The scent thing could be interesting but maybe turning health bars on/off should either be a separate checkbox option or as part of the higher two difficulties.Quikke wrote:I'd love if we could do away with "seeing" the health bars of all the elk as you approach. Determining how healthy one is - in my opinion - should be dominated by what you learn from the scents and how quick they are/how much stamina they have when they run. Because of this it'd be especially interesting if Injured, Old, and Ill were all unique and separate conditions animals you encounter can have that set the elk's health to a lower margin. The conditions should also have the ability to stack, and thus further deplete on the target's health to make them even easier to kill.
It'd also be lovely if all animals in the game could have these sorts of statuses put onto them, not just cow elk, but bull elk, fawns, the deer, moose etc, even down to bears, and other wolves.
The player is a possibility too, but I kind of doubt having to tolerate such things would be in any way fun. It worked well in old games like LION and WOLF as it kept you from being reckless and only really hunting if you really needed it, but was otherwise quite bothersome when you did have to tolerate an injury since the heal time was abysmal.
Also gotta agree with what you said about not having things like sickness or injury affect the player, because yeah, there's a fine line between realism and fun. I really hope that doesn't become a thing in the game because that would deter a lot of people from playing or using the higher difficulties. I know it'd deter me; a decent challenge is one thing but 'mission impossible with 99+ problems to deal with' is another. xD