Re: New version: multiplayer and chatting
Posted: Mon Sep 14, 2015 1:32 pm
With regard to the new account system, will we be able to reserve our forum names?
WolfQuest Community Forum
https://www.wolfquest.org/bb-3.0.10/
https://www.wolfquest.org/bb-3.0.10/viewtopic.php?f=85&t=75997
I don't think any abilities to reserve usernames exist, considering it is a new account system and does not have any ties with forum accounts.Kelvin wrote:With regard to the new account system, will we be able to reserve our forum names?
Correct, actually being able to freely type your own sentences will be limited to private games only. The upside to this is that the game will have gotten rid of the lexicon, thus giving you a lot more freedom in the words you can use.smitty wrote:Just to clear up my slight confusion that has occured. So there won't be any text chat like in the past for open MP servers, or will it just be constricted to private games strictly?
Alas, no. With that in mind, my plan is to release the game *only* here on WolfQuest.org for a few days, so regular forum users can get the game and create their account and claim their name, before I make it public on other game storefronts.Kelvin wrote:With regard to the new account system, will we be able to reserve our forum names?
Ok, at least it's good to see that there are updates every once in a while!loboLoco wrote:Alas, no. With that in mind, my plan is to release the game *only* here on WolfQuest.org for a few days, so regular forum users can get the game and create their account and claim their name, before I make it public on other game storefronts.Kelvin wrote:With regard to the new account system, will we be able to reserve our forum names?
And once we get closer to release, I will start making noises about it coming soon, so in the meantime you don't have to check every three hours. The beta testers have found a fair number of bugs that we need to fix, so that may take a bit longer than I was hoping. Late Sept looks unlikely now, but hopefully it won't be too far into October. Sorry! We're as eager to release it as you all are to play it.
This is similar to what came to my mind after reading about the issues for people with smaller screens and the pop-up keyboard. There could be an icon on the screen that when tapped would record voice and turn what the player says into text, much like the voice search option on Google. The player would see the text form as he or she spoke and once finished speaking would have the option to submit the text or re-record if the text is wrong. I don't know if it is too late to suggest this, but it would eliminate the need for a pop-up keyboard on small screens.duskypack wrote:Does anyone know of the voice button you can click on an iPad so you talk and it turns into words? Could that be used for ease of chatting in Multiplayer?
I can totally understand your frustrations about the removal of the chat lexicon and having to deal with a phrase chat but if you'd rather not used the phrased chat, you could always consider setting up private games and playing with your friends there. This is because the team have implemented other chatting options in private games in comparison to public games. So your freedom in terms of chatting hasn't totally been eliminated in multiplayer! :3Flyinghearts wrote:I say keep lexicon chat. Honestly, Phrase chat is going to annoy the living spirit outta me. If no lexicon is final, then PLEASE add in body language of some type.
http://www.wolfquest.org/bb/viewtopic.p ... 8#p2388748loboLoco wrote:Private Games (which are now much more reliable!) will have:
-Text Chat (probably with a naughty-word block, but otherwise unconstrained--no lexicon)
-Voice Chat
-Phrase Chat
Public Games will only have Phrase Chat.
Also, players under age 13 will be restricted to phrase chat in all MP game modes, unless they get parental consent for text and voice chat. That's a legal requirement due to the US COPPA law.
http://www.wolfquest.org/bb/viewtopic.p ... 1#p2406591loboLoco wrote:Honestly, lexicon chat is dead. It's too annoying for normal players and yet too tempting for rude people. Private games will have nearly unrestricted text chat and I encourage you to find ways to set up those games with other players. I won't rule out adding text chat to public/open games at some point, but there is a lot of painful history on our end with lexicon chat that is hard to overcome.
Oh, thank you for the info.SilverHybrid wrote:-snip-
Based on what has been stated by Dave and the staff, it would appear that there is not a specific release time as far as dates go. However, with regard to a release in general, in the FAQ for 2.7 it states this;WolvesSoul wrote:Btw I was hoping you might have an idea when its ready to release, like a specific date like 20-28 for example
http://www.wolfquest.org/bb/viewtopic.php?f=81&t=75087Loboloco wrote:We plan to release WQ 2.7 in late September 2015, but that may slip into October. We plan to release the iPad and Mac/Win versions at the same time, soon followed by Android and Kindle versions.
http://www.wolfquest.org/bb/viewtopic.p ... 5#p2408459loboLoco wrote:And once we get closer to release, I will start making noises about it coming soon, so in the meantime you don't have to check every three hours. The beta testers have found a fair number of bugs that we need to fix, so that may take a bit longer than I was hoping. Late Sept looks unlikely now, but hopefully it won't be too far into October. Sorry! We're as eager to release it as you all are to play it.