- We switched to a different method of streaming terrain tiles, which should (a) reduce the degree of stuttering sometimes and (b) make it less likely to find yourself in a spot (hunting an elk herd for example) where you repeatedly trigger the loading stutter because you're running around within a small area.
- We optimized the some code to reduce micropauses when animals are spawned.
- We found a few other things to optimize with vegetation spawning.
FIXES:
* Wolf neck distorted when sleeping and stalking.
* Wolf walk and stalk animation speeds wrong.
* Wolf drinking audio plays too soon, lasts too long.
* Inappropriate animation on wolf when male ungulate charges it.
* Various terrain and river refinements.
* Various text errors.
* Several quirky things with grizzly bears issues (walk speed, snow).
* Several cougar animation issues.
CHANGES:
* Switched to new method for loading terrain chunks. Worst stutter is unchanged, but may be less frequent (that is, less stutter some of the times).
* Optimized animal spawning code.
* Emotes panel will tell you if the Favorites group is full when you try to add another emote to it.
* Modest reduction in RAM memory usage.