Ideas for Future Updates

Discuss WolfQuest (the game, forum, etc.).

Moderators: Neamara, Frodo1

User avatar
Neamara
WolfQuest Moderator
WolfQuest Moderator
Posts: 5865
Joined: Sat Feb 14, 2009 3:57 am
Gender: Female
Location: England, United Kingdom
Contact:

Re: Ideas for Future Updates

Post by Neamara » Fri Aug 26, 2022 8:35 am

Are there any plans to bring back the "your experience" panel to track statistical info from the eras of Legacy and Classic for the Anniversary Edition? It was always nice to have the game keeping track of how many times my wolf had died, how many animals it had killed or thwarted, and so on.
Nothing interesting happens.
[XBL] • [Switch SW-7220-7090-5161]

WQ Wiki WQ Discord WQ Reddit
Avatar © Dieselpvnk

User avatar
DinoDogDude209
Hunter-in-training
Hunter-in-training
Posts: 217
Joined: Thu Jan 31, 2019 10:46 am
Gender: Male
Location: Ohio

Re: Ideas for Future Updates

Post by DinoDogDude209 » Sat Sep 10, 2022 11:46 am

Dave mentioned in the most recent devblog that the expanded Lost River map will be centered on an ancient volcanic caldera. While we know that this will impact what types of rocks we will see in the new Lost River map, I hope we'll get some other signs of volcanic activity in Lost River. For example, maybe some geysers, hot springs or other geothermal areas.

Some inspiration could be taken from Soda Springs, Idaho. This is a real town that I've done some research on recently. Soda Springs is known for having a geyser that shoots carbonated water into the air. Of course, in the case of Soda Springs, the geyser isn't entirely natural, but that would not have to be the case in Lost River because it is a fictional place. There could be a small area near the town with some geysers or hot springs, which would've been a city park at some point before the town was abandoned. I think that could be a cool landmark to include in Lost River, and I think it would fit with the theme of Lost River as well.

I know that the team might want to save geothermal features for another future map set in Yellowstone, and that would be perfectly understandable. However, I think it could also be a really cool thing to include in Lost River, perhaps on a smaller scale.

User avatar
Loach
Former User of the Month
Former User of the Month
Posts: 111
Joined: Sat Jan 14, 2017 6:47 am
Name: Jess
Gender: Nonbinary
Location: Michigan
Contact:

Re: Ideas for Future Updates

Post by Loach » Sat Oct 08, 2022 8:09 pm

Neamara wrote:
Fri Aug 26, 2022 8:35 am
Are there any plans to bring back the "your experience" panel to track statistical info from the eras of Legacy and Classic for the Anniversary Edition? It was always nice to have the game keeping track of how many times my wolf had died, how many animals it had killed or thwarted, and so on.
I vaguely recall this being something that may not come back since WQ:AE isn't a game about keeping those sorts of scores. Think it was mentioned around when Age Perk devblogs first came about since there's no EXP system anymore but that was a while ago now.

That said, I think it would be nice if the game gave this sort of result at the end of a wolf's life after it dies. Nothing super granular or that could be considered 'grindy', just stuff that'd happen naturally and could be seen as somewhat educational for a wolf's life, if that makes sense.

Examples:
- total successful hunts
- prey item you hunted the most (no number given)
- number of litters
- number of pups born vs how many died/survived to adulthood
- number of pups that were runts
- number of mates the wolf had

Etc.
DeviantArt
returning member from ancient times

User avatar
SeaTheShe11623
Newborn Wolf
Newborn Wolf
Posts: 1
Joined: Sat Nov 12, 2022 3:26 pm
Name: Seashell
Gender: Female
Contact:

Re: Ideas for Future Updates

Post by SeaTheShe11623 » Sat Nov 12, 2022 3:48 pm

OliveYips wrote:
Wed May 11, 2022 6:34 pm
I have a few ideas. As the dev has mentioned, they will only accept possible, realistic ideas, in a Yellowstone setting. I will try to make these ideas as realistic as possible. :wolf:

Since the devs have decided not to add stranger wolf dens, I thought that they could add coyote pups and fox kits. Some AE players may be able to relate with me, as it would be nice to observe how other, non-wolf canids take care of their pups and kits. Also, as your pups are the only pups in the Slough Creek, it adds a sort of...emptiness. Of course, you should be able to attack the pups and kits. Since coyotes and foxes may not pose a big threat to the wolf, a challenge may be to dig the pups out of a deeper den. This would make digging a more significant feature in the game, as it is a thing that wild wolves regularly do. Maybe adding a feature where you can pick up the pups would add more cuteness to the game, though it is unlikely that a wolf would adopt a coyote pup or fox kit. But I will keep my fingers crossed! I don't see why adding coyote pups and fox kits is significantly different than adding bear cubs, which are a feature in the game. I hope you are also keeping cougar cubs an open option. :fox:

Being able to disperse with a sibling in Amethyst Mountain. As you see, dispersals are capable of traveling with their siblings. I have some extremely close wolves, and I would love for them to be able to disperse together. On the topic of the sibling staying or leaving after your player wolf finds a mate, maybe that depends on affinity??? They could join your pack to help out if the affinity is high when you find a mate. Also, maybe your sibling could be the breeding male or female of the pack and you could help out. That sounds unlikely as the game is about starting a pack, but it would be an interesting twist. :pawprint:

When the Saga comes out, I would appreciate it if you could add a feature where if your Ironwolf or Elderwolf dies, and there are adult offspring in your pack, you could continue the story of your pack playing as them. It would be truly heartbreaking to put so much effort into your pack, only to have it diminished by an unlucky kick or final sleep. After a death of a parent, the pack moves on, life continues and that would be a great way to represent that. In a devblog, it was revealed that if a breeding female or male of a pack dies, the other wolf will look for a mate and the pack continues. I hope you consider this. :flower:

Thank you for taking the time to go over this, and I hope you consider my suggestions.
Until then is it Olive, signing off! :leaf:
I really agree with you on all. Maybe also a few new animals such as black bears, porcupines and skunks. I think the devs are gonna add that though. I also feel that its kinda weird being the only animals with canine babies like kits and pups.

DOGTEETHxx
Newborn Wolf
Newborn Wolf
Posts: 1
Joined: Mon Nov 21, 2022 3:09 pm

Re: Ideas for Future Updates

Post by DOGTEETHxx » Mon Nov 21, 2022 8:09 pm

These are some realistic suggestions I have for the game! I tried to keep them related to Yellowstone and Gray Wolves best to my ability.

QOL Game UI:

New Multiplayer Tags
  • "Not a Roleplay"
QOL In-Game:
  • Customization for Wolves
> Ear Tags
https://live.staticflickr.com/5595/1468 ... a9f1_b.jpg
Ear tags have been used in Yellowstone just as well as radio collars.

> Different Variations of Radio Collars
There are several variations of radio collars Yellowstone Wildlife Services use, and you could establish those as more customization options. You could even honestly just change the coloring of the current radio collar for a tan/brown one, pure black, grey, and yellowish/white.
> Fur Length Customization
Currently there is some customization for their cheek length fur. It would be nice to have more "fluff" customization for their underbelly, neck scruff, tail, and rump.
https://upload.wikimedia.org/wikipedia/ ... -17120.jpg
https://cms.accuweather.com/wp-content/ ... .jpg?w=632

> Hazel/Green Eye Color
You guys have a really perfect realistic eye color slider right now, and it would be nice to implement a brownish/hazel or olive green since wolves do have a hazel color sometimes.
https://pbs.twimg.com/media/EwnIoW2WQAU ... =4096x4096

  • Drinking
Even if you guys have no idea how to work with thirst yet, you could add an animation for drinking simply for roleplay purposes until you all figure it out.
  • Drowning
For realistic purposes, there have been cases where wolves have drowned before from hunting or being attacked by rival wolves, crossing a river with swift current. There may not be many cases, but I do think it would be more realistic and dangerous to have! This can be implemented in a way if you have to cross a river with your pups, you can drown just like your pups might if the current is strong enough or if you have serious wounds. You could even only implement this in Accurate mode if you wanted as well!
  • Livestock
Since Yellowstone do have ranchers around the area, it would be cool if during the late spring during the summer season, there can be brown and black angus cows that are roaming in a large herd setting near edges of the map in the mountains or similar areas since that is the time when ranchers move them onto the mountain. Although it would be nice to add to the game, wouldn't be too realistic if wolves could kill them so easily since Gray Wolves in Yellowstone usually survive on Elk and calves/fawns. So possibly, putting them in enemy territory where it is risky to get to, as well as having them in large herds such as large as elk herds, as well as them relatively strong.
  • Bears Fishing in Streams/Rivers
I would love to experience seeing some Grizzlys fishing in the streams in Slough Creek. As it happens often in Yellowstone, it would be a lovely addition!
  • New Animations
I am sure these have been suggested before but I would love to see:

> Shake Animation
It could be possible for the shake animation, when exitting the water, if you stop you have the idle animation to shake off the water. If you were hunting and running through a stream or water and continuing to run, the shake animation wouldn't take place to interupt the hunt.
> Stretch Animation
Just a simple stretch animation that would go under "Body" in emotes!
  • Antler Shedding + More Realistic Implementations (Pelt Variation in Prey)
It would be interesting if sometimes around the map during the late winter to early spring, you could potentionally find elk antlers, deer antlers, or moose antlers to bring back to the den for your pups to play with.
This could also be an achievment if you bring an antler back to your den for your pups.

Adding onto this, it would be cool if we could have velvet on the bucks and bulls for when they are in velvet instead of sharp stubs.


This is an idea by DinoDogDude209 which I totally agree with on pelt variation!
https://www.instagram.com/p/CD0DV-NJWuh/ Several bull elk with their summertime coats.
Elk cow and Bull with their summer coats
Mule Deer buck with summer coat
https://www.nps.gov/yell/learn/nature/mule-deer.htm This page from the National Park Service website includes another picture of a Mule Deer buck with its summertime coat.
Credit: National Park Service, GoodBullOutdoors on Instagram

While this wouldn't change the gameplay of the Slough Creek arc very much, it would make the game much more immersive. And judging by the fact that seasonal color changes are already implemented with the Snowshoe Hares in the game, I don't think it would be too difficult to add seasonal color variations to other species.
Adding onto this;

>>> Coyote Pelt Variations

>>> Moose Pelt Variations
Something simple for moose, such as very dark brown to light brown
  • Skeleton Findings
Another interesting concept would be if you could find old remains of elk carcasses and be able to take a leg bone from them and bring back to your pups to play with as well!
  • Achievments
Now, another player, DinoDogDude209 has already posted a huge list of achivement ideas, which I really like a lot of them myself, as well as some of my friends. So I don't post a HUGE post, here is the link to their suggestion, if you scroll down the page a bit you can see it!
h ttps://wolfquest.org/bb/viewtopic.php?f=3&t=78137&start=930

I would love to see more achievements implemented in the game, as I know a lot of people have already finished a lot of these achievements! More to do!

  • Finding Out Your Mates Personality
After you get a mate, and you head to Slough Creek, hitting tab and looking at your mate, it would be nice to be able to see their specific personality slider similar to the one when you are customizing a wolf

Cautious --------- Bold
Loner --------- Social
Lazy --------- Energetic


These are all of the ideas I have for Wolfquest for the time being! Thank you for reading.

User avatar
Neamara
WolfQuest Moderator
WolfQuest Moderator
Posts: 5865
Joined: Sat Feb 14, 2009 3:57 am
Gender: Female
Location: England, United Kingdom
Contact:

Re: Ideas for Future Updates

Post by Neamara » Tue Nov 22, 2022 7:24 pm

DOGTEETHxx wrote:
Mon Nov 21, 2022 8:09 pm
Finding Out Your Mates Personality
After you get a mate, and you head to Slough Creek, hitting tab and looking at your mate, it would be nice to be able to see their specific personality slider similar to the one when you are customizing a wolf
loboLoco's Letdowns mentioned why they weren't going to do this for pups. The same reasoning may apply to the mate? ^^;
DOGTEETHxx wrote:
Mon Nov 21, 2022 8:09 pm
Hazel/Green Eye Color
You guys have a really perfect realistic eye color slider right now, and it would be nice to implement a brownish/hazel or olive green since wolves do have a hazel color sometimes.
Eye of the Beholder suggests green to be "fantastical", yet it is somewhat possible between pale yellow and gray, though it's a very muted olive.

Support for hazel! It would be a nice colour to have based on the IWC's trivia in the tweet showcasing the eyes of their exhibit wolves.
DOGTEETHxx wrote:
Mon Nov 21, 2022 8:09 pm
> Stretch Animation
Just a simple stretch animation that would go under "Body" in emotes!
Support — the wake-up stretch in 2.7 and 2.5 was nice and I do miss it ... I'd love to see that brought back as an emote and/or have a selection of stretches. Emotes for other small actions to use outside of their normal cues — scratching, yawning, sniffing, and head tilting come to mind — would be nice to have, too. ^^
Nothing interesting happens.
[XBL] • [Switch SW-7220-7090-5161]

WQ Wiki WQ Discord WQ Reddit
Avatar © Dieselpvnk

Post Reply

Return to “General WolfQuest Discussion”