WolfQuest: AE Release Notes

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Re: WolfQuest: AE Release Notes

Post by loboLoco » Thu Jul 01, 2021 12:11 pm

Patch 1.0.7f, released 1 July 2021

This patch has two significant changes: we have overhauled the AI code to make it more efficient in terms of memory, so loading times and RAM memory usage during gameplay are noticeably improved. And we fixed a bug with the AI that can hurt performance, sometime a little, sometimes a lot. This has been most noticeable at times during Raise Pups and Rendezvous Site quests, but also can occur during elk hunts and other gameplay.

NEW OPTIONS IN GRAPHICS QUALITY: In Game Settings> Graphics Quality, two new options for customizing your graphics quality:
* Mid-Distance Terrains are disabled on low quality settings, but you can now override this to make them appear. This will substantially improve the game scenery, especially when looking out over a vista, but will reduce performance on integrated graphics. Also, by making this terrain appear, there won't be large rocks floating in the distance above the basic terrain.
* Scent Glow on Animals and Dens: This is also disabled by default on lower quality settings, but you can now enable it separately. When enabled, animals and dens will glow in scent view when you are close to them.

IMPROVEMENTS:
* Overhaul of AI code, now has smaller memory footprint (for shorter loading times and less total memory usage when playing the game).
* In multiplayer territory games, boosted player marking effectiveness, especially in games with more players.
* In multiplayer, host can give their pack a name to replace "Your Pack" in left column header.
* In multiplayer, there is now an option to cancel when the Quit/Leave Game panel is open.
* Sky at night is incorrect (lags actual star positions by a few months).
* Added tutorial tip when wolf drops carcass in water, to clarify that this is not a bug.
* Some improvements to distant tree appearances in Amethyst.
* Mate will not feed pups now if a predator is lurking nearby (indicated by the red predator alert icon).
* Tweaks to nighttime lighting and brightness.
* Improved clarity of some text in multiplayer sleep alerts.

BUGS FIXED:
* Sometimes the AI logic gets in a loop and slows down the overall game performance.
* Mate won't hunt summer mule deer fawns.
* Sometimes snow accumulates on the ground before snow begins to fall from the sky.
* Various music glitches.
* In multiplayer Fixed Sleep Schedule mode, problems ensue if player is standing in water with something in its mouth when the next sleep period arrives.
* In Fixed Sleep Schedule mode, when one minute remains until sleep, readout in Pack Info does not have correct tense.
* Grizzly cub in springtime does not have scent glow.
* A particular issue with wolf eye coloration in Wolf customizer when on Basic Sky & Veg mode.
* Occasionally the previous year's elk calves persist into spring and summer.
* Flooded oxbow ponds are white in May, when seen at a distance.
* Through circuitous effort, player can create an Ironwolf game on Easy difficulty.
* Stranger wolves often don't return to their own territory after a fight.
* Ponds in First Meadow are white, when viewed at a distance.
* Occasionally a duplicate Family Snapshot is generated by mistake.
* Scent posts are visible at long distances.
* When at rendezvous site, pupcam music does not play when in pupcam mode.
* In Lost River, when sun is low near the horizon, the terrain does not always block light and shadow.
* Wolf does not adjust its footing if standing or lying on a carcass when the carcass sinks into the ground.
* If wolf is looking to the side when Photo Mode is enabled, the right-arrow key moves the wolf's head rightward.
* In the main menu, territory config and sleep mode selections are not remembered for subsequent sessions.
* Some creeks in Slough Creek winter have vegetation when they should not.
* Terrain and water tweaks.
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Re: WolfQuest: AE Release Notes

Post by loboLoco » Thu Jul 22, 2021 1:14 pm

Patch 1.0.7g - Released 22 July 2021

NEW:
* Cloud syncing of user game files (saves, wolves, and family snapshots). These user files will be uploaded to the game server automatically when you first run the game. Subsequently, local and server versions of all files will be compared when starting the game, and if conflicts are found the player can choose from options to merge, push local versions, or pull server versions. Saves are also synced during gameplay.

IMPROVEMENTS:
* A new alert (envelope icon) appears in lower-left corner of screen for a few seconds when you launch the game and there's an unread message, and if a message arrives while playing the game.

* Added the wagon trail that runs through Slough Creek from west to east (in real world, runs from trailhead to a ranch outside the park boundary).
* Stranger packs' home hexes in the territory map are now marked with a small dot. (These hexes cannot be taken from those packs.)
* Hex icon on compass now indicates if you are in a strongly-claimed hex (above 50%).
* Alert popup about marking a strong hex has improved language (basically clarifying that you should always mark a hex if you're passing through, but don't make a special trip when hexes are still strong), made this alert pause the game to give players time to read it, and it only appears once per game session (instead of twice).
* New struggle animation for July mule deer fawn, when standing still and being attacked.
* Bison have finally learned how to swim properly (correct animation).

BUGS FIXED:
* Mate will feed pups when predator is attacking. (Regression from last fix.)
* Sometimes mate will regurgitate when there's a carcass available for pups to eat.
* Sometimes mate can kill prey with one bite.
* When hunting alone, mate does not avoid dangerous prey animals in its patch, including bison, which can lead to inadvertent death. (Mate now will behave more intelligently, either hunting or avoiding the prey.)
* If mate is killed by dangerous prey, it freezes in place (sometimes running in place) and won't fall over dead.
* Pup bark audio plays before mouth moves.
* The front paws of summer pups are angled oddly (probably fixed).
* Repeating pattern in Slough Creek large rocky outcrops.
* Scrolling the wolf bio panel on Pack Info makes the game camera zoom in or out.
* Dead bull moose cuts a long swath in grass.
* Sometimes wolf is way too obsessed with scratching and licking itself when sitting.
* Some music glitches.
* Occasionally unable to delete an ironwolf.
* Summer pup tail wag distorts the body at the base of the tail.
* Elder ironwolf savename is incorrect.
* In My Wolves, controller right thumbstick doesn't work to rotate wolf.
* In Slough Creek, the nighttime aurora borealis are angled severely, making them look very narrow.
* If player changes graphics quality to a level that requires more VRAM than computer has, an alert appears -- but cannot be closed, so player must force quit the game.
* When using controller, if wolf is sleeping very near to a pup, tapping A to wake up will also trigger regurgitation.
* Player-wolf can get stuck in hole in rocks just below the Slough Creek spawn point.
* Lost River: No distant animal voices in the night after midnight.
* Incorrect information in alert about waiting four hours to turn marking into scent post (should be about reinforcing scent post you just created).
* Typos.
* Terrain, rock, and vegetation issues.
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Re: WolfQuest: AE Release Notes

Post by loboLoco » Wed Aug 18, 2021 4:18 pm

Patch 1.0.7h - Released 18 August 2021

NEW: Achievements:
* Earn achievements by completing core game activities, going above and beyond those basic actions, exploring the maps, and playing through your wolf's long life.
* Note that you must be logged into your WolfQuest game account to earn achievements.
* All achievements can be unlocked only in single-player except for those in the Multiplayer section.
* Some Life Arc achievements can be unlocked only in new Slough Creek games (as the necessary data wasn't collected until now).

ALSO NEW:
* Filtering options on My Wolves and Setup New Game: Search by wolf name or pack name, show only ironwolves, hide dead wolves.
* Filtering options on Load Saved Game and Save Game panels.
* New option to select and delete multiple files at once on Save Game and Load Saved Game panels.

IMPROVEMENTS:
* Tweaked the "Sync Completed" alert so it only appears for 1.5s and disappears automatically.
* Runt is now indicated on Family Trees.
* Added option to disable cloud saves in Account panel.
* Current perks are shown on player's panel in Pack Info in single-player games (was previously only shown there in MP games).
* Better texture for river pebbles in Amethyst (less obvious tiling on Beautiful and lower graphics qualities).
* Slightly revised wolf gallop animation, with some head up/down movement.
* Switched to another sagebrush model for Basic Sky & Veg mode (actually, it's the sagebrush from the original game -- looks better and doesn't sway oddly in the wind).
* Increased lifespan of pup scent tracks, so they are more likely to be visible for lost pups.
* Increased LOD distances on high graphics quality levels (so animals have dynamic snow at longer distances from wolf).
* Made claws darker on wolves with light coats.
* Reduced size of aspen trees in Slough Creek.
* Increased pups' odds of dying from sickness.
* Ungulate mothers with young juveniles won't choose grass patches near the rendezvous site anymore.
* New versions of MacOS don't support 3D clouds, so those are now disabled at all quality levels, with option to override (and alert if you do so).
* Logjam in Amethyst is now rendered on Basic Sky & Vegetation mode.
* Increased ambient light a bit in Amethyst.

BUGS FIXED:
* Various bugs with logging into account.
* Various bugs when syncing user files to cloud server.
* Sometimes wolves get duplicated in My Wolves carousel.
* Glitches when typing on World Map custom markers.
* On Pack Info, Homes says "den not selected" instead of "rendezvous site not selected" on reload.
* Sometimes wolf will not move.
* Golden eagle sometimes behaves oddly when swooping down to grab a snowshoe hare.
* Health Perception sound effect doesn't respect audio settings.
* Wolf nametag is layered in front of wolf badge.
* Courtship heart meter is layered in front of wolf badge.
* At end of dream sequence, on low-end computers the game can freeze for awhile, and in MP even crash. (POSSIBLE FIX -- please report if it happens to you!)
* Keyboard glitches and submit issues using controller to rename mate and pups.
* Loaf at Rendezvous Site doesn't finish if you are asleep when your last pup reaches 20 pounds.
* In certain non-standard graphics quality settings, the mid-distance terrains are not rendered when they need to be.
* After loading a multiplayer saved game, stranger packs all have lots of wolves, regardless of number of players.
* Bones and sticks sometimes aren't postioned correctly in pups' mouths (probably fixed).
* Rock den northwest of McBride has very very very small opening.
* Pack wolves sometimes don't return to their territory after losing a fight.
* Wolf skips crawling-in animation at one burrow den.
* When in water, player-wolf sits down when pupcam is activated.
* Pups often stand up and then sit or lay down immediately (fixed most common causes of this).
* Some big rocks in Amethyst have inaccurate colliders.
* Mate emits stranger-wolf floating scent during certain activities.
* Terrain, rock, and water issues.
* Typos.
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Re: WolfQuest: AE Release Notes

Post by loboLoco » Fri Aug 27, 2021 3:20 pm

1.0.7j - released 27 August 2021

IMPROVEMENTS:
* Reduced the maximum orangish-brown tint on NPC wolves.
* Primary and secondary howl audio cleanup (thanks to SkyRider from Discord).

BUGS FIXED:
* Several login issues.
* Sometimes game doesn't show proper feedback after saving.
* Pressing enter (and then clicking Save) after editing wolf bio doesn't apply changes.
* "Pups left outside" alert appears even if mate stays back at den.
* Loading a saved game with a nine-year-old wolf will not unlock Age 8 achievements.
* Perks currently selected in a saved game (saved before 1.0.7h release) aren't counted toward Well-Rounded Wolf achievement.
* Carcass Conquest achievement can be unlocked over a meat chunk or hare carcass.
* Pup can get stuck in stumble action forever.
* Eagle gets stuck hovering above ground if hare escapes its clutches.
* Wolf sometimes pants when swimming–putting mouth underwater.
* Wolf holds horseshoe awkwardly in mouth.
* Pups exiting Lakeshore den float off ground a bit.
* Teddy bear on rock can't be picked up.
* Inner crevices of some cliffs in Amethyst are very very dark at night.
* Wolf keeps tripping when carrying binoculars.
* Wolf only opens mouth partly when howling in one laying-down pose.
* If player switches to photo mode when sleeping, then forgets they are in photo mode, they are unable to wake up.
* In Game Accounts: Friends, problems ensue if you add yourself as a member of a pack you own.
* Bull elk carcass grows antlers if killed in early spring and still around in late spring.
* Rain sound effect can occur without rain falling.
* Controls remapper doesn't prevent a conflict in certain obscure situations.
* If AFK for a long time, controller can start moving wolf or camera without user input.
* When opening Save Game panel with controller, default focus isn't text input field, but should be.
* On World Map, the "traveling home" icon appears during Find Den quest, but should only appear later during Moving and Journey quests.
* FPS Alert does not prevent opening the Graphics Quality menu (thus allowing players to change settings while the panel is opened, causing errors).
* In multiplayer, assigning a MP pack name does not work first time.
* Wolf tries to lick itself while holding an object in its mouth.
* Some interface panels do not appear properly on ultrawide screens.
* Issues with alerts when joining multiplayer fails.
* Error when game tries to delete a pre-2021 wolf, causing a duplicate.
* Alert "Can't sleep when dangerous competitors are near" won't go away after loading a save with a rare error.
* Pup sometimes stands up briefly and then lays down again.
* Elk graze in water.
* Terrain and water issues.
* Our long national nightmare is over: You can now type "Scooby Doo" in multiplayer chat.
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Re: WolfQuest: AE Release Notes

Post by loboLoco » Thu Sep 02, 2021 2:39 pm

Patch 1.0.7k - Released Sept 2, 2021

IMPROVEMENTS:
* If, when the player earns an achievement, the game cannot connect to the game server, after 60 seconds an alert now appears about the issue, suggesting a restart. Pending achievements are now included in the saved game so they can be unlocked after restarting and loading the game (assuming the game can connect to the server then).

BUGS FIXED:
* Moose calves are not being spawned.
* In Basic Vegetation mode, grass grows on the SC wagon trail.
* Upper Hornaday Creek has gone dry.
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Re: WolfQuest: AE Release Notes

Post by loboLoco » Sat Nov 20, 2021 1:31 pm

Patch 1.0.7l - released 29 October 2021

NPC PATHFINDING, OBSTACLE AVOIDANCE, AND MOVEMENT IMPROVEMENTS:
* These systems have been overhauled to be more robust. This should eliminate a lot of issues with NPCs becoming stuck at boulders, and they should be much more adept at avoiding boulders, especially when running (i.e. elk fleeing predators).

VEGETATION AND ENVIRONMENT IMPROVEMENTS:
* New vegetation added: snowberry and huckleberry bushes in the woods, autumn maple saplings along creeks in Amethyst, fireweed and red paintbrush in Slough Creek meadows.
* Added a new option on Game Settings > Graphics Quality> Grass and Bush Diversity. What was "High" is now "Medium" and has some of the new vegetation, and the new "High" option has more of it at greater densities.
* A few junipers added on rocky outcrops around Slough Creek.
* Increased the forest ground clutter with more and bigger logs, more tree stumps, etc.
* Switched to a better tree shader for visual improvements.
* Rendezvous Site quests now extend into August, when terrain greenery is starting to fade and snowberry and huckleberry bushes have berries.
* Removed lodgepole pines from shady north-facing slopes and made them grow in clusters on sunnier slopes elsewhere.
* Rain and snow are more affected now by strong winds, falling at an angle.
* Refinements to fog fade in/out timing and speed when weather changes.
* Added strong wind and distant thunder sound effects when a storm is approaching.
* Improved cliff rocks at head of Boulder Canyon (just below First Meadow) and a few other places.
* Added a few more boulders to Boulder Canyon.

OTHER IMPROVEMENTS:
* Family Tree: Pup preview now indicates if pup is male or female.
* On Setup New Game panel, removed option to show dead wolves, and to keep Ironwolf difficulty level for each ironwolf.
* When viewing customization panel for grown pup, you can now scroll down to see which coat it has (but you still can't change the coat).
* When filtering games and wolves in main menu, cursor is now automatically placed in the search field so you don't have to click there before typing.
* Quest music for Find a Den will now play more often when in that quest.
* Added Login panel to game scenes (so you can log anywhere, not just in the main menu).
* More cleaned-up audio by SkyRIder: Pup whines, whimpers, and howls, and distant ambient sounds.
* Elk now lose energy somewhat faster when fleeing and will slow down sooner This is to rebalance the elk hunt now that the elk run at their maximum speed more reliably due to better obstacle avoidance.
* Minor reductions to memory load.
* Graphics quality pulldown is finally long enough to show all options without scrolling.
* After deleting a wolf in main menu, wolf carousel stays on nearby wolf instead of resetting.
* Halloween comes to Slough Creek.
* Clear wolf filtering when browsing Family Tree, to avoid confusion when returning to the wolf carousel.
* Increased decay time for carcasses (generally about 50% longer now).
* In Game Controls, added a toggle to invert orbit camera X axis
* On Load Saved Game, added readout for game map.
* On Load Game panel, you can now close the Filter pulldown by clicking anywhere outside of it.
* Adjusted camera swing-back movement after releasing right-click orbit, to return steering control to player more quickly.
* Refinements to snow accumulation/melting timing and speed on trees and terrain.
* On World Map, territory hex readouts are easier to read.
* Scent readout for individual elk indicates type of elk as well as herd.
* Refined the music logic for triggering Ride of the Wapiti (elk hunt) tracks.

MULTIPLAYER IMPROVEMENTS:
* Pack Stats indicates which players are sleeping.
* Players in Limbo cannot be attacked by competitors or take damage from any NPC.
* Map markers for other players are now blue (to make them easier to differentiate from den icons in Slough Creek).

CONTROLLER IMPROVEMENTS:
* Revised thumbstick movements in game panels, e.g. left/right now stays in header-button row and you must move down to jump down to main area of each panel.
* Added Emote Favorite to Controls Remapping.
* Added tip in Game Help about how to Fast Heal (in multiplayer) when using controller.
* When controller is enabled, default to Controller subpanel on Remap panel.

BUGS FIXED:
* Pups almost never die of sickness.
* If camera is low to ground, grass is visible through World Map is opened.
* When inside the den, fur is enabled even if disabled in Graphics settings.
* Unexpected error alert appears without cause.
* Dead pup is not positioned correctly in parent's mouth when being carried. (Also, the pup's eyes are open, creepy!)
* Wolves kick up snow when running on snowless riverbank pebbles.
* Rusty Bowl collectible object is not quite positioned correctly in wolf's mouth.
* File Sync issues, especially with disabling the syncing.
* Occasionally hare switches to wrong coat after dying.
* Hare has winter coat in Lost River if you play long enough in multiplayer.
* Can get stuck on Pack Info panel if trying to add friends while it is open.
* If another notification happens to be triggered while on the Age Perks panel at the end of Find a Den quest, you are stuck and cannot proceed.
* Sometimes when deleting multiple saved games, the wrong games are deleted.
* Remapping ESC key to some other function causes problems.
* Music cue for sick pup doesn't play.
* Sometimes rain falls only in a small area away from the player-wolf.
* In the Family Tree, if you choose a grown pup in the carousel, and then go up, up, up through the generations to the original parent wolf, and then choose another of that wolf's mates in the upper left pulldown, the panel layout breaks.
* Sometimes the scroll bar disappears on the wolf bio in wolf customization.
* Some carcasses don't glow sometimes.
* In Lost River, issues with Quest and Roaming music tracks.
* When a competitor grabs a pup, it drops it if the player comes close to it.
* Multiplayer: Sometimes other players don't have nametags (possible fix, please report if you see this still happening).
* Sometimes wolf coat changes when emerging from den.
* Buggy behavior with graphics-VRAM warning alert.
* Dead mate is shown in Setup New Slough Creek game if they were still alive in any Family Tree.
* Hare carcasses do not decay and despawn properly.
* World Map with territories displayed sometimes is grayscale.
* Footsteps and other sound effects keep playing when game is paused.
* Occasionally wolves sink into the ground.
* In Family Tree, pup animations in preview panel don't blend smoothly from one to the next.
* On some computers, part of the 3D wolf preview in the Family Tree is translucent.
* Sound of rainfall can occur without rain falling.
* Some interface elements are misplaced on certain screen resolutions.
* 3D wolf on peaceful death screen is placeholder, not player wolf.
* Issues with account registration and login.
* Oil Lamp collectible item does not show correct text when found.
* Age Perks are inaccessible to controller.
* Wolf attributes are not listed consistently on various interface panels.
* Occasionally the targeting arrow is not aligned above targeted animal.
* Snow appears on animals when it hasn't been snowing.
* Can't remove player from a pack.
* Terrain and water issues.
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Re: WolfQuest: AE Release Notes

Post by loboLoco » Sat Nov 20, 2021 1:31 pm

Patch 1.0.7la - released 29 October 2021

IMPROVEMENTS:
* Switched to simpler/faster shader on tree stumps on Basic Vegetation mode.

BUGS FIXED:
* Invisible obstacles in Slough Creek.
* In Family Tree, sometimes pup animations don't start playing for several seconds.
* Gore dialog appears on collectible objects if you find one of those before finding a carcass.
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Re: WolfQuest: AE Release Notes

Post by loboLoco » Sat Nov 20, 2021 1:32 pm

Patch v1.0.7m - Released on 4 November 2021

IMPROVEMENT:
* Switched to colorblind-safe colors for Slough Creek territory map (somehow still had original colors from Amethyst).

BUGS FIXED:
* Player-wolf and NPCs sometimes have trouble finding the shortest path to nearby object like carcass or food chunk.
* Elk mother circling wolf and calf without attacking, and several other elk pathfinding bugs.
* Sometimes birds are motionless in sky.
* In certain circumstances, game gets stuck on black screen when Raise Pups quest ends.
* HUD resizes when launching the game each time.
* Some invisible obstacles in Amethyst.
* On some graphics cards, wet aspen leaves look bluish.
* Dead pup lying on ground has one eye open.
* Mule deer and cougar can't reach thair maximum flee speeds.
* Multiplayer: when joining a game, sometimes camera doesn't swing around behind the player-wolf.
* Wolf moves too fast when stalking.
* In Lost River, several stranger wolf scent posts are floating high in the air on the east border.
* Ranger crew cleared logs from Slough Creek wagon trail, and did it properly this time.
* Animals sometimes have non-glowing areas in Scent View.
* There are some whitebark pine trees in Lamar Valley.
* On Basic Vegetation mode, there are no willow bushes in Lamar Valley.
* One type of fescue grass has poorly-chosen LOD settings.
* Light snow appears oddly on leaves of creekside aspens in Amethyst.
* One spawn location for handbag is too close to a tree to be picked up.
* Controls Remapper fails after specific sequence of remappings.
* Typo.
* Terrain and water issues.
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Re: WolfQuest: AE Release Notes

Post by loboLoco » Sat Nov 20, 2021 1:49 pm

Patch v1.0.7n - Released 20 November 2021

IMPROVEMENTS:
* Stamina drain added when carrying a pup. Added to deter players from doing companionship with sick pup while marking territory, and looking ahead, to somewhat deter malicious players in SCMP from taking pups far from homesite.
* Adjusted max speed when catching up to prey, should make it slightly easier for players to bite mule deer, and noticeably easier for mates.
* Increased chances of pup death from sickness if player doesn't spend time with them, and refined pup sickness odds to vary the timing of sickness and make second sickness less likely.
* Feeding pups now gives a small boost to pack affinity (and why wouldn't it?)
* Douglas-fir trees in Amethyst look a bit better, not as dark.
* Improved pace of snow accumulation on trees in Amethyst.
* Added note on Slough Creek World Map indicated hex diameter.
* On Family Tree panel, moved Delete button to avoid accidental clicking (though there is a confirmation dialog too).
* Added more waypoint-paths at northwest rock den for entering and exiting den.
* Adjusted meat chunk collider so wolves don't float above it when lying down.
* Slightly increased the allowed duration of single spacebar taps (to make it more forgiving when trying to eat).

BUGS FIXED:
* Airborne scents stop moving and spawning in certain situations (probably fixed).
* When creating new Amethyst MP game, some options for SC MP (coming soon) are displayed.
* Mate frozen at edge of Lost River map.
* When mates attempt to help in a beaver ambush when bison (better prey) are nearby, they wiggle and won't bite beaver.
* Beaver does twitchy in-place turn instead of spin turn when attacked.
* Beaver carcass is missing fur on both sides when partially consumed.
* In certain situations, game freezes while sleeping.
* Sometimes beavers get stuck on lodge.
* Beavers sometimes get stuck going in circles.
* Pups pile around the same food chunk even if there are others more easily accessible.
* NPC animals can get stuck where boulders or trees are very close together.
* If you do secondary howl to call mate to your location, it will eat any food it comes upon, rather than leaving some for pups.
* Pup gets stuck running in circles near beaver dam.
* Pup going in circles trying to cross river (and other similar cases, no doubt).
* Cow elk freezes when health drops and cannot find another action to do.
* Yellowstone features boneless mule deer carcasses.
* Ambient blowing snow particles aren't visible.
* Wolf Bio: can't select text in bottom rows of text.
* Wrong eye color if you switch from Basic to Enhanced graphics mode during Photo Mode.
* MP game name appears in top-left corner of Perks panel.
* Odd object in lower left corner in Newborn den scene.
* Sometimes no music plays when the Hide & Snack music should play.
* Airborne scents move too slowly in high winds.
* Increased odds of pup dying from sickness (but no change to odds if player stays with pup).
* Mule deer don't respect fur setting in Graphics Quality.
* Snow accumulates on sides of animals sometimes.
* Grizzly rubs against den if all pups are inside.
* Pups don't follow player when moving to new den or rendezvous site.
* Dead tree in Lamar Valley has striped bark.
* Problems ensue if player goes to sleep while Den Discovered alert is onscreen, just before Name Your Pack appears.
* Beavers can get stuck by beaver dam when trying to flee.
* Beavers sometimes cross overland instead of following a trail.
* Beavers behave erratically if spawned while player-wolf is sleeping.
* No wolf or pup preview in Family Tree panel.
* Eagles get stuck on ground or in rocks.
* Order of perks is inconsistent from one age subpanel to the next.
* Lost River: Van Winkle scent posts are floating above ground and beyond map's edge.
* Some remaining issues with Hide & Snack music triggers.
* Photo Mode camera icon doesn't appear.
* One den does not glow in wintertime in scent view.
* Typos.
* Terrain and water issues.
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Re: WolfQuest: AE Release Notes

Post by loboLoco » Sat Dec 18, 2021 11:08 am

Game Update 1.0.8

NEW: SLOUGH CREEK MULTIPLAYER!
In Story mode, establish a territory, choose a den, and raise pups in multiplayer, just as in single-player! All gameplay is the same, with some new multiplayer-only features:
* Two decision-making options: Host Decides (when choosing den and rendezvous site, and deciding when to move to a new den or rendezvous site) and Majority Rules (all players vote on homesites and when to move).
* Two time-speed options: Normal (same as single-player) and Accelerated (pups grow faster, resulting in game duration of roughly two hours, give or take).
* Pup Favorites: Each pup has a favorite adult wolf (initially the player who named them), whom they will socialize with more often, and follow when traveling to a new den or rendezvous site. Feed and socialize with this pup to maintain your status (but the more pups who consider you their favorite, the harder it will be to maintain that status.).

ALSO NEW IN MULTIPLAYER:
* Two other Slough Creek Multiplayer modes: Pack Life (live and hunt in an area which stranger wolves cannot claim) and Territory Acquisition (compete with stranger wolves for territory).
* Four territory configurations to choose from in each mode.
* Ten new achievements to earn, mainly in Slough Creek Story mode.
______________________________

IMPROVEMENTS:
* Carcass markers: Carcasses often provide more food than you can eat in one sitting. When at a carcass, howl to mark its location on the compass and World Map until it has been consumed. (In multiplayer, this will also share the carcass's location with all current members of your pack.) Also, the carcass icon (in airborne scents and on map and compass) is now an X.
* Pup health and hunger: Late summer is a challenging time because prey are healthier and pups are growing faster, so pups are now a bit hungrier in May and June, and noticeably hungrier later in the summer. Pups also lose health when very hungry, raising the threat of death from malnutrition if players don't keep them well-fed -- this is also greater for the summer pups. Summer pups also have a somewhat larger appetite.
* Eagle attacks at the den are more exciting now.
* Pup AI: Pups will often take a nap after filling their tummies, and they will always move away from the carcass so other pups can reach it.
* Pup sickness: Pups won't get sick until a few game-hours into Raise Pups quest. Reduced the duration of sickness, and minor tweaks to make kk pups more likely to get sick compared to Kk pups. Reduced odds of dying some. Reduced the chances of a pup getting sick for a second time.
* Lost pups: Reduced the period of time that pups can be lost before dying in the wilderness.
* Increased pup eating speed (somewhat faster in spring, more in summer).
* When pups are clustered around a carcass, it can be hard for player to target the carcass, so now you can target it more easily if you walk up close to it.
* Mate: Reduced the distance from the den that the mate will feed pups at.
* Age Perks: Reduced Youthful Prowess effects on competitors.
* Made grizzlies and cougars a bit more persistent during den raids.
* Multiplayer: Now you can rename game when loading a save (and if there is already an active MP game with that name, you are prompted to change the name of your game).
* Multiplayer: Players joining a game are invulnerable to damage for 20 seconds (so they can get away from dangerous NPCs if they happen to spawn right by one).
* Multiplayer: Players do not lose control of their wolf now when notifications appear onscreen, and can use X key (or Enter key) to close the notification, instead of using mouse. Notifications now show key input to continue or make selection. (X and Enter also work in singleplayer games, but these other change to notifications do not affect singleplayer.)
* Changed time of Newborn Ungulate subquest popup from 6am to 1am on June 1st, so people will stop bugging me about finding newborns in those six hours before the popup appears.* Prey carcasses emit airborne scents more frequently.
* Scent posts emit airborne scents less frequently.
* NPC obstacle avoidance code is now multi-threaded, which should have minor performance improvement.
* Increased stamina drain when carrying a pup (now you can carry it for 100 seconds, previously was about 130s).
* Modest reduction in coyote aggressiveness during den raids. (Not too much though, since coyotes are the most vulnerable of all competitors to wolves, so coyotes would be pretty fierce to eliminate the future competition aka wolf pups, compared to bears and cougars.)
* Mate will regurgitate more when pups are very hungry.
* Increased the min/max distance that carcasses can spawn (because now with the carcass markers, we don't need as many carcasses out there).
* Loaf at Rendezvous Site quest intro texts modified to mention risk of malnutrition.
* Added a note in Lost River intro dialog about not being able to have pups there.
* Tweaks to the NPC spawning reductions based on CPU benchmarking (less reduction when fewer animals are spawned, more reductions when a lot of animals are spawned). These reductions are now applied in single-player as well as multiplayer, to prevent CPU-based performance issues.
* Reduced grass density at maximum graphics settings to eliminate micropauses on GTX 20XX-generation GPUs.
* Douglas-fir trees in Amethyst look a bit better, not as dark.

BUGS FIXED:
* Multiplayer: Nametags don't appear on other players in certain circumstances.
* Pathfinding: Mate stuck on top of rock den (and animal long distance pathfinding in general).
* Pathfinding: Mate does not come to player after secondary howl.
* Pup is running in place near parent when it should be sleeping. (Why? Because it's a social pup and wants to closer to the parent before sleeping, but can't get there.)
* Sometimes mate stops moving when carrying pup.
* Wolf panting sound effect is much too quiet.
* Sometimes wolf cannot pick up beaver, fawn, or calf carcass.
* Birds sometimes fly just above ground and/or move with jittery, slow animations.
* In SC winter, some tree stumps are missing, but their colliders are not.
* Find a Den quest music only plays once, at start of quest, never again.
* Merch popup has wrong title text.
* Dinner (carcass) music plays when there is no carcass nearby.
* MP: Disconnected notification does not appear if player is disconnected while joining a game.
* Game fails to load properly (stuck on aerial view of map) if player had previously quit the game during dreams.
* SC: Elk calves in winter are a bit too small.
* MP: When host closes the game, clients don't get notified for 8-10 seconds.
* Mate can get stuck at certain water locations.
* Mate can get stuck when trying to carry meat out of water.
* Lost River Multiplayer: Howls and other animal and natural audio are muted.
* Pups can get sick immediately at start of Raise Pups quest.
* Competitors can attack during the Loaf at Rendezvous site conclusion howl/spiral camera.
* Fearful Snarl emote gives speed boost when running.
* Stranger wolves don't have correct stranger-wolf airborne scent icon.
* Male ungulates can do glitchy multiple frontal attacks in a very short period of time.
* Mate can't catch hare.
* LR: Birds and distant animal audio does not play.
* Long distance navigation problem can cause unexpected NPC movements.
* MP: Wolf's mouth remains open if it was carrying something when going offline.
* If game resolution is set to something lower than monitor's native resolution, tabbing away from game and returning can make game switch to native resolution.
* Terrain issues.
Dave/loboLoco
WolfQuest Game Producer

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loboLoco
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Re: WolfQuest: AE Release Notes

Post by loboLoco » Fri Mar 04, 2022 10:25 am

NOTE: Please see this page in our Knowledge Base for all patch notes from now on.
Dave/loboLoco
WolfQuest Game Producer

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