Search found 1329 matches

by loboLoco
Thu Apr 14, 2022 3:21 pm
Forum: Developer's Blog
Topic: New Injury System (Welcome back, Limpy!)
Replies: 2
Views: 3883

New Injury System (Welcome back, Limpy!)

https://youtu.be/UZo_-JEtO2g Being a wolf is dangerous business. You have to stick your face right into the thick of it, biting animals that weigh three or or four times more than you do. Wolves can take a beating and survive -- but sometimes they get hurt. So, to represent that, beyond the damage ...
by loboLoco
Thu Mar 24, 2022 1:44 pm
Forum: Developer's Blog
Topic: Questions? Some Answers!
Replies: 12
Views: 8691

Questions? Some Answers!

https://youtu.be/yYQ8doP-_b8 We love reading players' comments and questions about WolfQuest -- and there are so many questions! So, for today's devblog, I thought I'd answer a handful of them. The text below has concise answers to each one, but please watch the video for more expansive answers. Ar...
by loboLoco
Fri Mar 11, 2022 2:46 pm
Forum: Developer's Blog
Topic: WolfQuest Soundtrack Update (and Making of WQ Music video)
Replies: 4
Views: 4739

WolfQuest Soundtrack Update (and Making of WQ Music video)

We have finally updated the WolfQuest Soundtrack DLC with new music tracks added to the game last year: Age Perks, Waiting for a Beaver, Premonition, and A Peaceful Passing. And we've decided to make this video, "Tim Buzza and the Music of WolfQuest," which was part of the Soundtrack and Music Extra...
by loboLoco
Fri Mar 04, 2022 4:46 pm
Forum: Developer's Blog
Topic: WolfQuest on Steam Deck
Replies: 2
Views: 3610

WolfQuest on Steam Deck

https://youtu.be/i8irCcTMbPo To be honest, releasing WolfQuest on Steam Deck was not at the front of our thoughts since we are so busy. We'd been following Steam Deck progress since Valve announced it last summer. I submitted a devkit request, but I figured getting the game running on Steam Deck wa...
by loboLoco
Fri Mar 04, 2022 10:25 am
Forum: News and Announcements
Topic: WolfQuest: AE Release Notes
Replies: 40
Views: 13312

Re: WolfQuest: AE Release Notes

NOTE: Please see this page in our Knowledge Base for all patch notes from now on.
by loboLoco
Fri Feb 18, 2022 5:22 pm
Forum: Developer's Blog
Topic: Courtship and Territory Improvements
Replies: 1
Views: 3527

Courtship and Territory Improvements

https://youtu.be/jykTj48L0bU The next patch, 1.0.8h, now in public beta, features another nice set of improvements and bug fixes. Today's devblog video looks at two of those: * Tommi rewrote the courtship gameplay, adding new aspects to it, eliminating bugs, and laying the groundwork for more gamep...
by loboLoco
Thu Feb 03, 2022 12:57 pm
Forum: Developer's Blog
Topic: Lost River: Shaping the Terrain
Replies: 2
Views: 3955

Lost River: Shaping the Terrain

https://youtu.be/jPLaXSRCgcE The new, greatly expanded Lost River map is coming along nicely! For those new to WolfQuest, Lost River is a fictional map somewhere in the Mountain West, where....something....has happened that prompted all humans to evacuate the area, leaving it to the wild animals. L...
by loboLoco
Thu Jan 13, 2022 4:19 pm
Forum: Developer's Blog
Topic: Howl and Response
Replies: 6
Views: 7721

Howl and Response

https://youtu.be/sGbFLSMezDs A few months ago, we got a feedback report from the player FrostByter with an excellent suggestion: if the player howls when looking for a mate, dispersal wolves should howl in response. We had to set that idea aside while we focused on Slough Creek multiplayer, but we'...
by loboLoco
Thu Jan 13, 2022 12:11 pm
Forum: News and Announcements
Topic: WolfQuest 2.7 for Android: Patch 2.7.4p3
Replies: 1
Views: 1957

WolfQuest 2.7 for Android: Patch 2.7.4p3

Patch 2.7.4.p3 for WolfQuest 2.7 on Android -- now released on Google Play Store! Change: Revamped the joystick control to improve response and running while turning. Bugs Fixed: * When joining a private multiplayer game and entering an incorrect game name or password would not return to the main me...
by loboLoco
Thu Dec 30, 2021 1:32 pm
Forum: Developer's Blog
Topic: Where No WolfQuest Has Gone Before
Replies: 21
Views: 16375

Where No WolfQuest Has Gone Before

https://youtu.be/dx-X2fL-3oE When we began developing the first version of WolfQuest way back in 2006, we imagined a three episode arc: Fall, Winter, and Spring. We had to collapse that into two, due to budget constraints, but that established the format: each episode focused on one or two seasons ...
by loboLoco
Sat Dec 18, 2021 11:08 am
Forum: News and Announcements
Topic: WolfQuest: AE Release Notes
Replies: 40
Views: 13312

Re: WolfQuest: AE Release Notes

Game Update 1.0.8 NEW: SLOUGH CREEK MULTIPLAYER! In Story mode, establish a territory, choose a den, and raise pups in multiplayer, just as in single-player! All gameplay is the same, with some new multiplayer-only features: * Two decision-making options: Host Decides (when choosing den and rendezv...
by loboLoco
Sat Dec 18, 2021 11:05 am
Forum: Developer's Blog
Topic: Slough Creek Multiplayer Released!
Replies: 2
Views: 3771

Slough Creek Multiplayer Released!

https://youtu.be/bYw7hNJjX9w Yes, you can finally raise pups with old or new friends online. Can you believe it? We would not have gotten here without the diligent playtesting by our private and public beta testers, so thanks to all of you! When creating a multiplayer game in Slough Creek, you can ...
by loboLoco
Sat Nov 20, 2021 1:49 pm
Forum: News and Announcements
Topic: WolfQuest: AE Release Notes
Replies: 40
Views: 13312

Re: WolfQuest: AE Release Notes

Patch v1.0.7n - Released 20 November 2021 IMPROVEMENTS: * Stamina drain added when carrying a pup. Added to deter players from doing companionship with sick pup while marking territory, and looking ahead, to somewhat deter malicious players in SCMP from taking pups far from homesite. * Adjusted max ...
by loboLoco
Sat Nov 20, 2021 1:32 pm
Forum: News and Announcements
Topic: WolfQuest: AE Release Notes
Replies: 40
Views: 13312

Re: WolfQuest: AE Release Notes

Patch v1.0.7m - Released on 4 November 2021 IMPROVEMENT: * Switched to colorblind-safe colors for Slough Creek territory map (somehow still had original colors from Amethyst). BUGS FIXED: * Player-wolf and NPCs sometimes have trouble finding the shortest path to nearby object like carcass or food ch...
by loboLoco
Sat Nov 20, 2021 1:31 pm
Forum: News and Announcements
Topic: WolfQuest: AE Release Notes
Replies: 40
Views: 13312

Re: WolfQuest: AE Release Notes

Patch 1.0.7la - released 29 October 2021 IMPROVEMENTS: * Switched to simpler/faster shader on tree stumps on Basic Vegetation mode. BUGS FIXED: * Invisible obstacles in Slough Creek. * In Family Tree, sometimes pup animations don't start playing for several seconds. * Gore dialog appears on collecti...