Search found 2689 matches

by SolitaryHowl
Thu Sep 20, 2018 3:41 pm
Forum: Developer's Blog
Topic: Playing Dead
Replies: 45
Views: 13720

Re: Playing Dead

I like the respawn distance concept. I know respawning some ways away might be frustrating, but maybe it should be- dying should be more of a big deal in the new game, like you said in the video. XP penalty is a good deterrent for the people who care about XP, but I feel like there really should be...
by SolitaryHowl
Thu Sep 20, 2018 1:28 pm
Forum: Developer's Blog
Topic: Playing Dead
Replies: 45
Views: 13720

Re: Playing Dead

I love the inclusion of ironwolf (also the name, hah)

I agree with Poly, XP penalty will be the best way to go. But not a set amount, make it a % of your current experience so it is more of a punishment. Like 20% or 25%
by SolitaryHowl
Thu Sep 13, 2018 7:53 pm
Forum: Developer's Blog
Topic: Multitasking on the Move
Replies: 17
Views: 6471

Re: Multitasking on the Move

This is pretty cool. Even though you say it is a minor feature, it is something I have always wanted ever since emotes were introduced.
by SolitaryHowl
Fri Sep 07, 2018 10:14 am
Forum: Developer's Blog
Topic: Our Douglas-firs are Tree-mendous
Replies: 29
Views: 8501

Re: Our Douglas-firs are Tree-mendous

Unbeleafable , fir a second there I thought the models you were showing us were the real thing! Updating everything in the game may not be the shortest root to take, but in the log run this game is guaran-treed to be an absolute tree-umph, and elm sure it's gonna be poplar. I'll be rooting for yew ...
by SolitaryHowl
Thu Sep 06, 2018 3:37 pm
Forum: Developer's Blog
Topic: Our Douglas-firs are Tree-mendous
Replies: 29
Views: 8501

Re: Our Douglas-firs are Tree-mendous

I can't beleaf how wonderful these trees look. :)
by SolitaryHowl
Thu Aug 30, 2018 2:45 pm
Forum: Developer's Blog
Topic: I'm the Boss...or Not
Replies: 25
Views: 8886

Re: I'm the Boss...or Not

This is awesome, can't wait to see the system in its polished glory!

(Gotta love those bloopers, though!)
by SolitaryHowl
Thu Aug 23, 2018 3:04 pm
Forum: Developer's Blog
Topic: Good Mate Hunting
Replies: 23
Views: 7904

Re: Good Mate Hunting

This looks amazing! I'm chomping at the bit here! :)
by SolitaryHowl
Thu Aug 16, 2018 1:27 pm
Forum: Developer's Blog
Topic: The Story So Far
Replies: 32
Views: 10613

Re: The Story So Far

Your love and passion for WolfQuest shows. I have complete faith you (and everyone at Eduweb) will make WolfQuest: Anniversary Edition one of the most realistic and beautiful animal simulations games out there.
by SolitaryHowl
Wed Aug 15, 2018 1:07 pm
Forum: Take Action
Topic: #OneLess Campaign
Replies: 3
Views: 12381

Re: #OneLess Campaign

Sorry for the necro, but I want to chime in too. I haven't used a plastic water bottle for years. I have a couple of re-usable metal bottles I refill (bonus points because they are dishwasher safe!) so I use them instead. Almost the entire thing is made out of metal with the exception of the rubber ...
by SolitaryHowl
Thu Aug 09, 2018 4:29 pm
Forum: Developer's Blog
Topic: You Had Me at Playbow
Replies: 54
Views: 16508

Re: You Had Me at Playbow

This is a beautiful system, I can't wait to see more of it! The head tracking is a nice touch - will it be visible to other players in MP? What about simulating head tracking for the AI, or is that a completely different beast altogether? Will you be able to temporarily travel with potential mates (...
by SolitaryHowl
Wed Aug 08, 2018 3:17 pm
Forum: Developer's Blog
Topic: Emote Yourself
Replies: 46
Views: 18959

Re: Emote Yourself

What was the reason to describe the snarl animation as 'aggressive'? From what I have learned/been taught it looks more defensive/fearful to me That's a good point. My understanding is that snarling can be either aggressive or fearful/defensive, depending on the situation. We rely on the Int'l Wolf...
by SolitaryHowl
Mon Aug 06, 2018 12:05 pm
Forum: Other Games
Topic: The Isle
Replies: 32
Views: 13290

Re: The Isle

I have around 500 hours into the Isle. I only stopped playing once progression was introduced and enforced. I don't like spending hours 'grinding' to get to a dinosaur I enjoy playing as, only to lose all of my progress and start over after being killed/dying of starvation, etc. It is just a waste o...
by SolitaryHowl
Thu Aug 02, 2018 10:55 pm
Forum: Developer's Blog
Topic: Emote Yourself
Replies: 46
Views: 18959

Re: Emote Yourself

I'm speechless. The animations are fluid and natural, the model is beautiful--especially with its new fur shader--and these emotes are everything that I've ever wanted. I'm almost hoping that there'd going to be a mode where we can get rid of the chat altogether in multiplayer and attempt to commun...
by SolitaryHowl
Thu Aug 02, 2018 4:28 pm
Forum: Developer's Blog
Topic: Emote Yourself
Replies: 46
Views: 18959

Re: Emote Yourself

This looks amazing. I love how it is organized, the favourites panel & hotkeys will be so useful!

"Airplane ears. When is WolfQuest 3 coming out? ....Uncertain."
:lol:
by SolitaryHowl
Tue Jul 31, 2018 4:18 pm
Forum: General Wolf Discussion
Topic: Legislation to undermine red 'wolf''s species status
Replies: 2
Views: 2347

Re: Legislation to undermine red 'wolf''s species status

My final year literature review focused on coyote-wolf hybrids, but I touched on the Red Wolf as an example of canid hybridization. The canis genus is tangled and considerable work needs to be done to untangle it - species boundaries are blurred and genetic differences between each species is low. S...