Search found 33 matches

by Invar
Thu Apr 06, 2023 7:49 pm
Forum: Developer's Blog
Topic: Pronking Pronghorn
Replies: 6
Views: 3474

Re: Pronking Pronghorn

Fun stuff. Horns are modified hair. This is pretty hard to see with a cow horn or a water-buffalo horn, but if you find a pronghorn horn, it's really obvious and fun to look at. Pronghorn, like a lot of ungulates, are very curious. My dad's a botanist and when he was working in the arctic he'd be kn...
by Invar
Thu Apr 06, 2023 1:11 am
Forum: General WolfQuest Discussion
Topic: Ideas for Future Updates
Replies: 1049
Views: 219632

Re: Ideas for Future Updates

I'd like to see the fishing, frogging and a lot of the other unusual behaviors that have been mentioned here over the years. But I'd like there first to be a mechanic for your wolf to learn how to do it. Like maybe you have to try to chase a fish 1d10+5 times before fish become targets you can catch...
by Invar
Fri May 22, 2020 12:28 am
Forum: General WolfQuest Discussion
Topic: Ideas for Future Updates
Replies: 1049
Views: 219632

Re: Ideas for New Episodes/Future Updates

I hope you don't mind if I add my thoughts on this. C: I think it would be a great idea trying to find objects and receiving achievements, just like in 2.7. But I don't think we should be able to carry them. We don't have dens in AM and LR, so I'm not sure why we could carry an item that has no fun...
by Invar
Sat Aug 11, 2018 4:34 pm
Forum: Developer's Blog
Topic: Genes Behind the Scenes
Replies: 69
Views: 37392

Re: Genes Behind the Scenes

I'm not a geneticist and I don't study it directly. I'm just trying to follow their logic path :). At face value, the "KK=lethal" assumption just seemed like a convenient way to make the K locus work for the game. Well, since KB/KB wolves almost never succeed in reproducing, one might say they are ...
by Invar
Wed Jul 25, 2018 11:14 pm
Forum: Developer's Blog
Topic: Genes Behind the Scenes
Replies: 69
Views: 37392

Re: Genes Behind the Scenes

Is there a similar gene to the K-locus for determining brown coats as well? Sort of. Your coat-colour paint-box has two paints only -- Eumelanin, which is dark brown/black, and pheomelanin, which is red. At A-locus, the genetic code says how to distribute these colours in the coat. Normally it says...
by Invar
Sat Jul 21, 2018 12:20 pm
Forum: Developer's Blog
Topic: Genes Behind the Scenes
Replies: 69
Views: 37392

Re: Genes Behind the Scenes

That's really interesting stuff, Beez. I wonder how heterozygous KK wolves are for other stuff. If dominant-black at K is a mutation that occurred in domestic dogs and was passed to wolves (seems pretty well proven that it is) and this happened only a couple of times (hmmmm...) then a KK wolf probab...
by Invar
Wed Jul 18, 2018 1:28 pm
Forum: Developer's Blog
Topic: Genes Behind the Scenes
Replies: 69
Views: 37392

Re: Genes Behind the Scenes

I believe that these genetics apply only to domestic dogs. Wolf genetics are similar, but a bit different. Also, the developers likely want genetics as simple and standard as possible for the game for the sake of ease. Domestic dogs have a bunch of possoble mutations that don't exist in wolves, but...
by Invar
Sat Jul 14, 2018 6:52 pm
Forum: Developer's Blog
Topic: Genes Behind the Scenes
Replies: 69
Views: 37392

Re: Genes Behind the Scenes

It just ain't so that being double-dominant black at K-locus is fatal. That pup would just be black. Unless it's got a recessive mutation at B-locus, and is 'chocolate' (brown), or at E, and is yellow/red, or somewhere else I don't remember which will make it the even grey they call 'blue' or 'silve...
by Invar
Sat Jun 23, 2018 5:25 pm
Forum: General Wolf Discussion
Topic: Have you ever seen a wolf?
Replies: 338
Views: 59066

Re: Have you ever seen a wolf?

I've only seen a wild one once, in Quebec, near Grenville-Sur-La-Rouge.
by Invar
Sat Jun 02, 2018 5:53 am
Forum: General WolfQuest Discussion
Topic: Ideas for Future Updates
Replies: 1049
Views: 219632

Re: Ideas for New Episodes V2

Please give coyotes varying (realistic) pelt colors. I like this idea. I'm going to go ahead and second it. I think it would help make things a little more interesting and realistic. What would be great is if the coyotes learned -- if you bite one, or just chase it enough to tire it, it will stay f...
by Invar
Mon May 28, 2018 11:00 pm
Forum: Developer's Blog
Topic: Cleverer Coyotes
Replies: 55
Views: 29235

Re: Cleverer Coyotes

We need a tiny minority of coyotes who will respond to a play-bow and have a romp.
by Invar
Mon May 28, 2018 9:28 pm
Forum: Developer's Blog
Topic: May Q&A
Replies: 31
Views: 18039

Re: May Q&A

Will cattle ranch still be in WQ3? If it is, will it be its own level like before or are you going to make it walkable? IE: You travel to the ranch by walking there, rather than teleporting. We would like to make the cattle ranch contiguous with the game map, for naturalism and also so it’s availab...
by Invar
Sun May 27, 2018 2:08 pm
Forum: Developer's Blog
Topic: At World's End
Replies: 26
Views: 12828

Re: At World's End

My preference would be to make the invisible walls visible when you're near them. Translucent, visible wall, possibly labeled 'end of world' or 'edge of simulation'. I spend a fair amount of time checking the map to see if I'm at the edge of the sim, or if I'm bouncing off a feature that's just too ...
by Invar
Fri Apr 13, 2018 9:57 pm
Forum: Developer's Blog
Topic: New Tricks for the Pack: Improving MP functionality
Replies: 115
Views: 56578

Re: New Tricks for the Pack: Improving MP functionality

Some method of allowing players to check others for a readable profile of wolf character's gender, age, notes, as RP chat is pretty constantly interrupted by requests for this information. Also, maybe 'local chat' tab, where only the other wolves within x-radius of your own can hear you. Etc - Globa...
by Invar
Fri Apr 13, 2018 9:05 pm
Forum: Developer's Blog
Topic: Cliff Notes
Replies: 27
Views: 16033

Re: Cliff Notes

Oooh, yeah. These look fantastic.

I wonder if we'll be able to fall, maybe get knocked off a cliff by an angry ram.

Or recreate the thrilling conclusion of one of my favourite wolf stories, Badlands Billy, the Wolf That Won (Ernest Thompson Seton, 1905).