Search found 25 matches
- Thu Mar 24, 2022 6:42 pm
- Forum: General WolfQuest Discussion
- Topic: Forum Game - Outlandish Ways To Die Wolfquest edition Replies: 28
- Views: 4694
Re: Forum Game - Outlandish Ways To Die Wolfquest edition
On april fools day, bison are given flight as a "buffalo wings" pun. You get stampeded from the skies by a herd of flying bison
- Sat Mar 12, 2022 11:36 am
- Forum: General WolfQuest Discussion
- Topic: Forum Game - Outlandish Ways To Die Wolfquest edition Replies: 28
- Views: 4694
Re: Forum Game - Outlandish Ways To Die Wolfquest edition
18. The developers added bighorn sheep. You get headbutted off a cliff
- Sat Mar 12, 2022 11:35 am
- Forum: Developer's Blog
- Topic: WolfQuest Soundtrack Update (and Making of WQ Music video) Replies: 4
- Views: 4581
Re: WolfQuest Soundtrack Update (and Making of WQ Music video)
Amazing! The soundtrack is one of my favorite things about the game. It really made 2.5 and 2.7 feel much more vivid, and in AE it's even better
- Sat Mar 05, 2022 8:22 pm
- Forum: General WolfQuest Discussion
- Topic: Ideas for Future Updates Replies: 1048
- Views: 214959
Re: Ideas for New Episodes/Future Updates
You do realize that you can grow older than 8, right? Some players have lived to 9 or even 10. 8 isn't a hard maximum at all
Still, I imagine the chance of elder wolf death could be decreased for the saga, considering that a full "year" will then include the fall and winter missions
Still, I imagine the chance of elder wolf death could be decreased for the saga, considering that a full "year" will then include the fall and winter missions
- Sat Feb 12, 2022 10:36 am
- Forum: General WolfQuest Discussion
- Topic: Forum Game - Outlandish Ways To Die Wolfquest edition Replies: 28
- Views: 4694
Re: Forum Game - Outlandish Ways To Die Wolfquest edition
16. The developers added pronghorns. A fleeping pronghorn accidentally hits you while running at 55mph.
- Fri Jan 14, 2022 12:02 am
- Forum: Developer's Blog
- Topic: Howl and Response Replies: 6
- Views: 7423
Re: Howl and Response
These new changes make strangers feel much more alive! Definitely cool, and useful for the find a mate quest
- Thu Dec 09, 2021 4:26 pm
- Forum: General WolfQuest Discussion
- Topic: Ideas for Future Updates Replies: 1048
- Views: 214959
Re: Ideas for New Episodes/Future Updates
Antlers would be a fun achievement object to pick up! Maybe for some future dlc area like Tower Fall, or the bigger Lost River
- Mon Nov 22, 2021 1:02 pm
- Forum: General WolfQuest Discussion
- Topic: most annoying thing your mate on wq has done Replies: 908
- Views: 119528
Re: most annoying thing your mate on wq has done
I usually pay a lot of attention to personality so thankfully my mates help out a lot, but oh my word they can get SO greedy. Even when the pups are at the rendezvous site and regurgitating is less efficient, my mate will snag hares, calves, beavers, and chunks to stuff his face to 125% for absolute...
- Mon Nov 22, 2021 12:56 pm
- Forum: General WolfQuest Discussion
- Topic: Playing "Realistic" Replies: 13
- Views: 3119
Re: Playing "Realistic"
I like accurate mode, the stakes are a lot higher and it presents its own unique challenges. I find it actually a little harder to complete games on challenging in some regards (even though you're less likely to die, hunting beavers on challenging can be harder, and since the damage dealt is lower, ...
- Sat Nov 20, 2021 11:38 am
- Forum: General WolfQuest Discussion
- Topic: (3.0) Where is your territory? Replies: 15
- Views: 3705
Re: (3.0) Where is your territory?
It depends on the wolf. I have 2 main wolves, and one of them is more water-loving and likes beavers and has a wide territory in the center-south part of the map, and the other is my more territorial wandering wolf, way up north away from the floods who is basically just hoarding half the map's elk ...
- Sat Nov 20, 2021 11:31 am
- Forum: General WolfQuest Discussion
- Topic: Playing "Realistic" Replies: 13
- Views: 3119
Re: Playing "Realistic"
I think ironwolf is a really nice challenge, especially on accurate mode! I like occassionally doing hardcore type things in games and ironwolf mode is a really cool way to make your wolf feel like it's only got one shot. It's super rewarding to get your ironwolf all the way to elder too, though it ...
- Sat Nov 20, 2021 11:24 am
- Forum: General WolfQuest Discussion
- Topic: Ideas for Future Updates Replies: 1048
- Views: 214959
Re: Ideas for New Episodes/Future Updates
So I've recently bought the game and dlcs from steam, and have a few suggestions I thought I'd mention here... Make multiplayer have a rp friendly mode, so you can set up the hunger decreasing, thirst, toggle npc wolves, as well as other interesting features since some players want to rp not just s...
- Fri Nov 12, 2021 6:14 pm
- Forum: General WolfQuest Discussion
- Topic: Forum Game - Outlandish Ways To Die Wolfquest edition Replies: 28
- Views: 4694
Re: Forum Game - Outlandish Ways To Die Wolfquest edition
14. You broke in to BCE and tried to ride Floppy. Floppy didn't like that and *Details ommitted*
- Fri Oct 15, 2021 2:19 pm
- Forum: Developer's Blog
- Topic: Slough Creek Multiplayer Progress Report Replies: 1
- Views: 2746
Re: Slough Creek Multiplayer Progress Report
Amazing! It's cool to see the tweaking, planning, and preparation for new features. Slough Creek multiplayer will be worth the wait!
- Wed Sep 01, 2021 5:56 pm
- Forum: General WolfQuest Discussion
- Topic: "Re-roll"pup coats? Replies: 4
- Views: 1279
Re: "Re-roll"pup coats?
I don't think it's unrealistic for two pups to look very similar, they come from the same parents and many pup colors are very similar brown in nature. It's more unrealistic for parents to be able to reset their offspring's appearances, not to mention an entire feature to add