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Re: WQ 2.7.1 thread

Posted: Tue May 03, 2016 10:56 am
by FuzzyDesertPaw
loboLoco wrote:Version 2.7.1p5, released April 15, 2016.

One fix (sigh): Bug where stranger wolf would not leave the social arena after player dominates it.
Amazing! Thank you for the work loboLoco :D

Re: WQ 2.7.1 thread

Posted: Tue May 17, 2016 2:54 pm
by Pelican
Speaking of glitches, I keep getting disconnected from my private server. Is there any way to fix this? (Sorry if this question is in the wrong thread)

Re: WQ 2.7.1 thread

Posted: Tue May 17, 2016 4:00 pm
by loboLoco
Pelican wrote:Speaking of glitches, I keep getting disconnected from my private server. Is there any way to fix this? (Sorry if this question is in the wrong thread)
We've gotten a handful of reports of frequent disconnections since 2.7 came out, but from our analysis, it looks like the problem occurs on the server side, not in the game. I need to get some help from the server folks (Photon) to look at it from their end.

Re: WQ 2.7.1 thread

Posted: Tue May 17, 2016 6:24 pm
by Pelican
loboLoco wrote:
Pelican wrote:Speaking of glitches, I keep getting disconnected from my private server. Is there any way to fix this? (Sorry if this question is in the wrong thread)
We've gotten a handful of reports of frequent disconnections since 2.7 came out, but from our analysis, it looks like the problem occurs on the server side, not in the game. I need to get some help from the server folks (Photon) to look at it from their end.
Ooh, I've never heard of Photon. If their other works are similar to WolfQuest in server structure, they're really good at their job.

Re: WQ 2.7.1 thread

Posted: Wed May 18, 2016 5:10 pm
by wolf_whisperer98
I do have a question about Wolf Quest in general. I understand that there are elk, bears, coyotes, and rabbits, but why can't there be a couple more kinds of animals, like deer and fox? Maybe why not see birds land on the ground feeding on carcasses?
Would that be too much for the game to handle and crash it?

Re: WQ 2.7.1 thread

Posted: Thu May 19, 2016 3:23 pm
by loboLoco
wolf_whisperer98 wrote:I do have a question about Wolf Quest in general. I understand that there are elk, bears, coyotes, and rabbits, but why can't there be a couple more kinds of animals?
That's just what we were able to do during game development. But that doesn't mean it'll always be like that.

Re: WQ 2.7.1 thread

Posted: Thu May 19, 2016 4:15 pm
by fruit
Woah, it would be so cool to have different animals in Wolfquest! Imagine having bison :o I'm so happy about how far Wolfquest has come. I remember playing it for the first time. Keep up the good work! I'm looking forward to more awesome updates :D

Re: WQ 2.7.1 thread

Posted: Thu May 19, 2016 9:14 pm
by 7KodaWolf7
Albatrox wrote:Woah, it would be so cool to have different animals in Wolfquest! Imagine having bison :o I'm so happy about how far Wolfquest has come. I remember playing it for the first time. Keep up the good work! I'm looking forward to more awesome updates :D
I really like the idea of having more prey options etc, Albatrox! I think that'd be a really cool and realistic addition to Wolfquest for the future.

Re: WQ 2.7.1 thread

Posted: Thu May 19, 2016 9:19 pm
by valkea
Let's try to keep suggestions for the game to this thread, please, as that is focused on suggestions for future versions of the game while this thread is about an already-released version of the game. Your suggestions are definitely welcome, but this thread isn't really the best place for them. Keeping them in one thread also gives the developers a place to easily look through and see what players want if they need ideas for future updates.