Hex Invaders

Find out what we're doing and thinking as we develop WolfQuest 3: Anniversary Edition and the Tower Fall expansion!

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loboLoco
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Hex Invaders

Post by loboLoco » Thu Jun 13, 2024 10:52 am



Territorial conflicts have long been part of WolfQuest, but they've always been limited, even in Anniversary Edition. Players can't start claiming territory until they've found a mate. In spring and summer, packs are pretty busy with their young pups, so they don't have time to really focus on their territory. But this is changing in the upcoming WolfQuest Saga* -- as the pups of the year grow bigger and stronger, the pack leaves the rendezvous site and becomes nomadic, following the elk herds. Now the pack has more time and energy to strengthen and expand their territory. And that means more conflicts between packs.

As we began working to make rival packs more aggressive and expansionist in the fall and winter seasons, we realized that this also created an opportunity to improve the gameplay around territorial conflict. Today’s devblog shows this new system — coming later this year as part of the WolfQuest Saga!

* The upcoming WolfQuest Saga is "the rest of the game." Your pups will continue to grow into the fall and beyond, learning to hunt under your supervision, and then becoming yearlings when next year's pups are born. Time will continue progressing through the years until you die. The Saga is currently in development but we do not have a release date for it.
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The WolfQuest saga will continue! Stay tuned for more news in upcoming devblogs about it and other new features!

We do not announce specific release dates. We will release them when they are ready.
Dave/loboLoco
WolfQuest Game Producer

Caninequeen
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Re: Hex Invaders

Post by Caninequeen » Thu Jun 20, 2024 5:33 pm

Saga is looking good so far!

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