Archived news, updates and announcements.
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Spookykitty
- Hunter-in-training
- Posts: 107
- Joined: Sun Oct 23, 2011 10:18 am
- Gender: Female
- Location: Some space you are not currently occupying.
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by Spookykitty » Mon Nov 02, 2015 2:30 am
SolitaryHowl wrote:For everyone complaining about the price:
$10 for a game of this calibre is beyond reasonable - most 'games' on Steam are selling for more than double that amount and they are figuratively steaming piles of wolf scat. WolfQuest has taken THOUSANDS of hours of work (I don't have the exact number, but that sounds about right) to get to this point, and I'm not even sure if that includes the amount of time spent testing (which is a lot in itself).
Considering the minimum wage in the U.S.A is around $7.25 an HOUR, charging only $10 for a game that has obviously had so much hard work, love, and passion go into it just boggles my mind. I would have NO problem paying $60 for this game, in fact maybe I will add a 600% tip when I buy WQ 2.7. Because they deserve it (and I would like an episode 3 to be honest, haha!)
100% agreement with you. Hard work deserves pay; sure, free is great, but nobody is entitled to free. It's a gift.
Tl;dr: I'm happy to pay for hard work and good quality.
Last edited by
Spookykitty on Wed Nov 04, 2015 6:35 pm, edited 1 time in total.
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Kuzan
- Newborn Wolf
- Posts: 18
- Joined: Sun Dec 14, 2014 1:29 pm
- Gender: Male
- Location: You'll never find me!!! (Georgia) You'll never know where!!! >:D
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by Kuzan » Mon Nov 02, 2015 7:33 pm
Whatever the price-if its 10$ or 50$-I'm willing to pay it!
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BlueEverest
- Hunter-in-training
- Posts: 106
- Joined: Sat Sep 05, 2015 12:35 pm
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by BlueEverest » Tue Nov 03, 2015 7:45 am
Kuzan wrote:Whatever the price-if its 10$ or 50$-I'm willing to pay it!
50! Wow
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Neamara
- WolfQuest Moderator
- Posts: 5887
- Joined: Sat Feb 14, 2009 3:57 am
- Gender: Female
- Location: England, United Kingdom
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Contact:
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by Neamara » Tue Nov 03, 2015 8:01 am
KisabellaBlue8 wrote:50! Wow
Please make sure to have no less than three words in your posts (excluding quotes, emotes and smilies) in the future; anything less is considered SPAM. Further information and definitions can be found in the Forum Guidelines (http://wolfquest.org/bb/viewtopic.php?t=20100). Thank you.
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Stang
- Newborn Wolf
- Posts: 17
- Joined: Mon Nov 02, 2015 8:30 pm
- Gender: Female
- Location: Over the River and through the woods
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by Stang » Tue Nov 03, 2015 8:50 am
I played this years ago and was excited to see that there is new development going on with the game. Ten dollars is really reasonable to me and would be well worth it. I don't think anyone can go wrong there.
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Bailee
- Pup
- Posts: 41
- Joined: Wed Nov 19, 2008 7:23 pm
- Gender: Female
- Location: Frying in the desert
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Contact:
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by Bailee » Tue Nov 03, 2015 11:53 am
Will we be able to create a 2.7 account with the trial version? I want to ensure I nab the username I want, but I'm a flat-broke college student, and I may not be able to get the full version until a few days after it comes out.
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Frodo1
- WolfQuest Moderator
- Posts: 2275
- Joined: Sun Jan 31, 2010 4:35 pm
- Name: Frodo/Jay
- Gender: Female
- Location: Being a hermit hobgoblin in the dark in my room XD
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by Frodo1 » Tue Nov 03, 2015 12:14 pm
Bailee wrote:Will we be able to create a 2.7 account with the trial version? I want to ensure I nab the username I want, but I'm a flat-broke college student, and I may not be able to get the full version until a few days after it comes out.
If I understand correctly, yes. I know purchases are tied to the account, but I believe accounts can be free or paid and also store other persistent game data.
If someone knows an admin/mod quote that confirms/clarifies this, it would be much appreciated
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BlueEverest
- Hunter-in-training
- Posts: 106
- Joined: Sat Sep 05, 2015 12:35 pm
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by BlueEverest » Tue Nov 03, 2015 4:58 pm
Neamara wrote:KisabellaBlue8 wrote:50! Wow
Please make sure to have no less than three words in your posts (excluding quotes, emotes and smilies) in the future; anything less is considered SPAM. Further information and definitions can be found in the Forum Guidelines (http://wolfquest.org/bb/viewtopic.php?t=20100). Thank you.
Alright thank you even though I didn't do anything wrong but thank you.
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valkea
- Former User of the Month
- Posts: 3497
- Joined: Mon Feb 18, 2008 7:58 am
- Name: Rowan
- Gender: Male
- Location: southern icefields
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by valkea » Tue Nov 03, 2015 5:04 pm
KisabellaBlue8 wrote:Neamara wrote:KisabellaBlue8 wrote:50! Wow
Please make sure to have no less than three words in your posts (excluding quotes, emotes and smilies) in the future; anything less is considered SPAM. Further information and definitions can be found in the Forum Guidelines (http://wolfquest.org/bb/viewtopic.php?t=20100). Thank you.
Alright thank you even though I didn't do anything wrong but thank you.
You had two words (other than the words in the post you quoted, which do not count towards the minimum) in your post, which is under the 3 word minimum for boards other than Get to Know Each Other and Forum Games. This is considered spam and is not allowed on WolfQuest, as it says in the Forum Guidelines that you are expected to follow while on WQ. That is why you were reminded of the rule.
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loboLoco
- WolfQuest Team Member
- Posts: 2889
- Joined: Thu Jul 19, 2007 4:51 pm
- Gender: Male
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by loboLoco » Tue Nov 03, 2015 10:07 pm
Frodo1 wrote:Bailee wrote:Will we be able to create a 2.7 account with the trial version? I want to ensure I nab the username I want, but I'm a flat-broke college student, and I may not be able to get the full version until a few days after it comes out.
If I understand correctly, yes. I know purchases are tied to the account, but I believe accounts can be free or paid and also store other persistent game data.
If someone knows an admin/mod quote that confirms/clarifies this, it would be much appreciated
Actually, after much deliberation, we finally decided (just last week) that a purchase is required to create an account. That's pretty standard for indie games, and should help reduce piracy to some extent at least. (I know that piracy is inevitable and I'm resigned to it to some extent, but I really hate paying for the pirates' bandwith usage! Plus, our new multiplayer service isn't free, so we have to ensure that only paid-up players can access MP.)
Dave/loboLoco
WolfQuest Game Producer
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alethe
- Senior Member
- Posts: 2851
- Joined: Thu Dec 17, 2009 4:39 pm
- Name: [REDACTED]
- Gender: Female
- Location: scadrial
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Contact:
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by alethe » Tue Nov 03, 2015 10:10 pm
Just wondering, how would it reduce piracy?
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SilkenGalaxy
- Senior Member
- Posts: 1049
- Joined: Mon Jul 07, 2014 11:51 am
- Name: Alex
- Gender: Female
- Location: Florida
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by SilkenGalaxy » Tue Nov 03, 2015 10:34 pm
loboLoco wrote:Frodo1 wrote:Bailee wrote:Will we be able to create a 2.7 account with the trial version? I want to ensure I nab the username I want, but I'm a flat-broke college student, and I may not be able to get the full version until a few days after it comes out.
If I understand correctly, yes. I know purchases are tied to the account, but I believe accounts can be free or paid and also store other persistent game data.
If someone knows an admin/mod quote that confirms/clarifies this, it would be much appreciated
Actually, after much deliberation, we finally decided (just last week) that a purchase is required to create an account. That's pretty standard for indie games, and should help reduce piracy to some extent at least. (I know that piracy is inevitable and I'm resigned to it to some extent, but I really hate paying for the pirates' bandwith usage! Plus, our new multiplayer service isn't free, so we have to ensure that only paid-up players can access MP.)
Prevent piracy? Mwahahaha! That is awesome!
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Frodo1
- WolfQuest Moderator
- Posts: 2275
- Joined: Sun Jan 31, 2010 4:35 pm
- Name: Frodo/Jay
- Gender: Female
- Location: Being a hermit hobgoblin in the dark in my room XD
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by Frodo1 » Wed Nov 04, 2015 12:22 am
loboLoco wrote:Frodo1 wrote:Bailee wrote:Will we be able to create a 2.7 account with the trial version? I want to ensure I nab the username I want, but I'm a flat-broke college student, and I may not be able to get the full version until a few days after it comes out.
If I understand correctly, yes. I know purchases are tied to the account, but I believe accounts can be free or paid and also store other persistent game data.
If someone knows an admin/mod quote that confirms/clarifies this, it would be much appreciated
Actually, after much deliberation, we finally decided (just last week) that a purchase is required to create an account. That's pretty standard for indie games, and should help reduce piracy to some extent at least. (I know that piracy is inevitable and I'm resigned to it to some extent, but I really hate paying for the pirates' bandwith usage! Plus, our new multiplayer service isn't free, so we have to ensure that only paid-up players can access MP.)
Oh, well in that case I stand corrected! Thanks for clearing it up
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Koa
- WolfQuest Moderator
- Posts: 13101
- Joined: Wed Jul 23, 2008 3:53 pm
- Gender: Female
- Location: washington, d.c.
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by Koa » Wed Nov 04, 2015 12:24 am
Will fees be waived for the ban parrot?
(That makes sense. Thanks for the heads up!)
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SolitaryHowl
- Skilled Hunter
- Posts: 6268
- Joined: Mon Aug 11, 2008 4:13 pm
- Gender: Female
- Location: Canada
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by SolitaryHowl » Wed Nov 04, 2015 12:40 am
On the subject of piracy...
I'm very glad WQ is DRM free (on PC/Mac at least)...I've heard DRM is very unpopular and you will end up losing sales on top of the money you sank into making the game have DRM protection. Also, as a gamer...I hate DRM protection.
It was also a good move to have a free demo - I'm always uneasy about buying a game when it doesn't have a demo, because I like to try things before I buy. And $10 is a good price for WQ IMO, considering all the content. If you're a new player and you've hadn't even heard of WolfQuest before....even better because then everything is new to you!
There will always be piracy, people who don't want to pay for something will find a way to get it for free.