Search found 88 matches

by Weylenn
Thu Sep 06, 2018 1:49 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Our Douglas-firs are Tree-mendous
Replies: 29
Views: 3658

Re: Our Douglas-firs are Tree-mendous

This is looking fantastic so far, thanks so much Dave. Are there any plans for god rays or any sort of volumetric lighting? Also, will positions for beta testing be open? I'd like to try and test stability with Ryzen systems seeing as I'm guessing you guys have been working mostly with intel/nvidia....
by Weylenn
Wed May 09, 2018 5:20 pm
Forum: General WolfQuest Discussion
Topic: Submit questions for this week's blog post!
Replies: 14
Views: 3359

Re: Submit questions for this week's blog post!

Will there be 144hz-240hz support?
Or caps for custom refresh rates. 60hz looks kinda like a slideshow to me at this point :(
by Weylenn
Thu Apr 26, 2018 6:19 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: New Tricks for the Pack: Improving MP functionality
Replies: 110
Views: 33843

Re: New Tricks for the Pack: Improving MP functionality

This one may be a little questionable but the ability to place markers that other players can see.
Don't see why it would be questionable! Wolves can pee, scent mark with certain intents ect. :p You'd just be building off of that basically I think, with some more "gameplay" elements than realism.
by Weylenn
Tue Mar 20, 2018 6:49 pm
Forum: General WolfQuest Discussion
Topic: Do you think Wolfquest could be like this one day?
Replies: 9
Views: 3401

Re: Do you think Wolfquest could be like this one day?

The upcoming version of Unity has some massive core improvements which should allow huge herds....though that only creates new challenges, especially with multiplayer (transmitting movement data without lag for 100+ animals isn't a trivial matter). Oh wow, can you link me to that thread/post from t...
by Weylenn
Thu Feb 22, 2018 12:42 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Cleverer Coyotes
Replies: 55
Views: 20431

Re: Cleverer Coyotes

I wasn't able to listen to any dialogue yet but-- this is entirely awesome. I wonder how much of a pain it was to make the code seem more "english" than machine. :P The carcass looks fantastic too, and I love how the coyote looks. Can we maybe see the rigging/topology of the model? Overall you guys ...
by Weylenn
Thu Feb 01, 2018 4:01 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Tune Up
Replies: 16
Views: 8762

Re: Tune Up

It is SO exciting to see you guys using design decisions usually used in AAA games. I think it's going to all come together to add that extra layer of polish that will really make the game feel "fresh". The music Tim came up with also sounded incredible.
by Weylenn
Wed Jan 31, 2018 5:53 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: New Tricks for the Pack: Improving MP functionality
Replies: 110
Views: 33843

Re: New Tricks for the Pack: Improving MP functionality

What will the tick rate of the server be? Are they dedicated instances like Overwatch or are they P2P? Our sync rate (which I guess is the same as tick rate) is 12 per second, which is slow compared to shooter games but sufficient for our gameplay. We're using Photon master/client multiplayer servi...
by Weylenn
Wed Jan 31, 2018 5:13 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: New Tricks for the Pack: Improving MP functionality
Replies: 110
Views: 33843

Re: New Tricks for the Pack: Improving MP functionality

What will the tick rate of the server be? Are they dedicated instances like Overwatch or are they P2P? Our sync rate (which I guess is the same as tick rate) is 12 per second, which is slow compared to shooter games but sufficient for our gameplay. We're using Photon master/client multiplayer servi...
by Weylenn
Thu Jan 25, 2018 4:57 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: New Tricks for the Pack: Improving MP functionality
Replies: 110
Views: 33843

Re: New Tricks for the Pack: Improving MP functionality

To make the game more realistic it would be nice if you could have the hierarchy stats; alpha pair, beta wolves, basic, youngsters and omega. This would be really useful for example when roleplaying realistically. And in generally too, like the point of this game is to make people more aware about ...
by Weylenn
Thu Jan 25, 2018 3:39 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: New Tricks for the Pack: Improving MP functionality
Replies: 110
Views: 33843

Re: New Tricks for the Pack: Improving MP functionality

What will the tick rate of the server be? For example, Splatoon 2 is 16hz, overwatch is 60hz. Ect.

Are they dedicated instances like Overwatch or are they P2P?

Once I know this I can offer some ideas.
by Weylenn
Thu Jan 18, 2018 1:52 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: A Very Limber Wolf
Replies: 22
Views: 14668

Re: A Very Limber Wolf

Looks totally normal here! ;D
Could we maybe have a stranger wolf that does this, and chases after floppy? :P
by Weylenn
Fri Dec 29, 2017 6:39 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: When When When?
Replies: 61
Views: 34367

Re: When When When?

loboLoco wrote:
Weylenn wrote:Are you guys using IK rigs for the legs? Or just standard animation?
Yes, IK for legs and also for head (when biting etc). Though the model above doesn't have those set up.
Omg omg, can we see examples of it next week? :D
by Weylenn
Thu Dec 28, 2017 5:31 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: When When When?
Replies: 61
Views: 34367

Re: When When When?

Are you guys using IK rigs for the legs? Or just standard animation?
by Weylenn
Thu Dec 14, 2017 6:39 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Let It Snow!
Replies: 34
Views: 17621

Re: Let It Snow!

This is looking amazing so far. One of my favourite things about you guys as developers is that you're always willing to listen to critiques and openly ask for new ideas. I love it and how involved this community is! The artists did a great job on the wolf models, elk models, and wildlife in general...
by Weylenn
Fri Dec 01, 2017 4:56 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Flock Around the Clock
Replies: 63
Views: 29300

Re: Flock Around the Clock

Also roe deer? (There are roe deer in yellowstone right?) Roe deer is so smol it would make as quick/agile but easy to kill target! ( But difficult to spot, I know from experience x.x) Seems roe deer are only found in Europe. :P http://ichef.bbci.co.uk/naturelibrary/images/ic/464x261/r/ro/roe_deer/...

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