Search found 14 matches
- Thu May 03, 2018 2:10 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: What's Your Favorite Howl? Replies: 52
- Views: 17912
Re: What's Your Favorite Howl?
This is tough, I kind of have some "top 3 howls" that I alternate using depending on the wolf, in order they would be 6, 7, and 1, but I also love howl 5 and 2 depending on the size of my wolf. I am pretty attached to the howls my wolves have at the moment, however I think adding new howls; as well ...
- Thu Apr 12, 2018 4:39 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Cliff Notes Replies: 27
- Views: 12196
Re: Cliff Notes
Wow! The cliffs are looking absolutely stunning! I am so excited to hunt Big Horn Sheep on and around them! This looks like its coming along amazingly, and I think its going to be well worth the wait. 

- Thu Mar 22, 2018 4:18 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Hungry (Sometimes) Like The Wolf Replies: 46
- Views: 20462
Re: Hungry (Sometimes) Like The Wolf
Wow this looks amazing, I'm so excited! :D I'm also kinda scared about how this is going to turn out because a big part of this game (personally) is hunting as I've never really been into RP (no imagination), and the pups can be quite stressful, but I hope with the new food meters and mate the pups ...
- Sun Mar 18, 2018 5:04 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Moveable Feasts Replies: 46
- Views: 21905
Re: Moveable Feasts
Are we going to be able to move beavers? Because I really want to make a beaver pile. :'D We should be able to, I think. If we can easily hold a hare in our mouths, then a beaver shouldn't be too difficult. ... right? I really really hope so! But they are around 30-70 pounds so I'm not sure. Maybe ...
- Sun Mar 18, 2018 2:52 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Moveable Feasts Replies: 46
- Views: 21905
Re: Moveable Feasts
Are we going to be able to move beavers? Because I really want to make a beaver pile. :'D
- Thu Mar 15, 2018 1:56 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: WolfQuest Goes to the International Wolf Center Replies: 15
- Views: 9355
Re: WolfQuest Goes to the International Wolf Center
That was so cool, wolves are honestly some of the most beautiful creatures I have ever seen. The Moose hoof was HUGE its so impressive that wolves can hunt something so much larger than they are, got to love team work! I love seeing how much work really goes into this game, research alone takes so l...
- Thu Mar 01, 2018 1:57 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Design Challenge! The First 15 Minutes Replies: 52
- Views: 22879
Re: Design Challenge! The First 15 Minutes
Oh this is a tough question, perhaps you can implement something similar to the beginning of the game Skyrim, what I mean by that is the beginning of the game is always the same but it has a very strong "hook". In Skyrim; you begin as prisoner going to have your head removed and then the story takes...
- Thu Feb 15, 2018 7:15 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: Vote for a New Animal! Replies: 75
- Views: 33109
Re: Vote for a New Animal!
I think Pronghorn's would be really cool to try and hunt! They are also such beautiful animals I would love to just run with them and watch them interact within the game!
Honestly though it is a hard decision because seeing any or all of these animals in game would be amazing.

Honestly though it is a hard decision because seeing any or all of these animals in game would be amazing.
- Thu Feb 08, 2018 9:37 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: By Pupular Demand Replies: 57
- Views: 21847
Re: By Pupular Demand
Oh yes, a few people have been mentioning grooming and just generally more enhanced interaction with the pups which sounds fantastic! Also being able to have the pups actually go inside the den would be awesome, and a lot more immersive. If that where possible would an adult wolf be able to go into ...
- Thu Feb 08, 2018 9:23 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: New Tricks for the Pack: Improving MP functionality Replies: 115
- Views: 45464
Re: New Tricks for the Pack: Improving MP functionality
Ohh! Could we have a quieter "softer" chat notification sound? The current one is extremely loud and "sharp". Having a notification sound is awesome and very helpful because it helps me (personally) to keep track of the chat, especially if I minimize the game during a lull in the conversation, or ju...
- Thu Feb 08, 2018 3:02 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: By Pupular Demand Replies: 57
- Views: 21847
Re: By Pupular Demand
Aww, they are so cute! I love the lil ears. <3 I can hardly wait for the release! You guys are amazing!
- Sun Jan 28, 2018 12:57 am
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: New Tricks for the Pack: Improving MP functionality Replies: 115
- Views: 45464
Re: New Tricks for the Pack: Improving MP functionality
Better notifications for PM's especially while you are in game and/or a way to track what games online friends are in if you wanna stalk them or so that there are less struggles to find which game they are in, of course there should also be an option to be invisible to your friends if you want some ...
- Thu Jan 25, 2018 8:20 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: New Tricks for the Pack: Improving MP functionality Replies: 115
- Views: 45464
Re: New Tricks for the Pack: Improving MP functionality
I'm going to make a little list here so bear with me. :P Something that I am hoping can be added is to extend both the amount of characters in the chat box, and when naming your wolf. (I wanted to name a wolf "Laughinggirl" after a story I heard in my child hood but it had too many characters so I e...
- Fri Nov 10, 2017 5:44 pm
- Forum: WolfQuest 3 and Tower Fall Developer's Blog
- Topic: The Fate of the Mate Replies: 89
- Views: 38847
Re: The Fate of the Mate
All of the above 
