SpecialK42293 wrote:
Generic howls, growls and chuffs would be a plus to add in ^^
Perhaps various whines and whimpers as well, rather then the same whines when bowing playfully, to have that same cheery sound coming from the wolf.
Alas, making the wolf maybe spin in a circle or so, rooster it's head, when jumping, it can leap over logs or hills, instead of casually walking over stuff out of the blue. When a hill you try to attempt climbing is too stiff, there should be a cautious sign. Maybe in scent view, there could be a radius of the height limit for our character to walk along? Like, maybe a yellow stripe or blotch striking across that specific area. So, for more realistic behaviors and surroundings, perhaps add sound effects instead of the common wind sources. Add debris that the wolf may trek through, going through bushes as a rustling sound. Walking across the ledge of the cliffs would also have some effect of dirt or stone collapsing over the side, the sight of dust drifting in the air when trekking by.
All these details and accesses help out other individuals on wildlife and the sound effects that these amazing creatures concur every day. Either predator or prey, it's something for everyone to review as and pretend themselves as wolves and each day is an objective. Not to be gruesome and this could be an option for anyone in game! Adding blood or wounds on animals we hunt. For instance, the elk. On our target, every time we bite the more amount we use of biting our game, the most likely chances of seeing wounds are high instead of it's health bar lowering and not showing any exposed wounds. These wounds also don't have to appear randomly, it can also appear on specific locations of biting. The side, back/rear, neck and torso.
All these locations can determine also on it's most sensitive part of the body to strain the animal to an extent of bringing it down entirely. Blood could be stained on the opponent and our wolf, so our wolf would eat and be messy (Blood stained maw, paws, chest, etc), Therefore, our canine friend will then need to clean up. Swimming in the river would help clean off the rest of those blood stains clean.
A lot of this seems a bit expensive. Remember, they have their limits, and effecting the landscape around you (dust flying up from walking in certain areas) seems to be one, as cool as it would be. If they added it in, it would look choppy and likely not fit all ground skins. (i.e. if brown dirt flew up no matter the surface, when you walk on sand it wouldn't be fitting. I don't see an easy way around this.)
The scars on prey is something cool, too. I imagine they will load already made scars judging on the place you bit it? But what if you bit it in the same place again and again? Would the carcass somehow load that scar, instead of being covered in them?
As your ideas are great and wonderful, the first one seems a bit difficult. I'm no programmer or game maker, but in my eyes it's just a bit far-fetched. Don't get me wrong, I love the idea, but I'm unsure we have the funding. Rather save it for the bigger areas of gameplay, yes?
So, yeah. I'd also like the pups to look like the adults again, without having to kill them. I mean, what was the point of taking that away? It was fun!