Patch 1.0q Released
Posted: Tue Sep 10, 2019 10:02 am
WolfQuest: Anniversary Edition - Patch 1.0q Released
BUGS FIXED:
* NPC animals don't avoid some boulders.
* Stranger wolf packs can be decimated and their territory disappears (fix only works in new games).
* Carcasses sometimes spawn underground.
* Wolf foreleg distorted when biting elk as they collapse to prone pose.
* Cursor glitches out on world map.
* Ambient bird and animal sounds stop and do not resume after game is paused.
* Some Canyon pack female dispersals are labeled incorrectly as male.
* Photo mode tip sometimes stays onscreen too long.
* Sometimes Learn to Hunt mission is skipped or abbreviated when starting a new game.
* Autosave / Last Autosave button label doesn't display until mouseover
* Photo mode tip appears when Show HUD is off
* Elk carcass has fur when fur setting was off
* Snow appears on wolves in main menu after exiting game during snowfall
* Two music tracks play at once (fixed some issues, might still be more).
* Carcass consumption level differs between normal view and scent view.
* Moose and mule deer carcasses lack consumption textures.
* Cow Moose had has fur when it should not.
* Fur is not enabled when it should be, if the game started with a disabled fur setting.
* HUD Scale setting not saved.
* Targeting indicator didn't always appear when targeting something. Also reduced targeting range from 40m to 30m, to match the previous max distance.
* Wolf can fall through map in certain spots (partial fix, better fix coming in next patch).
* All NPC wolves have the same eye color.
* Wolf can sort of walk up the big craggy whitebark pines.
* Some glitchy issues in the Fossil Forest (not completely fixed yet).
* Broken mate when loading a saved game.
* In Basic graphics mode, rivers do not respect fog.
* Sometimes there's grass in the ponds.
NEW:
* Meat chunks now will attract predators.
* Water splash sounds added when wolves are in water.
* New Display option for Exclusive Fullscreen. This devotes all your computer's resources to the game, improving performance a bit, but is slower when switching to other applications. (Previous option, properly called Fullscreen Window or Borderless Fullscreen, is still an option with correct labeled.)
* Added trees and somewhat more grass along the creeks (based on Yellowstone visit).
* Added aspen trees (but these are placeholder tree model, better one coming soon).
* Added new tutorial tips about territorial marking and when mate affinity is low.
* Added visual effect on Territory Hex icon (below wolf badge) when entering and marking territory.
* Added visual effect to Fight/Flee meter when bars change.
* Mate personality now affects how close to player-wolf it lays down for sleep.
* Personality now affects distance when doing emotes.
* In-game time now displays in Pack Stats.
* Elk herd ground scents now show elk herd name.
* Fixed howls and affinity: now it respects maximum affinity from socialization over a period of time. Except when the mate initiates a howl on their own accord and the player then responds.
* Added mate behavior where, if health is 5% or less, it'll avoid all threats and lie down, only getting up to eat and follow the player.
* Added more tips and factoids on loading screen.
Taking damage now adds up to 50% Flight meter instead of 20%.
CHANGES:
* Some reduction of stutter/lag when loading new terrain chunks.
* Some improvements to grass and sagebrush in Basic graphics mode.
* Some refinements to snow on fallen logs in forest.
* Revisions to Pack Stats, Game Settings, and Controls panel layouts.
* Adjusted far left end of wolf eye color range to make it more gray.
* Tutorial tips progress is now saved per computer user, not per game
* Removed some unnecessary word filtering in Wolf Bio.
* Adjusted the math behind Audio sliders, to make more usable.
* Taking damage now adds up to 50% Flight meter (was 20% before)
* Power balance considers near-dead animals 30% "worth" healthy animals (instead of 0%).
* Taking damage now adds up to 50% Flight meter instead of 20%
* Various tree and terrain refinements.
* Increased wind effect on grass and sage.
BUGS FIXED:
* NPC animals don't avoid some boulders.
* Stranger wolf packs can be decimated and their territory disappears (fix only works in new games).
* Carcasses sometimes spawn underground.
* Wolf foreleg distorted when biting elk as they collapse to prone pose.
* Cursor glitches out on world map.
* Ambient bird and animal sounds stop and do not resume after game is paused.
* Some Canyon pack female dispersals are labeled incorrectly as male.
* Photo mode tip sometimes stays onscreen too long.
* Sometimes Learn to Hunt mission is skipped or abbreviated when starting a new game.
* Autosave / Last Autosave button label doesn't display until mouseover
* Photo mode tip appears when Show HUD is off
* Elk carcass has fur when fur setting was off
* Snow appears on wolves in main menu after exiting game during snowfall
* Two music tracks play at once (fixed some issues, might still be more).
* Carcass consumption level differs between normal view and scent view.
* Moose and mule deer carcasses lack consumption textures.
* Cow Moose had has fur when it should not.
* Fur is not enabled when it should be, if the game started with a disabled fur setting.
* HUD Scale setting not saved.
* Targeting indicator didn't always appear when targeting something. Also reduced targeting range from 40m to 30m, to match the previous max distance.
* Wolf can fall through map in certain spots (partial fix, better fix coming in next patch).
* All NPC wolves have the same eye color.
* Wolf can sort of walk up the big craggy whitebark pines.
* Some glitchy issues in the Fossil Forest (not completely fixed yet).
* Broken mate when loading a saved game.
* In Basic graphics mode, rivers do not respect fog.
* Sometimes there's grass in the ponds.
NEW:
* Meat chunks now will attract predators.
* Water splash sounds added when wolves are in water.
* New Display option for Exclusive Fullscreen. This devotes all your computer's resources to the game, improving performance a bit, but is slower when switching to other applications. (Previous option, properly called Fullscreen Window or Borderless Fullscreen, is still an option with correct labeled.)
* Added trees and somewhat more grass along the creeks (based on Yellowstone visit).
* Added aspen trees (but these are placeholder tree model, better one coming soon).
* Added new tutorial tips about territorial marking and when mate affinity is low.
* Added visual effect on Territory Hex icon (below wolf badge) when entering and marking territory.
* Added visual effect to Fight/Flee meter when bars change.
* Mate personality now affects how close to player-wolf it lays down for sleep.
* Personality now affects distance when doing emotes.
* In-game time now displays in Pack Stats.
* Elk herd ground scents now show elk herd name.
* Fixed howls and affinity: now it respects maximum affinity from socialization over a period of time. Except when the mate initiates a howl on their own accord and the player then responds.
* Added mate behavior where, if health is 5% or less, it'll avoid all threats and lie down, only getting up to eat and follow the player.
* Added more tips and factoids on loading screen.
Taking damage now adds up to 50% Flight meter instead of 20%.
CHANGES:
* Some reduction of stutter/lag when loading new terrain chunks.
* Some improvements to grass and sagebrush in Basic graphics mode.
* Some refinements to snow on fallen logs in forest.
* Revisions to Pack Stats, Game Settings, and Controls panel layouts.
* Adjusted far left end of wolf eye color range to make it more gray.
* Tutorial tips progress is now saved per computer user, not per game
* Removed some unnecessary word filtering in Wolf Bio.
* Adjusted the math behind Audio sliders, to make more usable.
* Taking damage now adds up to 50% Flight meter (was 20% before)
* Power balance considers near-dead animals 30% "worth" healthy animals (instead of 0%).
* Taking damage now adds up to 50% Flight meter instead of 20%
* Various tree and terrain refinements.
* Increased wind effect on grass and sage.