Re: Teen Pup for Tower Fall
Posted: Fri Jul 14, 2017 2:42 pm
I'd pay good money for real paper bag DLC.SolitaryHowl wrote:Ah, the paper bag DLC. Can't wait!
WolfQuest Community Forum
https://www.wolfquest.org/bb-3.0.10/
https://www.wolfquest.org/bb-3.0.10/viewtopic.php?f=104&t=83027
I'd pay good money for real paper bag DLC.SolitaryHowl wrote:Ah, the paper bag DLC. Can't wait!
Seconded! That would be pretty cool.arrowlove18 demon wrote:I love the look. Though I have a question, will you guys think about making the teen wolf (no pun intended) playable in multiplayer games? I'd love to see that able to happen!
I think that we can play with teen pups in multiplayer.arrowlove18 demon wrote:I love the look. Though I have a question, will you guys think about making the teen wolf (no pun intended) playable in multiplayer games? I'd love to see that able to happen!
Yes, please post this over at the ideas thread. Its a good idea.PearlyReborn wrote: Maybe I should post this in the ideas thread instead, but that's my input.
They did their research. This fairly represents the awkward stage in growing. I think this model is fine. And young wolves have big paws anyway. The snout is accurate- Dave posted about that earlier.Shirosaki wrote:I'm sorry, but I simply cannot agree with everyone else, to do so would be wrong. That middle stage/young adult wolf looks so bad it desperatly NEEDS work. I know I'm no moderator and have no expeireince with creating models, but I know from a spectators view it ISN'T a good representation of a young adult wolf. I also understand it is very difficult to create models and make them work with animation, I know, but hear me out. I've been playing WQ for a very long time since I was 9 (I'm 18 now) so I've REALLY seen WQ grow the progression is amazing, but there is always room to progress more and thats what you guys are about. Please take my word and really work on the young adult stage...
Now just in case you guys do see this and ask "What do you see wrong with it?" here are some suggestions
First of all the paws are way too huge they're goofy looking for a mature realistic game.
The head and snout are VERY unproportioned and do not look natural thats what defenitly needs work in my opinon.
Scaling down the adult wolf and reproportioning it poorly resulted in that disaster so I would say start fresh with a new model and use reference.
Thank you
It's my opinion. Thanks. And I'm well aware of the comments Dave left about itPearlyReborn wrote:They did their research. This fairly represents the awkward stage in growing. I think this model is fine. And young wolves have big paws anyway. The snout is accurate- Dave posted about that earlier.Shirosaki wrote:I'm sorry, but I simply cannot agree with everyone else, to do so would be wrong. That middle stage/young adult wolf looks so bad it desperatly NEEDS work. I know I'm no moderator and have no expeireince with creating models, but I know from a spectators view it ISN'T a good representation of a young adult wolf. I also understand it is very difficult to create models and make them work with animation, I know, but hear me out. I've been playing WQ for a very long time since I was 9 (I'm 18 now) so I've REALLY seen WQ grow the progression is amazing, but there is always room to progress more and thats what you guys are about. Please take my word and really work on the young adult stage...
Now just in case you guys do see this and ask "What do you see wrong with it?" here are some suggestions
First of all the paws are way too huge they're goofy looking for a mature realistic game.
The head and snout are VERY unproportioned and do not look natural thats what defenitly needs work in my opinon.
Scaling down the adult wolf and reproportioning it poorly resulted in that disaster so I would say start fresh with a new model and use reference.
Thank you
I think it's fine.
I agree it does look quite wrong, however it's also wearing an adult coat texture and is in the T-pose. It still needs to be rigged an animated, and that could be a contributing favtor as to why it looks so off.Shirosaki wrote:I'm sorry, but I simply cannot agree with everyone else, to do so would be wrong. That middle stage/young adult wolf looks so bad it desperatly NEEDS work. I know I'm no moderator and have no expeireince with creating models, but I know from a spectators view it ISN'T a good representation of a young adult wolf. I also understand it is very difficult to create models and make them work with animation, I know, but hear me out. I've been playing WQ for a very long time since I was 9 (I'm 18 now) so I've REALLY seen WQ grow the progression is amazing, but there is always room to progress more and thats what you guys are about. Please take my word and really work on the young adult stage...
Now just in case you guys do see this and ask "What do you see wrong with it?" here are some suggestions
First of all the paws are way too huge they're goofy looking for a mature realistic game.
The head and snout are VERY unproportioned and do not look natural thats what defenitly needs work in my opinon.
Scaling down the adult wolf and reproportioning it poorly resulted in that disaster so I would say start fresh with a new model and use reference.
Thank you
Thy will follow the parents on hunting trips in the young adult stage.Nymeria10 wrote:Will they stay that size or will they grow more ? And they will can hunt with their parents?
Please make sure your posts are at least three words in length.Nymeria10 wrote:Right, thanks!