Search found 5 matches
- Thu Oct 04, 2018 2:57 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Bite Club: Refining the wolf fight Replies: 22
- Views: 4646
Re: Bite Club: Refining the wolf fight
I noticed the two stranger wolves, (though I think it might have been the mate and stranger), circling each other, and I was curious if you could see two strangers fighting each other! It would be a very interesting mechanic, though I'm no coder. It would also be fun to be able to fight a stranger ...
- Thu Aug 09, 2018 5:28 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: You Had Me at Playbow Replies: 54
- Views: 10278
Re: You Had Me at Playbow
Look, for example, at time 1:10. The mate candidate on the left is looking at you. And at 1:24 the candidate is gazing in the distance, turning its head (randomly) as it sees something interesting.SolitaryHowl wrote:What about simulating head tracking for the AI, or is that a completely different beast altogether?
- Thu May 31, 2018 2:43 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Herding Calves Replies: 29
- Views: 8781
Re: Herding Calves
Thanks all for the compliments!
- Sun Mar 18, 2018 4:24 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Moveable Feasts Replies: 46
- Views: 21905
Re: Moveable Feasts
By the way... this is totally off-topic and perhaps I'm being too nosy but is your Unity developer Tommi a Finn? If he is, greetings from Helsinki! Sus siunatkoo! Olenhan minä! Joskin asun nyt Berliinissä, joten terveisiä täältäkin! I knew there was some Finns playing this game because one of the m...
- Thu Feb 22, 2018 6:34 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Cleverer Coyotes Replies: 55
- Views: 23214
Re: Cleverer Coyotes
Just out of curiosity, is the AI using fuzzy logic to decide on their actions? Yes, in fact it does use fuzzy logic, more precisely Utility AI. In other words, they evaluate different options, give them desirability scores and pick. (There's still some decisions that boil down to "if-then-else" but...