Search found 66 matches

by Lebron BMT
Thu Jan 24, 2019 10:13 am
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 814
Views: 86767

Re: Ideas for New Episodes/Future Updates

I suggest having floating scents in normal mode since wolves do view the world through their sense of smell as much as sight. Graphically I think it would look pretty to have lots of floating colors and give more life to the world so I don't think the floating scents would be obtrusive. Or perhaps a...
by Lebron BMT
Fri Jan 18, 2019 4:47 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Beta Testing WolfQuest 3
Replies: 29
Views: 2047

Re: Beta Testing WolfQuest 3

One thing is I noticed right away in this beta testing video is the amount of time the player spends in Scent Mode. This was a similar problem the Batman Arkham games had with Detective Vision where the world is grayed out and the important things are highlighted in bright colors. The result was pla...
by Lebron BMT
Sat Sep 22, 2018 1:40 am
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Playing Dead
Replies: 45
Views: 4951

Re: Playing Dead

Just saw this. Dave, please consider making the player wolf deal with reduced healthy (or 'injury)' after death for a certain amount of time as a penalty for death. Consequences for your actions and consequences for death is something severely lacking in most video games. With Wolfquest, you have th...
by Lebron BMT
Thu Aug 09, 2018 11:32 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: You Had Me at Playbow
Replies: 54
Views: 7511

Re: You Had Me at Playbow

Will we be able to fight stranger wolves?
by Lebron BMT
Thu Jun 07, 2018 7:56 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Eye of the Beholder
Replies: 30
Views: 9302

Re: Eye of the Beholder

Thanks for keeping the game realistic. That's the best part about WolfQuest and it's the only game of it's kind.
by Lebron BMT
Sun Jun 03, 2018 7:22 pm
Forum: Wolf Multimedia
Topic: Video: Grizzly Bears vs. Wolves in Yellowstone
Replies: 1
Views: 1322

Video: Grizzly Bears vs. Wolves in Yellowstone

Grizzly Bears vs. Wolves in Yellowstone | National Geographic

https://www.youtube.com/watch?v=GeF25GJleA8
by Lebron BMT
Thu May 31, 2018 12:42 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Herding Calves
Replies: 29
Views: 7497

Re: Herding Calves

You guys have outdone yourselves. The amount of content you're adding is beyond my wildest dreams for Wolfquest. I feel like I should be paying for Wolfquest 3 (I'd be happy too).
by Lebron BMT
Tue May 29, 2018 3:24 am
Forum: General WolfQuest Discussion
Topic: Non-Wolf RolePlays ─ Your Thoughts?
Replies: 46
Views: 8831

Re: Non-Wolf RolePlays ─ Your Thoughts?

I never roleplay and find it weird. Most of the time people aren't even moving their wolf they are just sleeping and using the chat function.
by Lebron BMT
Fri May 25, 2018 5:32 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Feeling Territorial
Replies: 41
Views: 14077

Re: Feeling Territorial

If you're worried about the feasibility of player wolves maintaining such large territories and having fun with it, perhaps just being present in your territory could count towards defending your territory? I think similar logic for NPC wolves and stranger wolf territories would be good too. Of cour...
by Lebron BMT
Thu May 24, 2018 5:03 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 814
Views: 86767

Re: Ideas for New Episodes V2

Bear AI Please give bears the ability to charge at you if you get too close instead of always remaining stationary. Killing Eagles and Ravens Please make it possible (but difficult) to bite and kill eagles and ravens. Bighorn Sheep Attack Please give the bighorn sheep the ability to attack us with ...
by Lebron BMT
Thu May 24, 2018 3:52 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: At World's End
Replies: 26
Views: 8291

Re: At World's End

I don't really mind invisible walls at all. I think we all understand the game has to end at some point. Every open world games has them. The map feature allows us to see where we are in the world so it's not a deal breaker when you run into a an invisible wall we all understand where we are. Thinki...
by Lebron BMT
Thu May 17, 2018 4:01 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Hooves of Hurt
Replies: 58
Views: 24843

Re: Hooves of Hurt

Chance of injury rather than death I think the perfect happy medium to deal with the realistic dangers of wolves fighting elk is to make it so that there is a chance a strike from an elk (or any other attacking animal in the game) can injure player's wolves rather than kill them. Injury brings a mu...
by Lebron BMT
Thu May 17, 2018 2:27 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Picnic in the Grass
Replies: 25
Views: 7940

Re: Picnic in the Grass

Wow well done. Question: Will fawns in the game actually become mobile later in the season? Does that mean there will be a real progression of time in the new update that will affect animal behavior? Post Merge Are you going to be able to make it to where if you sleep, the elk herd wont despawn? I d...
by Lebron BMT
Thu May 03, 2018 11:47 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: What's Your Favorite Howl?
Replies: 52
Views: 15558

Re: What's Your Favorite Howl?

I am attached to the first howl and it is my favorite. The other howls sound odd to me.
by Lebron BMT
Thu Apr 26, 2018 5:35 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Growlin' Grizzly
Replies: 38
Views: 14179

Re: Growlin' Grizzly

This is great news. Will bears be able to kill us and us them? Wolfquest is so much more fun when you know there are animals out there that can and will kill you.

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