Loach wrote: ↑
Sat Jun 11, 2022 8:51 am
It can be a bit tiring to have to go through roleplay ones to find generic games, but it's not like role players are ones 'to blame' for it. By calling it an "issue" and a "problem", it's kind of implying that it is their fault there are less generic non-roleplay games, or that something needs to be fixed so that there is "less" roleplay games and more generic ones, when it's neither of those things at all - it's not on anyone that there are more public roleplay games than non-roleplay ones. It's just a reflection that it's more common to find them.
IDK, I just think viewing it as a "problem" is putting an unfair burden or impression of responsibility on role players for there being less "normal" games, when it's really not their responsibility to balance the ratio of types of games you will find in the lobby (it isn't anyone's). Finding those that play the way you like to play and then planning games with them has always been a thing with this game. Even if it were the other way around and roleplay were the rarer game type, it'd still apply.
I think you might have misunderstood what I meant in my original post, so I'd like to clarify what I was trying to say.
First, some context. I have a lot of respect for the people who enjoy roleplaying in WolfQuest. I used to be one of them. That was back in the 2.7 days, long before the Anniversary Edition was released. I know that roleplayers have always been a part of the game's community, and without them, I doubt that the game would be where it is now. I do not enjoy roleplaying anymore, probably because I'm older now and my interests and hobbies have changed over time.
Now that I have given some context, I want to explain what I meant in my previous post. I wasn't blaming the lack of "normal" servers on the roleplayers. It's not their fault that roleplay servers have remained popular while other server types have generally become less popular. And I fully agree with you, nobody is responsible for balancing the ratio of game-types you find in the multiplayer lobby. Individual people decide what types of servers to open on the game, and they are entitled to choose what type of server they want to host. In a way, that's what makes video games fun, the fact that you get to choose your own adventure.
When I referred to the lack of non-roleplay servers in multiplayer as "an issue", or as "a problem", I meant that it isn't an ideal situation for the players who don't enjoy roleplay. It's not an issue with the game itself. It's just an unfortunate set of circumstances for the players who do not play the game for roleplay purposes. Obviously the lack of "normal" servers is not detrimental to everyone who plays the game, it's just not ideal for people who don't do roleplay. It might make the game less enjoyable for those people, especially if they can't host their own servers because of an unstable internet connection.
That's why I referred to it as "an issue" and "a problem", although in hindsight I probably should have chosen a better set of words to describe it. It's just an unfortunate situation that people find themselves in, and not really a "problem" or an "issue". The words "problem" and "issue" imply that something has gone wrong, which is not what I was trying to say.
I guess my point is, people play WolfQuest for different reasons. I can see why roleplayers enjoy the game. I also understand why the high prevalence of roleplay servers can be inconvenient for the people who don't like to roleplay. I can see both sides, and I'm not blaming anyone or saying that these circumstances are anyone's fault.