Search found 5 matches
- Thu Jan 10, 2019 10:02 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: You're Getting Veeery Sleeeepy... Replies: 29
- Views: 3568
Re: You're Getting Veeery Sleeeepy...
This game is looking so cool! Honestly, I'm a bit relieved that we're going to get a hunger bar after all. It'll make it easier to keep track of. The day/night cycle looks amazing! I just wonder how long it will take for it to cycle naturally. I've seen a lot of games do this and some get it complet...
- Tue Jul 03, 2018 3:13 am
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Mission Simpossible Replies: 97
- Views: 44971
Re: Mission Simpossible
had a few ideas while I was out and about in 2.7 a few weeks ago. what if, there was an area you could go to to catch mice or some other form of prey? to add to the challenge, this prey would probably have to be small and quick, traits which would also no doubt allow a lot of them to be in one area....
- Fri Mar 23, 2018 8:23 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Hungry (Sometimes) Like The Wolf Replies: 46
- Views: 20473
Re: Hungry (Sometimes) Like The Wolf
I love the realism you're bringing to the game! keep it up guys. can't wait for wolfquest 3! the pup issue is a good point though. there's not much time for rest and recooparation with all the predators trying to make a meal out of your family. I also hope this doesn't make the game too linear thoug...
- Sat Mar 03, 2018 8:28 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Design Challenge! The First 15 Minutes Replies: 52
- Views: 22918
Re: Design Challenge! The First 15 Minutes
ok, after going though everyone's wonderful ideas, here's the best I got. a new player signs on for the first time and goes to single player mode. they design their wolf and click continue. (or whatever the start button is at this point in time) the game opens with a short cinematic of your characte...
- Sat Jan 27, 2018 3:13 am
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: New Tricks for the Pack: Improving MP functionality Replies: 115
- Views: 45549
Re: New Tricks for the Pack: Improving MP functionality
I was thinking maybe instead of limiting the ability to kick, the host would have to provide a reason for kicking, e.g. troll, unfair/powerplay, purposly pup killing, etc., etc. that way, the Admin would be able to see why the host was kicking the player and be able to issue a punishment to the host...