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Growlin' Grizzly

Find out what we're doing and thinking as we develop WolfQuest 3: Anniversary Edition and the Tower Fall expansion!

Moderators: paperpaws, Koa

Re: Growlin' Grizzly

Postby ForeverEverest » Mon Apr 30, 2018 5:19 am

TimberRaven wrote:It would be nice to host games/be in SP without this difficult and stiff turn ability. Plus it would help us take care of bears, instead of trying to turn around, catch a glimpse of a grizzly then have a pup die x(


I do believe there is a setting for turning speed somewhere in the settings menu.

A new turning system does sound like a nice addition, but I'm not really sure how different it would be from the current one. I have heard an idea of being able to turn just the wolf's head, without moving the body, and if this could somehow be added to the game, I think it would be nice. I'm not sure how the controls would work though.
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Re: Growlin' Grizzly

Postby Sycona » Wed May 02, 2018 2:27 pm

Look pretty amazing! You should take your time, i dont mind what time it gets released, as long as it does. The longer it takes and the more time you put into it, the more seamless the game will be!
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Re: Growlin' Grizzly

Postby DispersedHowl100 » Sun Aug 05, 2018 2:10 pm

he looks so cool! this is amazing!
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Re: Growlin' Grizzly

Postby DragonSoul720 » Wed Aug 08, 2018 9:31 am

Just fantastic! Remember, slow and steady wins the race, it'll make the wait all that much more rewarding when the game is released.
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Re: Growlin' Grizzly

Postby YellowstoneWolves1 » Sun Aug 12, 2018 7:00 pm

Oooh. I love the new grizzlies. My aggressive wolves better think twice before tangling with that. Love the music and bear sound effects too. Good job guys!
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Re: Growlin' Grizzly

Postby ZenveraLore » Tue Aug 14, 2018 10:07 pm

Whenever I see a grizzly at a carcass... I just bite it's butt until it runs away. But hey! Lots of exp and food to eat! :D
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