Search found 9 matches

by Paige3138
Thu Jun 14, 2018 2:12 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: For Better or For Worse
Replies: 33
Views: 11655

Re: For Better or For Worse

Well I certainly am glad that the death of your mate can be toggled. And I sure do hope I get a good mate, >-< my hope is to get a semi social wolf but not to social. And. a semi bold wolf but not too bold. You guys are doing an amzimg job at this keep up the good work and I can't wait for the relea...
by Paige3138
Thu May 10, 2018 7:27 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: May Q&A
Replies: 31
Views: 12890

Re: May Q&A

I have a question :/ in wolfquest three questions page I left a comment asking if you ever plan on adding limping for wolves deer and other animals. I also asked my pack if it would be a good Idea. I got a reply from one of the people in that pack saying you plan on adding limping to wolfquest 3 is ...
by Paige3138
Thu May 03, 2018 1:49 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: What's Your Favorite Howl?
Replies: 52
Views: 16615

Re: What's Your Favorite Howl?

If anything my favorite howl is definantly number 4, it is used for my favorite wolf. However I have to many wolves to count and I have used each howl at least once, I've heard that wolves howls change based on emotion. That would be very difficult to add in wolfquest 3, but I would like to keep all...
by Paige3138
Wed Apr 04, 2018 4:03 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Mission Simpossible
Replies: 96
Views: 39818

Re: Mission Simpossible

Sorry this might be a little late but maybe add a side mission were you have to defend your territory against another pair of wolves looking for a den during winter? Like they try to urinate and howl and stuff to claim your territory but you have to chase them out some how or persuade them to leave?...
by Paige3138
Mon Feb 26, 2018 7:47 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Cleverer Coyotes
Replies: 55
Views: 21737

Re: Cleverer Coyotes

Yay, new coyotes! The new AI system will be great! Only, I have a few questions still, one of them is about online games. Is it confirmed yet rather you will be forced to split the servers or not? And if so will there still be a way to contact them? The other question is if there will we still be ab...
by Paige3138
Sat Feb 17, 2018 1:47 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 873
Views: 110743

New Tricks for the Pack: Improving MP functionality

Ooooh, all of those sound like great ideas-- I can't wait to see them in action! Maybe there could be a way to hide chat completely? That'd be nice for screencaps/whatever without turning off the HUD entirely... Personally, I think it'd be fun to have minigames of some sort , though I'm not sure ho...
by Paige3138
Fri Feb 16, 2018 9:56 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: Vote for a New Animal!
Replies: 74
Views: 26975

Re: Vote for a New Animal!

Its very exciting you guys are adding toads... could you imagine that? A toad XD. And I think its even better we are being asked for our opinion on a new animal! Which is something lots of developers wouldn't do. Of all of them, I would pick bighorn sheep. Many many reasons. One of those would be th...
by Paige3138
Sat Feb 03, 2018 9:47 pm
Forum: WolfQuest 3 and Tower Fall Developer's Blog
Topic: FAQs about WolfQuest: Anniversary Edition
Replies: 111
Views: 70578

Re: FAQs about WolfQuest 3: Anniversary Edition

I have a question, I've heard that wolves in 3.0 will have perosnalities, and that finding and getting an actual mate will be harder. Oh my XD all my wolves in this game have specific mates... I wonder how that will go.. anyway I was wondering that in 3.0 will mates be harder to get how? Will we hav...
by Paige3138
Wed Jan 10, 2018 7:03 pm
Forum: General WolfQuest Discussion
Topic: Ideas for New Episodes/Future Updates
Replies: 873
Views: 110743

Re: Ideas for New Episodes V2

I would like to leave a sugguestion that would make the wolfquest more realistic. I have had an idea for quite a while about wolves limping after 50% health. I was wondering if that will ever be added? For wolves just barely under 50% health the limping is light and for wolves who are like 30% healt...

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