Search found 37 matches

by Whirl-Oakpaw
Thu Jul 25, 2019 10:42 am
Forum: Developer's Blog
Topic: Early Access Release Date
Replies: 90
Views: 37625

Re: Early Access Release Date

Only 4 more hours! Hype! :wolf:
by Whirl-Oakpaw
Thu Jun 27, 2019 9:15 pm
Forum: Developer's Blog
Topic: WolfQuest, Graphics Cards, and You
Replies: 24
Views: 9428

Re: WolfQuest, Graphics Cards, and You

I think it's great that you guys are including low enough settings that will work even for even some of the lower end integrated graphics cards. I still remember playing the old game nearly 10 years ago as a kid with a computer not exactly built for gaming and being so happy and amazed that I was ab...
by Whirl-Oakpaw
Thu Jun 06, 2019 7:44 pm
Forum: Developer's Blog
Topic: Meet the Prey
Replies: 16
Views: 6545

Re: Meet the Prey

Yay, able to watch now :)

I was not prepared for how cute those hares would be. The lambs look really realistic, too.

Looking forward to the early access!
by Whirl-Oakpaw
Thu Jun 06, 2019 7:06 pm
Forum: Developer's Blog
Topic: Meet the Prey
Replies: 16
Views: 6545

Re: Meet the Prey

Darn, video completely removed for me.
by Whirl-Oakpaw
Thu Jan 24, 2019 9:26 pm
Forum: Developer's Blog
Topic: I Do...Do You?
Replies: 24
Views: 8886

Re: I Do...Do You?

The new mate mechanics look great! I like that there's a trial period where you can see how each other hunts before you decide whether or not to make them your mate, so you don't have to reload your save file if you pick one and they turn out too lazy or have some other undesirable trait. Can't wait...
by Whirl-Oakpaw
Thu Jan 10, 2019 4:06 pm
Forum: Developer's Blog
Topic: You're Getting Veeery Sleeeepy...
Replies: 29
Views: 6951

Re: You're Getting Veeery Sleeeepy...

The day/night cycle looks so pretty when you press Z!

Everything looks amazing, can't wait to play.
by Whirl-Oakpaw
Thu Nov 22, 2018 10:33 am
Forum: Developer's Blog
Topic: Peaceable Kingdom (for a Day)
Replies: 16
Views: 5812

Re: Peaceable Kingdom (for a Day)

Wow it looks amazing. I'm really looking forward to playing the new game. Thanks for all the work you guys are putting into it!

Happy Thanksgiving everyone!
by Whirl-Oakpaw
Thu Oct 11, 2018 10:36 am
Forum: Developer's Blog
Topic: Bite Club 2: The Elk Kicks Back
Replies: 17
Views: 7508

Re: Bite Club 2: The Elk Kicks Back

I absolutely love the more technical videos, so thanks for posting another one! I haven't actually watched yet, so maybe this was already answered in the video, but I was wondering... when you guys release the game for early access, will it be single player only, or multiplayer too? I'm crossing my ...
by Whirl-Oakpaw
Thu Oct 04, 2018 3:42 pm
Forum: Developer's Blog
Topic: Bite Club: Refining the wolf fight
Replies: 22
Views: 7819

Re: Bite Club: Refining the wolf fight

So exciting! This looks absolutely amazing. Really looking forward to the early access for Amethyst. Amazing job you guys.
by Whirl-Oakpaw
Wed Oct 03, 2018 1:17 am
Forum: Tips, Hints, and Help
Topic: Scared to join Multiplayer Games
Replies: 3
Views: 2893

Re: Scared to join...

What kind of servers are you joining? Most people on Multiplayer are there to RP or chat, and spawning elk can create lag on the server. If you join a server that is dedicated for hunting, you probably won't have an issue. Look for server names like "Hunt for XP" or similar. To view your friends, al...
by Whirl-Oakpaw
Thu Sep 20, 2018 2:34 pm
Forum: Developer's Blog
Topic: Playing Dead
Replies: 45
Views: 13719

Re: Playing Dead

I think that respawning a little ways away, but not *too* far, and losing some XP, would be a good penalty for dying. I think you should be able to run back to the spot where you died within 15-30 seconds or so. I also like DispersedHowl100's idea of dropping your pup's health down to 50% whenever y...
by Whirl-Oakpaw
Fri Apr 27, 2018 4:45 pm
Forum: Developer's Blog
Topic: Genes Behind the Scenes
Replies: 69
Views: 37646

Re: Genes Behind the Scenes

Pepper wrote:If anyone has ideas, we love hearing them!
I think that having half from the pack creator and half randomized would be the best way to go. That way the pack creator has at least some control over the coat color of the pups.
by Whirl-Oakpaw
Fri Apr 06, 2018 6:13 pm
Forum: Developer's Blog
Topic: WolfQuest Goes to Yellowstone: Slough Creek
Replies: 29
Views: 13493

Re: WolfQuest Goes to Yellowstone: Slough Creek

Wow, I didn't expect it to look so similar to the in-game map! It's so strange to see it for real in a video. It practically feels like I've been there because I played the game so much. I don't have much interest in travel, and there aren't a lot of locations I'm just dying to see, but after playin...
by Whirl-Oakpaw
Sun Apr 01, 2018 11:00 am
Forum: Other Topics Archive
Topic: PangolinQuest Roleplay Thread (April Fools 2018)
Replies: 19
Views: 6512

Re: PangolinQuest Roleplay Thread

Exiting my den for the first time that evening, I stretch my long scaly (*scaly?* I wondered to myself) legs and get ready to go hunt some elk. But then, I look down and realize that I am a pangolin, and pangolins don't eat elk! How silly of me. Instead of hunting elk, I go looking around in search ...
by Whirl-Oakpaw
Tue Mar 27, 2018 6:33 pm
Forum: Developer's Blog
Topic: Hungry (Sometimes) Like The Wolf
Replies: 46
Views: 24932

Re: Hungry (Sometimes) Like The Wolf

Now, I really like a lot of the changes you guys are making to the new game. And this is great from the standpoint that it's more realistic, but I think it's really counter-intuitive from a gameplay standpoint. When you're playing a video game, you would expect that eating something would increase y...