Search found 1158 matches

by loboLoco
Thu Apr 02, 2020 1:58 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Lost...and Found
Replies: 5
Views: 455

Re: Lost...and Found

Hmm, the dispersal wolves are supposed to have different names. Will check that. (And add placenames to the map, thanks for noting that.)
by loboLoco
Thu Apr 02, 2020 1:56 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Hard Rock Den
Replies: 3
Views: 52

Hard Rock Den

https://youtu.be/wGCcebI0Heo The upcoming Slough Creek episode (in WQ: Anniversary Edition) will offer a variety of dens for player to choose from, from holes in the ground to tree root hollows to the topic of today’s devblog: rock dens. Drawing inspiration from wolf den camera footage from the Voy...
by loboLoco
Sat Mar 28, 2020 2:30 pm
Forum: General WolfQuest Discussion
Topic: Aw man (Accurate mode)
Replies: 9
Views: 1492

Re: Aw man (Accurate mode)

Thanks so much, all of you, for writing up these reports about Accurate difficulty -- it's really great to read them. Especially this observation:
PearlyReborn wrote:
Fri Mar 27, 2020 6:55 am
It's almost like playing two entirely different games
by loboLoco
Thu Mar 26, 2020 12:38 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: The Story of Floppy
Replies: 2
Views: 185

The Story of Floppy

https://youtu.be/35XlTdxTtXc In today’s patch, we’ve put Floppy back in her enclosure. In the last patch, she decided to disobey the StayHome directives and has been wandering the hills of Lost River for a few days, but for everyone’s safety, we’ve put her back where she belongs. But where did Flop...
by loboLoco
Thu Mar 26, 2020 10:41 am
Forum: WolfQuest News, Announcements, and Contests
Topic: WolfQuest: AE Release Notes
Replies: 5
Views: 417

Re: WolfQuest: AE Release Notes

Patch 1.0.3f - Released on March 26, 2020 GENERAL IMPROVEMENTS: * Main menu: Added popup window to display recent patch notes. * Wolf Customization: Improvements to controller support. * Wolf Bio: Can add line brakes now with Return/Enter key. * Modest reduction in frequency of mule deer spawning. *...
by loboLoco
Fri Mar 20, 2020 3:48 pm
Forum: WolfQuest News, Announcements, and Contests
Topic: WolfQuest: AE Release Notes
Replies: 5
Views: 417

Re: WolfQuest: AE Release Notes

Patch 1.0.3e Released GENERAL IMPROVEMENTS: * Minor refinements to grizzly and fox behaviors and vocalizations. * Added button for WolfQuest merchandise store on main menu. * Enabled controller bumper buttons when selecting wolves in My Wolves screen. * Visual cues for controller usage in main menu ...
by loboLoco
Thu Mar 19, 2020 1:41 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Game Goods
Replies: 6
Views: 305

Game Goods

https://youtu.be/NNq_gSOBx4M Last month we put a survey on our YouTube channel, asking if anyone might be interested in WolfQuest t-shirts, mugs, and other merchandise. The response was quite positive, so Susan began exploring how to set up an online store with a variety of game-related images on p...
by loboLoco
Tue Mar 17, 2020 4:54 pm
Forum: WolfQuest News, Announcements, and Contests
Topic: WolfQuest: AE Release Notes
Replies: 5
Views: 417

Re: WolfQuest: AE Release Notes

Includes fixes from 1.0.3c which was released only for Windows on Steam on 16 March. LOST RIVER IMPROVEMENTS: * We're working on various glitches with object surfaces and colliders. It's tricky because the wolf-controller wasn't designed for the intricate objects and ladders of Lost River. We had it...
by loboLoco
Fri Mar 13, 2020 3:23 pm
Forum: WolfQuest News, Announcements, and Contests
Topic: WolfQuest: AE update 1.0.3 Released!
Replies: 0
Views: 95

WolfQuest: AE update 1.0.3 Released!

WolfQuest 1.0.3 Released! Note: This update is available for Windows now, via Steam and WQ launcher. Mac update coming shortly. NEW: Winter season in Amethyst! * Winter season begins on or soon after December 1st in game calendar. If you load a saved game that's after that date, it will be in Winter...
by loboLoco
Thu Mar 12, 2020 4:02 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Lost...and Found
Replies: 5
Views: 455

Lost...and Found

https://youtu.be/gFQwWXTu6_8 Our main focus here at WolfQuest World HQ is to create a realistic and immersive game about the world of wild wolves...but we do like to have a little fun too. (I suppose that's why we make games in the first place.) The Lost River map in WolfQuest 2.7 came out of idle ...
by loboLoco
Fri Mar 06, 2020 4:53 pm
Forum: WolfQuest News, Announcements, and Contests
Topic: Public Beta Testing: Announcements
Replies: 2
Views: 315

Re: Public Beta Testing: Announcements

WolfQuest 1.0.3 Public Beta Now Available! This beta (1.0.3 beta10a) is now available in our beta branch on Steam (for Windows only). See bottom of this post for instructions on how to get it. NEW: Winter season in Amethyst: * Winter season begins on or soon after December 1st in game calendar. If y...
by loboLoco
Thu Mar 05, 2020 6:13 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Marching Along
Replies: 2
Views: 380

Marching Along

https://youtu.be/Vsmnl2FsHXw The snow may be melting here in Minnesota but winter is coming to WolfQuest Yes, the next game update, v1.0.3, is just about ready for Public Beta — we thought it would be today, but gotta fix a couple things still. So we’ll release it tomorrow on Steam, in the beta cha...
by loboLoco
Fri Feb 28, 2020 6:17 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: P Marks the Spot
Replies: 5
Views: 504

Re: P Marks the Spot

Wow this new system looks amazing and it's interesting to see the research behind it. One question though/bug report: on my game the hexagons are not showing; I am on Mac, using the most updated Anniversary Addition Amethyst mountain (although have not been doing the Steam beta testing as I use Itc...
by loboLoco
Thu Feb 27, 2020 5:11 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: P Marks the Spot
Replies: 5
Views: 504

P Marks the Spot

https://youtu.be/poDq69SjS58 Territory is important to wolves, which makes it important that WolfQuest presents the tasks of establishing and maintaining territory in accurate and enjoyable ways. In the old game, which we designed back in 2006-2010, we couldn’t figure out how to make a fairly tedio...
by loboLoco
Thu Feb 20, 2020 5:29 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: A Game for All Seasons
Replies: 5
Views: 496

A Game for All Seasons

https://youtu.be/ebgkHikXYsk While we’ve been focusing mainly on Slough Creek, some features it requires will also improve the current Amethyst Mountain level of WolfQuest: Anniversary Edition. Today, let’s look at seasons and some changes you will experience as time passes in WolfQuest: Anniversar...

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