FeralHeart has released an update!! After years of years, the staff team has gotten the source code and updated the game!
More info and download: https://feral-heart.com/smf/index.php?topic=61760.0
Youtube video showcase: https://www.youtube.com/watch?v=nMvgHXMLZtw
Search found 68 matches
- Wed Jul 10, 2019 12:15 am
- Forum: Other Games
- Topic: FeralHeart Replies: 12
- Views: 4595
- Thu Jan 31, 2019 5:07 pm
- Forum: Developer's Blog
- Topic: Herd Any Good Names? (Help us name the elk herds!) Replies: 39
- Views: 10277
Re: Herd Any Good Names? (Help us name the elk herds!)
My goodness I cannot wait to track these guys down<3 The elk look amazing and I can't wait to experience the thrill of hunting them! Name ideas: - Running of the Bulls (for a bull-only herd, I think the irony of the name would be fun xD Also the name of a Latin jazz piece, so please excuse my band ...
- Thu May 24, 2018 4:44 pm
- Forum: Developer's Blog
- Topic: At World's End Replies: 26
- Views: 12852
Re: At World's End
Other messages (for variety) can be like, "You smell lots of humans in the distance, better turn around." or "You smell smoke in the distance, better stay away!" from a distant forest fire (that the player can't actually see). I disagree with this tbh =0 In my opinion I think messages like these wo...
- Thu May 03, 2018 6:17 pm
- Forum: Developer's Blog
- Topic: What's Your Favorite Howl? Replies: 52
- Views: 23559
Re: What's Your Favorite Howl?
My personal favorites would definitely have to be #7, #1, and #4... with #7 being my most-used. I like #4 because it sounds the most feminine to me, which is nice because the others are all pretty deep. #7 sounds like such a classy howl and I really love it. As for #1... that one is the oldest in t...
- Thu Feb 01, 2018 7:11 pm
- Forum: Developer's Blog
- Topic: Tune Up Replies: 16
- Views: 11983
Re: Tune Up
YESSSSS
I've always loved WQ's soundtrack, and I'm super excited for all the new tracks! Rock on, Tim Buzza!
I've always loved WQ's soundtrack, and I'm super excited for all the new tracks! Rock on, Tim Buzza!
- Thu Jan 25, 2018 11:21 pm
- Forum: Developer's Blog
- Topic: New Tricks for the Pack: Improving MP functionality Replies: 115
- Views: 56739
Re: New Tricks for the Pack: Improving MP functionality
Love what's in store! The only suggestion I have at the moment is for the player to know who their friends are while playing the game. Perhaps when a friend joins/leaves they're listed as a "friend" in the chatbox, maybe their nametag has a little something special (maybe a darker grey), or possibl...
- Fri Jan 05, 2018 1:03 pm
- Forum: General WolfQuest Discussion
- Topic: What are you going to do first on WolfQuest 3.0? Replies: 64
- Views: 28774
Re: What are you going to do first on WolfQuest 3.0?
A few of my friends and I have already talked about this, and we've decided that when WQ 3 comes out we will all hop right onto multiplayer and watch each other be nubs while trying to play for the first time c:
- Fri Dec 22, 2017 12:21 pm
- Forum: Tips, Hints, and Help
- Topic: WQ has become nearly impossible to play Replies: 6
- Views: 3956
Re: WQ has become nearly impossible to play
Sorry for such a late reply
But I waited for the disc defragmentation to run its course, and now my laptop appears to be running faster as a whole ^^ WQ has been able to run a lot more smoothly as well c:
Thanks guys for the suggestions and taking the time to help me out~
But I waited for the disc defragmentation to run its course, and now my laptop appears to be running faster as a whole ^^ WQ has been able to run a lot more smoothly as well c:
Thanks guys for the suggestions and taking the time to help me out~
- Sat Nov 18, 2017 12:51 am
- Forum: Developer's Blog
- Topic: Mission Simpossible Replies: 96
- Views: 56341
Re: Mission Simpossible
Some ideas: -More time in winter, in between getting a mate and when you have to select a den. During this time you could be focused on surviving the "hardships of winter" (as stated from the game) and bonding with your mate. Some other missions within that could be focused on digging in the snow f...
- Wed Nov 15, 2017 9:38 pm
- Forum: Tips, Hints, and Help
- Topic: WQ has become nearly impossible to play Replies: 6
- Views: 3956
Re: WQ has become nearly impossible to play
-Yes, 2.7.2 was already out. I remember WQ's performance quality decreased slightly after that update, but within a weak it was able to handle everything perfectly smooth again. It was months later when everything started becoming slow -Disk is at 99%... All background processes etc are necessary o...
- Sat Nov 11, 2017 8:49 pm
- Forum: Tips, Hints, and Help
- Topic: WQ has become nearly impossible to play Replies: 6
- Views: 3956
WQ has become nearly impossible to play
So, about 9-12 months ago WQ ran great -- I could crank up my graphics settings and not have any lag or anything. Everything was perfectly smooth Since then, however, WQ has become slower and slower to the point where it's very hard for me to play or do anything -It takes my game about five minutes...
- Fri Nov 10, 2017 6:02 pm
- Forum: Developer's Blog
- Topic: The Fate of the Mate Replies: 89
- Views: 48049
Re: The Fate of the Mate
Voted for the permanent death option~ I think having permanent death being determined by difficulty isn't the way to go in my opinion. Some people may want that risk of permanent death included but wouldn't really be interested in having to set their game to the hardest difficulty all the time. Plu...
- Sun Oct 22, 2017 10:07 pm
- Forum: General WolfQuest Discussion
- Topic: WolfQuest Multiplayer Pet Peeves Replies: 308
- Views: 68893
Re: WolfQuest Multiplayer Pet Peeves
I personally cannot stand it when people go ahead and attack the moose/bull elk (and kill it) without you in one of those "hunt for xp" servers. Like please just wait a minute, I'm wanting to join in as well D:
- Fri Jul 28, 2017 8:01 pm
- Forum: General WolfQuest Discussion
- Topic: Ideas for Future Updates Replies: 1050
- Views: 220797
Re: Ideas for New Episodes V2
Since the current Amethyst Mountain and Slough Creek makes are being remade, I have an idea for Slough. More den options... like a lot more? With the map expanding so much it would make sense that players would get a lot more dens to choose from as well. And maybe the dens could be very different t...
- Fri Jul 21, 2017 6:55 pm
- Forum: General WolfQuest Discussion
- Topic: Ideas for Future Updates Replies: 1050
- Views: 220797
Re: Ideas for New Episodes V2
Three more ideas I forgot to include before -Bull moose need to give WAYYY more xp than they currently do. Bull elk and cow moose both give a solid 500, yet when you hunt bull moose in Slough Creek it's always below that. It doesn't make sense for tougher prey to be worth less xp, so maybe make it ...