Groundsquirrels, Fish)
Disease(Mange, CDV disease etc)
Pack wars(Future episode/ambient)
- Thu Jan 18, 2018 8:15 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: A Very Limber Wolf Replies: 22
- Views: 15143
Re: A Very Limber Wolf
[youtube]wWJjS9NnrIA[/youtube] Video link: https://www.youtube.com/watch?v=wWJjS9NnrIA For a 3D game, job one is creating a persuasive illusion of the game-world. We’ve got many techniques to help us do that, but if any of them fail, the illusion is broken. If you’re lucky, at least you get a funny...