Specializations
“... almost a secondary profession, if you will."
- — Colin Johanson
- Each profession can master a new specialization that grows the profession into something new
- Specializations unlock access to a weapon previously unavailable to a profession, as well as new traits, skills, and unique mechanics, for example:
- Ranger: Druid — able to equip a staff, given a new healing skill, elite skill, utility skills, and new profession mechanics
- Necromancer — able to equip a greatsword
- Mesmer — able to equip a Shield
- Engineer — able to equip a hammer
- Specializations will be swappable out of combat
- Each profession will initially have one new specialization in Heart of Thorns, but it is a mechanic that will be used to grow professions in the future
New Profession: Revenant
- Heavy armor profession
- Channels and controls the power of the Mists
- Can channel the Mists into weapons, as well as utility and heal skills
- Channels the power of great legends from Guild Wars past, and uses those to power the skills it has available, e.g.
- When channeling King Jalis Ironhammer, the powers and abilities of great dwarves of years past become available to the Revenant to use in combat, and change its skills
- Mallyx the Unyielding can be used to channel and control the power of conditions
The Mastery System
- Account-based PvE progression system
- Available to all level 80 characters
- Complete content and overcome challenges to gain Mastery Points
- Examples include completing elements of the story, finding hard-to-find and hard-to-reach locations, defeating challenges and group challenges, exploring entire maps, completing challenging achievements
- Mastery Points can be spent on new abilities, e.g.
- Exploration: hang gliding from the canopy, where more points might allow you to ride on a gust of wind to hard-to-reach locations
- Lore: mastery points can be spent to to learn the languages of the civilizations of the jungle, learning about their histories, their secrets, and gaining access to hidden locations
- Combat: gain new abilities to survive against and defeat the new enemies of the jungle, such as the ability to tear the bark off heavily armoured Mordrem
- Collections: journeys across the world to gather components for precursors, and brand new legendary weapons
- Some group events will be more difficult without combat masteries
- Available all over the world, not just in the Heart of the Maguuma