Search found 2689 matches
- Thu Sep 20, 2018 3:41 pm
- Forum: Developer's Blog
- Topic: Playing Dead Replies: 45
- Views: 13720
Re: Playing Dead
I like the respawn distance concept. I know respawning some ways away might be frustrating, but maybe it should be- dying should be more of a big deal in the new game, like you said in the video. XP penalty is a good deterrent for the people who care about XP, but I feel like there really should be...
- Thu Sep 20, 2018 1:28 pm
- Forum: Developer's Blog
- Topic: Playing Dead Replies: 45
- Views: 13720
Re: Playing Dead
I love the inclusion of ironwolf (also the name, hah)
I agree with Poly, XP penalty will be the best way to go. But not a set amount, make it a % of your current experience so it is more of a punishment. Like 20% or 25%
I agree with Poly, XP penalty will be the best way to go. But not a set amount, make it a % of your current experience so it is more of a punishment. Like 20% or 25%
- Thu Sep 13, 2018 7:53 pm
- Forum: Developer's Blog
- Topic: Multitasking on the Move Replies: 17
- Views: 6471
Re: Multitasking on the Move
This is pretty cool. Even though you say it is a minor feature, it is something I have always wanted ever since emotes were introduced.
- Fri Sep 07, 2018 10:14 am
- Forum: Developer's Blog
- Topic: Our Douglas-firs are Tree-mendous Replies: 29
- Views: 8501
Re: Our Douglas-firs are Tree-mendous
Unbeleafable , fir a second there I thought the models you were showing us were the real thing! Updating everything in the game may not be the shortest root to take, but in the log run this game is guaran-treed to be an absolute tree-umph, and elm sure it's gonna be poplar. I'll be rooting for yew ...
- Thu Sep 06, 2018 3:37 pm
- Forum: Developer's Blog
- Topic: Our Douglas-firs are Tree-mendous Replies: 29
- Views: 8501
Re: Our Douglas-firs are Tree-mendous
I can't beleaf how wonderful these trees look.
- Thu Aug 30, 2018 2:45 pm
- Forum: Developer's Blog
- Topic: I'm the Boss...or Not Replies: 25
- Views: 8886
Re: I'm the Boss...or Not
This is awesome, can't wait to see the system in its polished glory!
(Gotta love those bloopers, though!)
(Gotta love those bloopers, though!)
- Thu Aug 23, 2018 3:04 pm
- Forum: Developer's Blog
- Topic: Good Mate Hunting Replies: 23
- Views: 7904
Re: Good Mate Hunting
This looks amazing! I'm chomping at the bit here!
- Thu Aug 16, 2018 1:27 pm
- Forum: Developer's Blog
- Topic: The Story So Far Replies: 32
- Views: 10613
Re: The Story So Far
Your love and passion for WolfQuest shows. I have complete faith you (and everyone at Eduweb) will make WolfQuest: Anniversary Edition one of the most realistic and beautiful animal simulations games out there.
- Wed Aug 15, 2018 1:07 pm
- Forum: Take Action
- Topic: #OneLess Campaign Replies: 3
- Views: 12381
Re: #OneLess Campaign
Sorry for the necro, but I want to chime in too. I haven't used a plastic water bottle for years. I have a couple of re-usable metal bottles I refill (bonus points because they are dishwasher safe!) so I use them instead. Almost the entire thing is made out of metal with the exception of the rubber ...
- Thu Aug 09, 2018 4:29 pm
- Forum: Developer's Blog
- Topic: You Had Me at Playbow Replies: 54
- Views: 16508
Re: You Had Me at Playbow
This is a beautiful system, I can't wait to see more of it! The head tracking is a nice touch - will it be visible to other players in MP? What about simulating head tracking for the AI, or is that a completely different beast altogether? Will you be able to temporarily travel with potential mates (...
- Wed Aug 08, 2018 3:17 pm
- Forum: Developer's Blog
- Topic: Emote Yourself Replies: 46
- Views: 18959
Re: Emote Yourself
What was the reason to describe the snarl animation as 'aggressive'? From what I have learned/been taught it looks more defensive/fearful to me That's a good point. My understanding is that snarling can be either aggressive or fearful/defensive, depending on the situation. We rely on the Int'l Wolf...
- Mon Aug 06, 2018 12:05 pm
- Forum: Other Games
- Topic: The Isle Replies: 32
- Views: 13290
Re: The Isle
I have around 500 hours into the Isle. I only stopped playing once progression was introduced and enforced. I don't like spending hours 'grinding' to get to a dinosaur I enjoy playing as, only to lose all of my progress and start over after being killed/dying of starvation, etc. It is just a waste o...
- Thu Aug 02, 2018 10:55 pm
- Forum: Developer's Blog
- Topic: Emote Yourself Replies: 46
- Views: 18959
Re: Emote Yourself
I'm speechless. The animations are fluid and natural, the model is beautiful--especially with its new fur shader--and these emotes are everything that I've ever wanted. I'm almost hoping that there'd going to be a mode where we can get rid of the chat altogether in multiplayer and attempt to commun...
- Thu Aug 02, 2018 4:28 pm
- Forum: Developer's Blog
- Topic: Emote Yourself Replies: 46
- Views: 18959
Re: Emote Yourself
This looks amazing. I love how it is organized, the favourites panel & hotkeys will be so useful!
"Airplane ears. When is WolfQuest 3 coming out? ....Uncertain."
- Tue Jul 31, 2018 4:18 pm
- Forum: General Wolf Discussion
- Topic: Legislation to undermine red 'wolf''s species status Replies: 2
- Views: 2347
Re: Legislation to undermine red 'wolf''s species status
My final year literature review focused on coyote-wolf hybrids, but I touched on the Red Wolf as an example of canid hybridization. The canis genus is tangled and considerable work needs to be done to untangle it - species boundaries are blurred and genetic differences between each species is low. S...