Search found 27 matches
- Fri Feb 23, 2018 1:22 pm
- Forum: Developer's Blog
- Topic: Cleverer Coyotes Replies: 55
- Views: 29356
Re: Cleverer Coyotes
Oh, this will be fun...but also will make them more dangerous to pups...but I am ready for them. But...not all coyotes run away from a carcass in the current game (or maybe that was in one of the older versions). I remember eating at a carcass and coyotes would be moving around, occasionally darting...
- Sat Feb 17, 2018 7:23 pm
- Forum: Developer's Blog Archive
- Topic: Wolf 3.0 Replies: 106
- Views: 73541
Re: Wolf 3.0
I am not sure if you guys have covered this...but what about the white pup? And can we have an option to design an adult wolf with its coloration?
- Sat Feb 17, 2018 7:19 pm
- Forum: Developer's Blog
- Topic: By Pupular Demand Replies: 57
- Views: 27643
Re: By Pupular Demand
This may be shot down, but can it be possible for us to move pups to a new den? But when you are on the final journey, it would be nice if the pups could hunker down while you hunt. One of my main issues is leading my pups and making sure they don't starve on the tip, my mate is usually useless...it...
- Sat Feb 17, 2018 7:05 pm
- Forum: Developer's Blog
- Topic: Vote for a New Animal! Replies: 74
- Views: 42296
Re: Vote for a New Animal!
Not sure about the black bears and bobcats, but the other options are all good...could we maybe have them added over time as part of an update or something? Bighorn sheep and pronghorn are good for prey items. But porcupines would be good for experience. Unfortunately, wolf pups can be VERY curious ...
- Mon Jan 29, 2018 12:26 pm
- Forum: Developer's Blog
- Topic: Busy as Beavers Replies: 25
- Views: 13198
Re: Busy as Beavers
OMG yes! Especially in regards to Lost River. The culprits behind the flooding of that one town...I suppose these will be harmless instead of the ones that hiss if you get too close to their den.
Catching beavers...that will be a neat thing.
Catching beavers...that will be a neat thing.
- Mon Jan 29, 2018 12:23 pm
- Forum: General WolfQuest Discussion
- Topic: What bugs did you find? Replies: 560
- Views: 88062
Re: What bugs did you find?
Not sure if anyone has stated this, but this glitch has happened to me a lot of times. It is when your mate dies and they return...but they are no longer responsive. The heart changes into a pale pink color and the wolf does appear on the map...but if you go to it, then it is slowly walking in a str...
- Mon Jan 29, 2018 12:18 pm
- Forum: Developer's Blog Archive
- Topic: Teen Pup for Tower Fall Replies: 125
- Views: 75882
Re: Teen Pup for Tower Fall
That is going to be neat to see and work with. But will the albino pup also be given a teen form? I don't think I've seen anything that talks about the white pup which can be get as an accomplishment. One of my packs has a white pup so I would love to see it grown up.
- Mon Jan 29, 2018 12:15 pm
- Forum: Developer's Blog
- Topic: Moveable Feasts Replies: 46
- Views: 27179
Re: Moveable Feasts
Fast food at its finest and that is indeed a very useful thing to have at our disposal.
- Thu Dec 28, 2017 9:43 am
- Forum: Developer's Blog
- Topic: The Fate of the Mate Replies: 89
- Views: 48032
Re: The Fate of the Mate
There is a glitch in the current game where the mate dies, but then comes back as a kind of living dead. It shows up on the screen but is no longer responsive and keeps walking in the same line...I call it the walking undead. But this sounds very neat. As for that question...well given how if the pl...
- Mon Oct 30, 2017 9:42 pm
- Forum: General WolfQuest Discussion
- Topic: Ideas for Future Updates Replies: 1050
- Views: 220657
Re: Ideas for New Episodes V2
Inspired by something that I've just done in Lost River, do you think we could have a system where our prey loses health in other ways than just being bitten by the player? Like if you chase an elk long enough then it gradually weakens due to exhaustion. Chasing this bull moose and having him corner...
- Mon Oct 30, 2017 9:15 pm
- Forum: Developer's Blog
- Topic: Announcing WolfQuest 3: Anniversary Edition! Replies: 96
- Views: 102602
Re: Announcing WolfQuest 3: Anniversary Edition!
Okay thank you.
- Mon Oct 30, 2017 9:13 pm
- Forum: Developer's Blog
- Topic: Announcing a New Episode: Tower Fall! Replies: 187
- Views: 89793
Re: Announcing a New Episode: Tower Fall!
On top of the stuff for Tower Fall and the new multiplayer stuff, will you guys also be including anything for Lost River? It is a nice place, but rather...basic. You can hunt and challenge wolves and find a mate, but other than that nothing much else. Will Lost River be connected to Slough Creek? I...
- Sat Oct 28, 2017 1:33 pm
- Forum: Developer's Blog
- Topic: Putting on the Fur Replies: 41
- Views: 19769
Re: Putting on the Fur
I must ask, do you guys still know the exact date that the new fur will be released? You mentioned late 2017 which is kind of getting too. Just curious so I don't go in one day and get surprised to see my wolves looking different. That will be something neat to see.
- Sat Oct 28, 2017 1:27 pm
- Forum: Developer's Blog
- Topic: Announcing WolfQuest 3: Anniversary Edition! Replies: 96
- Views: 102602
Re: Announcing WolfQuest 3: Anniversary Edition!
I can't wait to see the new features and game play. The videos make it look like it is going to be so much fun. Okay so I bought the game some time ago and the link to its download was sent on my email. Well we changed cable providers which meant that email was now diasabled. So if my computer happe...
- Thu Oct 26, 2017 4:28 pm
- Forum: Developer's Blog
- Topic: Putting on the Fur Replies: 41
- Views: 19769
Re: Putting on the Fur
Um...would these new updates on fur and color affect the wolves that we had saved? But I think you guys did a great job so far.