Search found 88 matches
- Thu Sep 06, 2018 1:49 pm
- Forum: Developer's Blog
- Topic: Our Douglas-firs are Tree-mendous Replies: 29
- Views: 8449
Re: Our Douglas-firs are Tree-mendous
This is looking fantastic so far, thanks so much Dave. Are there any plans for god rays or any sort of volumetric lighting? Also, will positions for beta testing be open? I'd like to try and test stability with Ryzen systems seeing as I'm guessing you guys have been working mostly with intel/nvidia....
- Wed May 09, 2018 5:20 pm
- Forum: General WolfQuest Discussion
- Topic: Submit questions for this week's blog post! Replies: 14
- Views: 5241
Re: Submit questions for this week's blog post!
Will there be 144hz-240hz support?
Or caps for custom refresh rates. 60hz looks kinda like a slideshow to me at this point
Or caps for custom refresh rates. 60hz looks kinda like a slideshow to me at this point
- Thu Apr 26, 2018 6:19 am
- Forum: Developer's Blog
- Topic: New Tricks for the Pack: Improving MP functionality Replies: 115
- Views: 56722
Re: New Tricks for the Pack: Improving MP functionality
Don't see why it would be questionable! Wolves can pee, scent mark with certain intents ect. :p You'd just be building off of that basically I think, with some more "gameplay" elements than realism.This one may be a little questionable but the ability to place markers that other players can see.
- Tue Mar 20, 2018 6:49 pm
- Forum: General WolfQuest Discussion
- Topic: Do you think Wolfquest could be like this one day? Replies: 9
- Views: 5061
Re: Do you think Wolfquest could be like this one day?
The upcoming version of Unity has some massive core improvements which should allow huge herds....though that only creates new challenges, especially with multiplayer (transmitting movement data without lag for 100+ animals isn't a trivial matter). Oh wow, can you link me to that thread/post from t...
- Thu Feb 22, 2018 12:42 pm
- Forum: Developer's Blog
- Topic: Cleverer Coyotes Replies: 55
- Views: 29343
Re: Cleverer Coyotes
I wasn't able to listen to any dialogue yet but-- this is entirely awesome. I wonder how much of a pain it was to make the code seem more "english" than machine. :P The carcass looks fantastic too, and I love how the coyote looks. Can we maybe see the rigging/topology of the model? Overall you guys ...
- Thu Feb 01, 2018 4:01 pm
- Forum: Developer's Blog
- Topic: Tune Up Replies: 16
- Views: 11981
Re: Tune Up
It is SO exciting to see you guys using design decisions usually used in AAA games. I think it's going to all come together to add that extra layer of polish that will really make the game feel "fresh". The music Tim came up with also sounded incredible.
- Wed Jan 31, 2018 5:53 pm
- Forum: Developer's Blog
- Topic: New Tricks for the Pack: Improving MP functionality Replies: 115
- Views: 56722
Re: New Tricks for the Pack: Improving MP functionality
What will the tick rate of the server be? Are they dedicated instances like Overwatch or are they P2P? Our sync rate (which I guess is the same as tick rate) is 12 per second, which is slow compared to shooter games but sufficient for our gameplay. We're using Photon master/client multiplayer servi...
- Wed Jan 31, 2018 5:13 pm
- Forum: Developer's Blog
- Topic: New Tricks for the Pack: Improving MP functionality Replies: 115
- Views: 56722
Re: New Tricks for the Pack: Improving MP functionality
What will the tick rate of the server be? Are they dedicated instances like Overwatch or are they P2P? Our sync rate (which I guess is the same as tick rate) is 12 per second, which is slow compared to shooter games but sufficient for our gameplay. We're using Photon master/client multiplayer servi...
- Thu Jan 25, 2018 4:57 pm
- Forum: Developer's Blog
- Topic: New Tricks for the Pack: Improving MP functionality Replies: 115
- Views: 56722
Re: New Tricks for the Pack: Improving MP functionality
To make the game more realistic it would be nice if you could have the hierarchy stats; alpha pair, beta wolves, basic, youngsters and omega. This would be really useful for example when roleplaying realistically. And in generally too, like the point of this game is to make people more aware about ...
- Thu Jan 25, 2018 3:39 pm
- Forum: Developer's Blog
- Topic: New Tricks for the Pack: Improving MP functionality Replies: 115
- Views: 56722
Re: New Tricks for the Pack: Improving MP functionality
What will the tick rate of the server be? For example, Splatoon 2 is 16hz, overwatch is 60hz. Ect.
Are they dedicated instances like Overwatch or are they P2P?
Once I know this I can offer some ideas.
Are they dedicated instances like Overwatch or are they P2P?
Once I know this I can offer some ideas.
- Thu Jan 18, 2018 1:52 pm
- Forum: Developer's Blog
- Topic: A Very Limber Wolf Replies: 22
- Views: 18687
Re: A Very Limber Wolf
Looks totally normal here! ;D
Could we maybe have a stranger wolf that does this, and chases after floppy?
Could we maybe have a stranger wolf that does this, and chases after floppy?
- Fri Dec 29, 2017 6:39 pm
- Forum: Developer's Blog
- Topic: When When When? Replies: 61
- Views: 43400
Re: When When When?
Omg omg, can we see examples of it next week?loboLoco wrote:Yes, IK for legs and also for head (when biting etc). Though the model above doesn't have those set up.Weylenn wrote:Are you guys using IK rigs for the legs? Or just standard animation?
- Thu Dec 28, 2017 5:31 pm
- Forum: Developer's Blog
- Topic: When When When? Replies: 61
- Views: 43400
Re: When When When?
Are you guys using IK rigs for the legs? Or just standard animation?
- Thu Dec 14, 2017 6:39 pm
- Forum: Developer's Blog
- Topic: Let It Snow! Replies: 34
- Views: 22893
Re: Let It Snow!
This is looking amazing so far. One of my favourite things about you guys as developers is that you're always willing to listen to critiques and openly ask for new ideas. I love it and how involved this community is! The artists did a great job on the wolf models, elk models, and wildlife in general...
- Fri Dec 01, 2017 4:56 pm
- Forum: Developer's Blog
- Topic: Flock Around the Clock Replies: 63
- Views: 39201
Re: Flock Around the Clock
Also roe deer? (There are roe deer in yellowstone right?) Roe deer is so smol it would make as quick/agile but easy to kill target! ( But difficult to spot, I know from experience x.x) Seems roe deer are only found in Europe. :P http://ichef.bbci.co.uk/naturelibrary/images/ic/464x261/r/ro/roe_deer/...