Search found 76 matches

by Ecliptic
Wed Jan 06, 2021 7:48 pm
Forum: General WolfQuest Discussion
Topic: most annoying thing your mate on wq has done
Replies: 908
Views: 120708

Re: most annoying thing your mate on wq has done

I've just started the trial with a red Junction Butte male. We stayed in the JB territory after the courting and slept there too. When we woke up, a white JB female was there, protecting the territory. She was on her own, so I was like OK, we can deal with that. But this male was just literally sta...
by Ecliptic
Tue Jan 05, 2021 9:04 pm
Forum: General WolfQuest Discussion
Topic: Playing "Realistic"
Replies: 13
Views: 3230

Re: Playing "Realistic"

Hmm, the trotting idea sounds pretty neat. If I wasn't panicking trying to feed and claim territory at the same time, I'd probably give that a go but at the moment I need all the speed I can get :D . I've been thinking of doing a realism challenge where I keep nametags off and use the map as little ...
by Ecliptic
Tue Jul 30, 2019 10:02 am
Forum: General WolfQuest Discussion
Topic: What's your Wolfquest 3 Mate Like?
Replies: 23
Views: 6981

What's your Wolfquest 3 Mate Like?

What mate does your current wolf have? Mine is a Beartooth female (I think 22f but I can't remember) and she's not very bold, so she always ends up waiting until I've already almost killed the animal before she helps me! She also has a tendency to just stand in the way of predators, not fighting the...
by Ecliptic
Fri Jan 04, 2019 4:13 pm
Forum: Developer's Blog
Topic: Fight or Flight
Replies: 13
Views: 4528

Re: Fight or Flight

I really like the new fight or flight system! It was as if all the animals were waiting for you to demonstrate something, and then they all jumped out and got in the way. It was actually neat, though, to see how everything was coming together and interacting with each other. In wolfquest 2.7, the an...
by Ecliptic
Fri Jun 08, 2018 1:15 pm
Forum: Developer's Blog
Topic: Eye of the Beholder
Replies: 30
Views: 14967

Re: Eye of the Beholder

I love that you can finally look around and zoom in/out as needed - that always bugged me before when I wanted to see how the wolf might look from certain angles or with certain coats. I’m curious about what the last tab shows on the right...
by Ecliptic
Fri Dec 15, 2017 2:47 pm
Forum: Developer's Blog
Topic: Let It Snow!
Replies: 34
Views: 22853

Re: Let It Snow!

So exciting! I’ve always had my own wonders about the snow in the game, and I love the idea of changing seasons! In this way, we’ll have to be more careful about stocking up prey by the dens before having pups (this will make pup-raising trickier).
by Ecliptic
Fri Dec 01, 2017 2:03 pm
Forum: Developer's Blog
Topic: Flock Around the Clock
Replies: 63
Views: 39148

Re: Flock Around the Clock

One idea would be fish (even though they aren't a primary source of prey for wolves, a grizzly bear could be hunting salmon leaping out of the river). I don't really know much else that would be good to add, but maybe signs of the certain prey animals? You said that they might leave behind trails, s...
by Ecliptic
Fri Nov 24, 2017 6:33 pm
Forum: Developer's Blog
Topic: Happy Thanksgiving from WolfQuest!
Replies: 18
Views: 16131

Re: Happy Thanksgiving from WolfQuest!

Tasty elk! Tastes like chicken, or should I say turkey? Happy Thanksgiving to you too! I’m thankful for all the hard work you put into this great game!
by Ecliptic
Tue Nov 21, 2017 6:20 pm
Forum: Developer's Blog
Topic: Mission Simpossible
Replies: 96
Views: 56195

Re: Mission Simpossible

Here are some of my ideas: 1. Finding and returning a lost pup If the pack affinity ever drops below, say, 50 percent, a pup could mysteriously go missing (perhaps a cutscene leading to the event so it doesn't just suddenly disappear). The pup's nametag could be removed and you'd have to use the new...
by Ecliptic
Fri Nov 10, 2017 5:04 pm
Forum: Developer's Blog
Topic: The Fate of the Mate
Replies: 89
Views: 47851

Re: The Fate of the Mate

I voted for these options depending on difficulty :D. The turnout seems pretty clear, but who knows. I'm super excited to have varying mates now, that way they can have more of a personality now! I'm also looking forward to knowing what these traits will mean for the game. It sounds like I can't tr...
by Ecliptic
Fri Nov 03, 2017 4:27 pm
Forum: Developer's Blog
Topic: Power Tools
Replies: 11
Views: 8875

Re: Power Tools

Wow, so many tools! Very interesting to see what’s necessary to create a game.
by Ecliptic
Fri Oct 27, 2017 3:58 pm
Forum: Developer's Blog
Topic: Take Me to the River?
Replies: 36
Views: 17755

Re: Take Me to the River?

Wow, that's stunning! I'm interested to see what will happen to these meters.
by Ecliptic
Wed Oct 18, 2017 4:25 pm
Forum: General WolfQuest Discussion
Topic: Why is Wolfquest special to you?
Replies: 41
Views: 10934

Re: Why is Wolfquest special to you?

Ooh, this is a great topic. Why didn't I find this earlier? Back when I was pre-school age, I didn't really think much of wolves. Unfortunately, my only idea of them at the time was that they were man-eating beasts and were super dangerous (neither are true). Then I was playing some other game not t...
by Ecliptic
Sun Oct 15, 2017 10:57 am
Forum: Developer's Blog
Topic: Ride of the Wapiti
Replies: 57
Views: 36306

Re: Ride of the Wapiti

Woah, it’s gorgeous! Love the music selection too! Other people stated things about the wolf’s movement, but it looks fine to me. In a couple of documentaries they ran the same way; relaxed, so that they could save stamina for later.