Search found 5 matches

by Myia
Thu Jan 10, 2019 10:02 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: You're Getting Veeery Sleeeepy...
Replies: 29
Views: 2659

Re: You're Getting Veeery Sleeeepy...

This game is looking so cool! Honestly, I'm a bit relieved that we're going to get a hunger bar after all. It'll make it easier to keep track of. The day/night cycle looks amazing! I just wonder how long it will take for it to cycle naturally. I've seen a lot of games do this and some get it complet...
by Myia
Tue Jul 03, 2018 3:13 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Mission Simpossible
Replies: 96
Views: 39008

Re: Mission Simpossible

had a few ideas while I was out and about in 2.7 a few weeks ago. what if, there was an area you could go to to catch mice or some other form of prey? to add to the challenge, this prey would probably have to be small and quick, traits which would also no doubt allow a lot of them to be in one area....
by Myia
Fri Mar 23, 2018 8:23 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Hungry (Sometimes) Like The Wolf
Replies: 46
Views: 19132

Re: Hungry (Sometimes) Like The Wolf

I love the realism you're bringing to the game! keep it up guys. can't wait for wolfquest 3! the pup issue is a good point though. there's not much time for rest and recooparation with all the predators trying to make a meal out of your family. I also hope this doesn't make the game too linear thoug...
by Myia
Sat Mar 03, 2018 8:28 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Design Challenge! The First 15 Minutes
Replies: 52
Views: 21062

Re: Design Challenge! The First 15 Minutes

ok, after going though everyone's wonderful ideas, here's the best I got. a new player signs on for the first time and goes to single player mode. they design their wolf and click continue. (or whatever the start button is at this point in time) the game opens with a short cinematic of your characte...
by Myia
Sat Jan 27, 2018 3:13 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: New Tricks for the Pack: Improving MP functionality
Replies: 115
Views: 35709

Re: New Tricks for the Pack: Improving MP functionality

I was thinking maybe instead of limiting the ability to kick, the host would have to provide a reason for kicking, e.g. troll, unfair/powerplay, purposly pup killing, etc., etc. that way, the Admin would be able to see why the host was kicking the player and be able to issue a punishment to the host...

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