These are some really cool ideas! I hope there will still be an option to play as one of our offspring and start all over again, so we can start a new playthrough and play through the Saga all over again, continuing our previous wolf's legacy.Doenut wrote: ↑Fri Dec 31, 2021 2:35 amWith the New Wolf Quest Saga I'd like to say.
Great work all the staff who helped develop the game from humble beginnings to now.
I'd like to see implemented a true wolf's experience in the Generations.
1: After wolves grow into yearlings and we as parents move to the next adventure, I think it'd be good if the screen fades to black after finishing raising your pups to get to the home screen. When you select your wolf again you spawn in the map you finished growing your pup.. but in Fall. With a random 1-3 young wolves that stayed behind and didn't disperse. This number would be random each year, giving it a realistic feeling that not all answered the "call of the wild" just yet.
Why> This would make our pack size a maximum of 5 like in multiplayer, but they're your kids. There would be a chance only 1 or NONE stayed behind. This would greatly change each year's experience and dynamically alter the lifespan of your wolf's story. Good years with a full pack, or slim years with just your mate.
2: Hunt in the fall with your kids "free roaming" to determine your pack's home location. Just like how there's a guiding star to show you to slough creek when you leave amethyst mountain. If each map in fall had star locations to select where to start pups would be great.
Why> It allows you to practice sometime with your pups as adults now, see what it's like to have a pack hunt together. Finally kill that bison or moose. Free roam until winter, enjoy having your pack with you, without having to play multiplayer to feel surrounded by friends. And then when your ready, travel to the star indicator to stay or leave. Thus starting at establishing territory in the new location or in the current one. Why wouldn't you have the same territory from last year? Development would be tricky, and wolves territories are organic, they shift. Gives you the chance to try a new spot on the same map too.
3. Raise your new litter with your kids helping you around the den. You must still "woof" your cubs into the den to hunt with the whole pack. But now you can see all the wolves walking around, engaging, playing, and the kids help mark territories. When you go to move dens, see your older kids on the sides of the convoy, helping guide the pups. See your kids chase off a predator or two. When you finally raise the litter to the 20lbs ending, return the stars to the map! Allow us to take everyone to a new map or stay there. When the pups reach the end of summer, all the oldest wolves will be gone by fall. And the new generation will decide to stay or go.
I think that would really increase the game's replay value quite a lot.