Go to itch.io website and and see what they accept. That'll be where we sell the game initially.NobleSky wrote:Thanks for the info, Dave. That answered my question about the whole "needing money to create an account" thing. But then I do have one question: I am unsure if my dad has a PayPal account, so what (if any) credit cards would you accept for purchasing the game, or does that not matter?loboLoco wrote:
You'll get aaKey (our own WQ Key, not a Steam Key) when you purchase the game, and you'll need that when creating your account. (But I think the parrot can get a free Key.)
WQ 2.7 Pricing
Re: WQ 2.7 Pricing
Dave/loboLoco
WolfQuest Game Producer
WolfQuest Game Producer
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Re: WQ 2.7 Pricing
I just looked and it seems that you are able to pay with just a credit card through PayPal without having an account. I don't currently have the disposable income to see if it works however.
Re: WQ 2.7 Pricing
Will we be able to use a debit card to purchase the game?
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Re: WQ 2.7 Pricing
If my knowledge of debit cards is correct, you should be able to run it as a credit card.
EDIT: it actually appears that some games you can just go straight to a pay with card page. So it may be an option for developers to enable/disable?
EDIT: it actually appears that some games you can just go straight to a pay with card page. So it may be an option for developers to enable/disable?
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Re: WQ 2.7 Pricing
Thanks for clearing that up, Dave.loboLoco wrote:Go to itch.io website and and see what they accept. That'll be where we sell the game initially.NobleSky wrote:Thanks for the info, Dave. That answered my question about the whole "needing money to create an account" thing. But then I do have one question: I am unsure if my dad has a PayPal account, so what (if any) credit cards would you accept for purchasing the game, or does that not matter?loboLoco wrote:
You'll get aaKey (our own WQ Key, not a Steam Key) when you purchase the game, and you'll need that when creating your account. (But I think the parrot can get a free Key.)
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Re: WQ 2.7 Pricing
My apologies if this has already been asked and answered but by chance would we be able to purchase the full game via PayPal?
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Re: WQ 2.7 Pricing
Yes you will be able to pay with pay pal on the itch.io site, i hope this helped!CaffeineCollie wrote:I just looked and it seems that you are able to pay with just a credit card through PayPal without having an account. I don't currently have the disposable income to see if it works however.
Last edited by Wolvencall on Fri Nov 06, 2015 8:19 pm, edited 2 times in total.
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Re: WQ 2.7 Pricing
Actually, I was referring to the previous post where someone was asking if they need a paypal account or if they could just lay with a card. The answer being that they do not need to have a PayPal account and that cards are able to be accepted on their own.
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Re: WQ 2.7 Pricing
Heres the proper post I believeNeamara wrote:@Clan Hyena: yes, purchasing the full version gives you everything 2.7 has to offer including the new wolf customizations, as detailed here-Source: [WolfQuest FAQ] PricingloboLoco wrote:Mac/Win:
- • Free Trial: with with Amethyst Mountain single-player, original set of wolf coats, and all the new wolf howls.
• Full Game: The entire game with Amethyst, Slough Creek, and the new Lost River map, Multiplayer, and all customizations for $10. It will be available as a digital download, and you can use credit card or PayPal to purchase it.
Re: WQ 2.7 Pricing
For clarity's sake- as Wolvencall stated, you'll indeed be able to use PayPal to buy the game on itch.io, the initial distributor. (I think something went wrong with the quoting in Wolvencall's post?)Misaki Chan wrote:My apologies if this has already been asked and answered but by chance would we be able to purchase the full game via PayPal?
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Re: WQ 2.7 Pricing
Once a purchase of the game is made, is the key tied to a specific computer? Thus preventing you from installing the game on another computer without first either deactivating it on one computer or purchasing another copy? I really hope not....
Re: WQ 2.7 Pricing
The game is going to be DRM-free, so it won't be tied to a specific computer, although I'm afraid I can't specify how exactly that would work ^^; Rest assured you'll be able to install it on multiple computers, though.Lilly Shane wrote:Once a purchase of the game is made, is the key tied to a specific computer? Thus preventing you from installing the game on another computer without first either deactivating it on one computer or purchasing another copy? I really hope not....
EDIT- looks like itch.io has a "My Purchases" page. I'm going to guess that when you've succesfully activated your itch.io account and verified your e-mail address, WolfQuest will be listed on there after purchase and you'll freely be able to download it on any computer you like from there afterwards.
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Re: WQ 2.7 Pricing
Thanks for the response. But how would it work for those of us who don't want to create an itch.io account just to buy WQ?
Re: WQ 2.7 Pricing
I just checked, and looks like an account isn't required to buy and download anything. You'll receive an e-mail with an unique download link, so without an account you'll just have to keep that e-mail at hand or save the link somewhere to access your download.Lilly Shane wrote:Thanks for the response. But how would it work for those of us who don't want to create an itch.io account just to buy WQ?
"itch.io accounts are not necessary to make purchases. A purchase is associated with an email address. If someone has lost their purchase information they can request it to be re-sent to their email address from the support page.
Creating an account on itch.io is recommended though. It lets a buyer organize all their purchases in one spot. Purchases are found on the My collections page, and can easily be re-downloaded from there."
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Re: WQ 2.7 Pricing
Ah, I see. Thanks for the information. Also, could you please take a look at my idea here.