I might make edits or changes to this sometime.
Thanks for making this and giving the players the option to help determine the outcome of the game.
I dun want a penalty, though...
Different penalties for different deaths. Death from PVP teleporting you away sounds good ta me. For losing XP in relation to how many times ya die, perhaps if you live for quite a while it could lessen the penalty.
This is a long post so I put the rest in a spoiler.
Some things that can kill you WolfQuest:
Killed by an NPC (wolves, elk, moose, bears, cougars)
Killed by a player
Notes: You could have different penalties for different deaths, such as death from PVP teleports you while death from defending your pups reloads your save or pauses the game and takes away your XP.
"Reload from older autosave"
This has problems if the player can`t manually save. Like Sunset-Light said, what if the game autosaves right before a pup dies? Then that would defeat the purpose because the player might try to die.
I like having to reload a save (not an autosave), though, because it gives me control and makes the game less stressful.
"Respawn some distance away"
*spawns in a rock* 'I am no longer a wolf.'
Very useful for PVP! ...and maybe hunting (without pups), however kind of bad when you do have pups.
Possible deaths with pups:
1) You die while trying to hunt an elk and are teleported far away and end up not having enough time to kill an elk and feed your pups so your pups starve. This would probably promote players leaving carcasses around the den.
2) A predator tries attacking the pups and kills you, thus teleporting you somewhere far away. Either the predator will kill your pups or something will happen and the predator will not kill them (perhaps you`d be too far away for the predator to load), but then your pups would die of starvation because you didn`t get there in time and hadn`t fed them all before getting killed. The second outcome might promote players to either leave carcasses near the den or to feed their pups before paying attention to any predators.
"Lose XP or similar"
This probably only affects players that care about XP (like me..). The rewards for getting XP in WolfQuest so far are ranks, the East Creek den, and the white pup.
Losing percentages of your XP: Please no. Imagine trying to get 10,000 XP after you lost it to something that only gives you 200 XP, like bears, for example.
I like this one! Pick me..!
Wolves don`t really get punished when they die other than making life harder for their pups. Sometimes players might want to be able to die without punishment, as well. Perhaps this could be an option (like how Ironwolf is optional), however if you choose it you don`t receive experience points when in this mode.
End Notes: Please make death fair between older wolves and newer wolves (<-- refers to Arcturus`s post, however disagrees with the losing exp per death `cuz that can still be more harmful towards older wolves and better for newer wolves. Although, maybe if you die a lot but then have a streak of not dying for a while the penalty could lessen. (I`m not talking about PVP, btw)).
Last edited by SamueWolfSword
on Sat Sep 29, 2018 12:51 pm, edited 1 time in total.